Stardew Valley

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DaLion

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VonLoewe

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About this mod

This mod overhauls the game's professions to be more balanced and unique. Previously suboptimal choices are now competitive money-making alternatives and overlooked mechanics are now engaging endgame objectives.

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Changelogs

Immersive Professions


    



Ever wondered why there aren't any profession overhaul mods on the Nexus? Me too.






Profession-related features:
  • Rebalanced and reworked [almost] every profession to be an equally unique and attractive choice.
  • Each profession targets a specific style of gameplay, some which were not viable in vanilla (e.g. animal ranching, slime ranching).
  • No more boring uninspiring flat +X% sell price bonuses.
  • Bomberman mining; Thief/Assassin combat; epic slingshots; command a giant Slime army;
  • Level 5 professions provide simple early-game buffs that benefit most styles of general gameplay.
  • Level 10 professions are more specialized and engaging, providing two ore more bonuses which change the way you play.
  • Professions are more consistent across the board, with several analogous perks and synergies.
  • [Optional] Combat professions have unique special abilities.
  • [Optional] Lore-friendly multi-profession.
  • [Optional] Level 20 skills and prestiged professions.
  • Gender-specific profession titles.
  • New icons for most professions, courtesy of IllogicalMoodSwing (please make sure to endorse their original mod).
  • New sound effects and visuals for certain professions.
  • Integration with Automate and several other popular mods.
  • HUD elements compatible with SVE's Galdora and Vintage Interface v2.

Skill-related features:
  • Combat levels which reward a profession (multiples of 5) now also reward 5 HP. At level 10 the player will have 200 health instead of 190.




Perks in gold refer to prestiged variants. When written in parenthesis, these perks replace, and do not stack with, their base variants.

   Farming 

  •  Harvester (Lv5) - 10% (20%) chance for extra yield from harvested crops.
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  •  Agriculturist (Lv10) - Crops grow 10% (20%) faster. Grow best-quality crops organically without fertilizer.
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  •  Artisan (Lv10) - All artisan machines work 10% (25%) faster. Machine output quality is at least as good as input ingredient quality.
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  •  Rancher (Lv5) - Befriend animals 2× (3×) quicker.
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  •  Breeder (Lv10) - Incubation 2× (3×) faster and natural pregnancy 3× (5×) more likely. Increase value of animals at high friendship.
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  •  Producer (Lv10) - Happy animals produce 2× (3×) as frequently. Produce worth 5% more for every full barn or coop.
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   Foraging

  •  Forager (Lv5) - 20% (40%) chance for double yield of foraged items.
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  •  Ecologist (Lv10) - Wild berries restore 50% (100%) more health and energy. Progressively identify forage of higher quality.
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  •  Scavenger (Lv10) - Location of foragable items revealed. Occasionally detect buried treasure. Time freezes during Scavenger Hunts.
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  •  Lumberjack (Lv5) - Felled trees yield 25% (40%) more wood.
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  •  Arborist (Lv10) - All trees grow faster. Normal trees can drop (twice as much) hardwood.
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  •  Tapper (Lv10) - Tappers are cheaper to craft. Tapped trees give syrup 25% (50%) faster.
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   Mining

  •  Miner (Lv5) - +1 (+2) ore per vein.
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  •  Spelunker (Lv10) - Chance to find ladders and shafts increases with every mine level. +1 speed every 10 levels. Also recover some health and energy with every mine level.
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  •  Prospector (Lv10) - Location of ladders and mining nodes revealed. Occasionally detect rocks with valuable minerals. Time freezes during Propsector Hunts.
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  •  Blaster (Lv5) - Craft twice as many explosives. Exploded rocks yield 2× (3×) as much coal.
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  •  Demolitionist (Lv10) - Bomb radius +1. Exploded rocks yield 20% (40%) more resources.
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  •  Gemologist (Lv10) - Progressively identify gems and minerals of higher quality. Crystalariums work 25% (50%) faster.
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   Fishing

