Stardew Valley

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PeacefulEnd

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PeacefulEnd

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36 comments

  1. PeacefulEnd
    PeacefulEnd
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    Got any feedback or suggestions?
    Let me know below!

    Have a problem?
    Please upload the log file to https://smapi.io/log before submitting an issue.
  2. CyanReXorodyle
    CyanReXorodyle
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    if a i18n folder is provided, it would be my pleasure to provide mandarin translation.
  3. tooth0319
    tooth0319
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    I need Chinese QAQ
  4. saanajoai
    saanajoai
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    Thank you! It looks magical. <3 
  5. XsammyroseX
    XsammyroseX
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    tbh i really want this as an extra area to the secret forset area. would be the best quality of life mod if you could change the location still super cute and amazing tho
  6. Lana0B
    Lana0B
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    I'm so excited to try this mod with SVE. But I couldn't help but wonder if it's compatible with the waterfall farm mod (waff or waffle) ? 
  7. LCKa
    LCKa
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    This mod looks incredible, but my game refuses to load it. Here´s what the relevant part of the SMAPI log says:

    [SereneGreenhouse] Issue with Harmony patch: HarmonyLib.HarmonyException: Patching exception in method virtual System.Boolean StardewValley.GameLocation::answerDialogue(StardewValley.Response answer)
     ---> System.InvalidProgramException: Common Language Runtime detected an invalid program.
       at System.Runtime.CompilerServices.RuntimeHelpers._PrepareMethod(IRuntimeMethodInfo method, IntPtr* pInstantiation, Int32 cInstantiation)
       at MonoMod.RuntimeDetour.Platforms.DetourRuntimeILPlatform.PrepareMethod(MethodBase method, RuntimeMethodHandle handle)
       at MonoMod.RuntimeDetour.Platforms.DetourRuntimeILPlatform.<>c__DisplayClass24_0.<Pin>b__0(MethodBase m)
       at System.Collections.Concurrent.ConcurrentDictionary`2.GetOrAdd(TKey key, Func`2 valueFactory)
       at MonoMod.RuntimeDetour.Platforms.DetourRuntimeILPlatform.Pin(MethodBase method)
       at MonoMod.RuntimeDetour.DetourHelper.Pin[T](T method)
       at HarmonyLib.MethodPatcher.CreateReplacement(Dictionary`2& finalInstructions)
       at HarmonyLib.PatchFunctions.UpdateWrapper(MethodBase original, PatchInfo patchInfo)
       at HarmonyLib.PatchClassProcessor.ProcessPatchJob(Job job)
       --- End of inner exception stack trace ---
       at HarmonyLib.PatchClassProcessor.ReportException(Exception exception, MethodBase original)
       at HarmonyLib.PatchClassProcessor.Patch()
       at HarmonyLib.Harmony.<PatchAll>b__10_0(Type type)
       at HarmonyLib.CollectionExtensions.Do[T](IEnumerable`1 sequence, Action`1 action)
       at SereneGreenhouse.ModEntry.Entry(IModHelper helper) in C:\Users\Floogen\Documents\GitHub Repos\SereneGreenhouse\SereneGreenhouse\SereneGreenhouse\SereneGreenhouse\ModEntry.cs:line 44

    Then a bit below, it adds:
    [Content Patcher] Ignored Serene Greenhouse > Load Maps/Greenhouse: the FromFile is invalid: '{{PeacefulEnd.SereneGreenhouse/GreenhouseStage}}' can't be used as a token because that token could not be found.
    Here´s the rest of the SMAPI log, in case there´s anything relevant (I have the latest SMAPI and Content Patcher):https://smapi.io/log/9f6cf4452910450faff1bfd04ea529f3
    I would very much appreciate knowing what´s wrong, and how to fix it. Thanks in advance.
  8. deleted135249283
    deleted135249283
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    Hi, do you know why I would be seeing this?

    [Content Patcher] Ignored Serene Greenhouse > Load Maps/Greenhouse: the FromFile is invalid: '{{PeacefulEnd.SereneGreenhouse/GreenhouseStage}}' can't be used as a token because that token could not be found.
  9. TheUnknownMutant
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    I really love this one, so adorable and cute. Would you maybe make a larger greenhouse with it? maybe in the future? and maybe more water for rice and watery crops? please~
  10. Bleiu
    Bleiu
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    This mod is one of the most lovely greenhouse mods I've ever used. The junimo watering system is so nice, I hate having to worry about sprinklers and their placements. The aesthetic is perfectly on point with the secret garden feeling of my farm and it continues to absolutely delight me. The only things that I'd really love to see are:

    1.) Junimos also fertilizing the field along with watering it. Perhaps they default with the deluxe fertilizer so long as their fed.
    2.) I'd like four more plots for the trees, I can plant them all except banana and mango. (I chose to not plant cherry and apple instead)
    3.) I'd really love to have a long section of the greenhouse dedicated to trellis plants. I don't like planting those with my other plants.

    Thank you again for the equally functional and beautiful mod. :)
  11. FlimsyFun
    FlimsyFun
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    This looks adorable! I haven't played with it yet so I hope it's okay to ask some questions already:
    Can you still move the greenhouse? Is it still just as big (tilewise) and how does the worn-down state look? Maybe it's because I have the grandpa farm, but with me it's still a run down greenhouse that will later turn into a tree (would be funny lol)
    1. xAloneko
      xAloneko
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      it only changes the interior, so everything you mentioned will not be affected. That tree is inside the greenhouse. (yeah, I expected the same, lol)