Stardew Valley
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Epsilon

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etmoonshade

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Mod articles

  • Applying the various art and config packs.

    When creating this mod, it was suggested by some that the recipes were too hard, and others that the recipes were too easy. So I decided to add difficulty options. Much to my regret. :)

    This is a quick write-up on how to apply the various difficulty and art options.

    Overview/Technical Information

    You can skip this section if you want to just figure out how to get the art/difficulty working.

    A quick background on the structure of the folders. The downloads consist of three parts - the producer config file, the art pack, and the difficulty pack.

    Producer Config File
    This controls what the machines actually do, and how they process their inputs into outputs. This is the part of the mod that's dependent on PFM. In theory, I coul...

  • Advanced - How to generate the mod

    I've been debating whether to release this, and I think an article is the best way to do so.

    See, I use a Powershell script to generate the entirety of the mod. I have a folder for the art assets, and the script generates all the configs and packs everything up. Makes it really easy to tweak things around (for the various difficulties, for example) or change up how the producers work (if, for example, I find that 1600s doesn't actually correspond to 1 day.)

    I'm not going to support anyone who wants to use this, but this would pretty much allow anyone who wanted to use it to generate their own version of the mod.

    I will, on the other hand, take changes to the script from people who want to, for example, add more types of stuff to produce, or who want to g...