  •  Fisher (Lv5) - Fish bite faster (instantly). Reduced chance to fish junk.
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  •  Angler (Lv10) - Fish worth 1% more for every unique max-sized fish caught and 5% more for every legendary fish caught. Can recatch legendary fish.
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  •  Aquarist (Lv10) - Fish pond max capacity +2. Catching bar loss rate decreases for every unique fish species raised in a fish pond. Can raise legendary fish.
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  •  Trapper (Lv5) - Crab pots are cheaper to craft. Can trap higher-quality (highest-quality) haul.
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  •  Luremaster (Lv10) - Crab pots with bait no longer produce junk. Use different baits to attract different catch. 60% chance to preserve bait.
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  •  Conservationist (Lv10) - Crab pots without bait can trap junk. Clean the Valley's waters to merit tax deductions. Also merit villagers' favor.
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   Combat

  •  Fighter (Lv5) - Damage +10% (+20%). +15 HP.
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  •  Brute / Amazon (Lv10) - Taking damage builds rage, improving combat prowess. +25 HP. Rage also grants attack speed.
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  •  Bushwhacker (Lv10) - Crit. chance +50%. Crit. strikes can poach items. Successfully poaching an item refunds special move cooldown.
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  •  Rascal (Lv5) - Slingshot damage +25% (+50%). 60% chance to recover spent ammo.
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  •  Desperado / Desperada (Lv10) - Charge slingshot 50% faster. Can overcharge slingshots for more power, or quick-release for a double-shot. Overcharged shots become spreadshots.
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  •  Slimed Piper / Slime Enchantress (Lv10) - Attract more Slimes in dangerous areas. Chance to gain a random buff when a Slime is defeated. Chance to also recover some health and energy when a Slime is defeated.
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The Statue of Uncertainty has been replaced by the Statue of Prestige.



Like it says, instead of changing your profession choices, the Statue of Prestige will reset your level 10 skills back to level 0, for a price. After resetting a skill, you will have to level up again to choose a different profession, but you get to keep every profession you've ever acquired (yes, including level 5). You will also find that leveling becomes progressively easier after each skill reset. By default, reseting a skill will also cause you to forget all associated recipes, but this may be disabled in the configs.

For this incredible service, the Statue of Prestige will charge you 10,000g the first time, 50,000g the second time, and 100,000g the last time, although the cost can also be configured. After performing three skill resets, the farmer should have acquired all four level 10 professions simultaneously. Pay attention to the tooltips to avoid choosing the same profession twice; the statue will not give refunds.

Whenever a level 10 profession is acquired, your progress will be reflected on the skills page menu, either by a new colorful star, or by a growing ribbon, depending on your settings.




Once you have acquired four stars, or the ribbon has reached its fourth stage, the level cap for the corresponding skill is raised to 20, allowing the farmer to continue to develop their tool proficiency or max health. Other perks of higher level include better odds for higher quality crops and fishes, higher amount of berries foraged per bush, and longer-lasting special abilities (see below).



On top of that, at levels 15 and 20 you will be able to choose a profession to prestige. A prestiged profession grants improved perks or, in some cases, entirely new ones.




Only after all possible skills have had their level cap raised will the Statue of Prestige resume it's old behavior, allowing you to change your prestige choices, for a modest fee of 20,000g (which is also configurable).

All of these features are optional. You may disable them at any time in your config settings. Note that doing this mid-game will not cause you to lose any professions already acquired, nor will it have any immediate effects on your skill levels. However your skill levels will be reduced to the regular cap of 10 the next time you load the save.

All custom mod skills based on SpaceCore are compatible with the skill reset feature, but cannot have their level cap raised above the regular 10.




On top the regular perks listed above, every level 10 Combat profession also grants a unique special ability. This ability must be charged by performing certain actions during combat. You can track the current charge by a the HUD bar labeled "S" ("special", or "super").



Note that only a single special ability can be registered at any time; if the Combat skill is reset, you will be asked the moment you choose your next profession whether you wish to keep or replace your current special ability. The four special abilities are:

  •  Undying Frenzy [Brute] - Doubles rage accumulation for 15s. Immune to passing out. When the effect ends, recovers 5% health for every enemy slain while the buff was active.
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  •  Ambuscade [Bushwhacker] - Become invisible and untargetable for 30s. Effect ends prematurely if the player attacks an enemy. When the effect ends, gain a 2x crit. power buff that lasts for twice the leftover invisibility duration.
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  •  Death Blossom [Desperado] - Enable auto-reload for 15s. Fire in eight directions at once.
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  •  Enthrall [Slimed Piper / Slime Enchantress] - Charm nearby Slimes for 30s. Charmed Slimes increase in size and power, and will seek out other enemies and tank their aggro.
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After all possible skills have had their level cap raised, the Statue of Prestige will let you switch between the four abilities for free, though a cost can be configured.

Special abilities, like the Prestige system, is also optional, and can be disabled entirely in the mod settings.




The following mods are fully integrated, which means you will get bonus features when they are installed:

  • Luck Skill, Cooking Skill, MagicLove Of Cooking and any future SpaceCore custom skills can also be reset at the Statue of Prestige. They will display corresponding stars/ribbons in the Skills page and are affected by this mod's console commands. However they will not have their level cap raised above 10 and therefore cannot be prestiged. (I may provide an API for other mod authors to provide their own prestige professions in the future.)
  • Automate will apply Artisan, Ecologist and Gemologist perks to all appropriate machines only if the machine's owner (the one who crafted the machine) has the profession, and only when the owner uses the machine; in the case of machines that are not crafted, such as the Farm Cave Mushroom Boxes  and terrain features like Berry Bushes and Fruit Trees, only the session host's professions will apply.
  • Producer Framework Mod and PFMAutomate respect the same rules as above, but not all machines will be recognized by default (see next bullet).
  • Machines from the following PPJA packs and addons are compatible with the Artisan profession:
If you play with other mods that add artisan machines you can add them to the CustomArtisanMachines list in the config.
  • Animal Husbandry Mod will be affected by Breeder and Producer professions; Breeder will reduce pregnancy time, and Producer's price bonus will be applied to meats.
  • Fresh Meat crops are considered animals products and not actually crops, and therefore will also benefit from Producer profession.
  • Mushroom Propagator will be affected by the Ecologist quality perk.
  • Custom Ore Nodes will also be tracked by Prospector.
  • Teh's Fishing Overhaul will respect fishing profession bonuses; the optional Recatchable Legendaries file is also compatible.
  • Vintage Interface will be automatically detected and the Special Ability charge meter will be changed accordingly to match the installed version (v1 and v2 are both compatible).
  • Stardew Valley Expanded will also change the look of the Special Ability charge meter in Galdora maps to match the Galdoran UI theme.
  • CJB Cheats Menu, if you download the optional translation files, will display this mod's profession names under Skill Cheats menu.
  • Generic Mod Config Menu

The following mods are compatible without integration, which means they work but provided no bonus features:


The following mods are NOT compatible, which means they either conflict with profession perks or lead to unpredictable behavior:


Compatible with Multiplayer and Splitscreen only if all players have this mod installed. Not compatible with Android version.




  • You can install this mod on an existing save; all perks will be applied retroactively.
  • To install simply drop the extracted folder onto your mods folder.
  • To update make sure to delete the old version first and then install the new version.
  • There are no dependencies other than SMAPI.




While the vast majority of professions bonuses are non-configurable, some of the more radical changes have been given configuration options to give the user some degree of control. As such the mod provides the following config options, which can be modified either in-game via Generic Mod Config Menu or by manually editing the configs.json file:
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The mod provides the following console commands, which you can enter in the SMAPI console for testing, checking or cheating:
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The following is a short list of mod recommendations that pair well with this mod, helping to provide a more complete, balanced or interesting experience.

  • NEW: Quality Of Life, which now hosts some misc. rebalancing features which were previously from this mod, plus some new ones.
  • NEW: Aquarism, which now hosts the old Fish Pond changes to pair with the Aquarism profession.
  • NEW: Fellowship, which hosts the ring rebalance changes suited for this mod's combat professions.
  • TBD: Arsenal, which will host rebalanced enchantments and weapons suited for this mod's combat professions.
  • NEW: Surfdom, which adds a simple tax mechanic compatible with the Conservationist perk.
  • Advanced Casks (if you miss Oenologist profession perk).
  • Artisan Valley (add variety to Artisan and Producer products).
  • Slime Produce (make Slime ranching more diverse and profitable).
  • Ostrich Mayo and Golden Mayo (better consistency for new egg varieties added in 1.5 and the modded Artisan profession).








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