Stardew Valley

146 comments

  1. woollysheep
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    To whomever who may be reading this: 

    If you're using this mod and love your farm/more-glass-buildable interior; would be wonderful if you could share screenies here or submit image under images tab :D <3 <3 <3 xx


    How to post a screencap:
    Spoiler:  
    Show

    nexusmods upload an image > my images> view image > copy image address > insert image > ctrl + v link
    OR 
    right-click > paste

    Windows logo key + Shift + S > draw the snip box > ctrl + v in discord > right click + copy link > insert image > ctrl + v link
    OR 
    right-click > paste

    Windows logo key + Shift + S > draw the snip box > Save image > upload imgur / imgbb / filebin / some other one > copy image link > insert image > ctrl + v link
    OR 
    right-click > paste

  2. woollysheep
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    If SMAPI shows an error, please go to SMAPI Log Parser, follow instructions, and post the link using 
    OR 

    Optional: post image of the issue you're having

    How to post a screencap:
    Spoiler:  
    Show

    nexusmods upload an image > my images> view image > copy image address > insert image > ctrl + v link
    OR 
    right-click > paste

    Windows logo key + Shift + S > draw the snip box > ctrl + v in discord > right click + copy link > insert image > ctrl + v link
    OR 
    right-click > paste

    Windows logo key + Shift + S > draw the snip box > Save image > upload imgur / imgbb / filebin / some other one > copy image link > insert image > ctrl + v link
    OR 
    right-click > paste

  3. Rdowney0802
    Rdowney0802
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    Will we see a 1.6 version for this.
    1. woollysheep
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      Eventually, at some point; if tmx toolkit and/or solid foundations isn’t broken in 1.6
    2. Rdowney0802
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      ☺️
  4. Anazuvirie
    Anazuvirie
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    Hello, good morning. Excuse me, will there be an update for the 1.6 version? I really like your mod. Thank you very much. Have a nice day. <3
    1. woollysheep
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      Eventually, at some point; if tmx toolkit and/or solid foundations isn’t broken in 1.6
  5. AAAA these look so cool, can't wait to try them!
    What's the mod that you used in the screenshots that changes the look of the farmhouse and the coop?
    1. woollysheep
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      Elle’s seasonal buildings - https://www.nexusmods.com/stardewvalley/mods/1993
  6. bethaooo
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    hi, thank for this amazing mod but can i ask, why i only see the black version of buildings in my game? i cant find white buildings like your pictures :<
    1. woollysheep
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      For the TMX loader version? 
    2. woollysheep
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      Spoiler:  
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    3. bethaooo
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      omg thank love <3 
  7. Topgunmommy
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    Glad to see you are still working on this. So what's the difference between the new SF version and the old TXM version?? I assume I need to delete the old version first. (which I just did, haven't used it on my new farm). 
    Has the problem of the disappearing furniture I place inside been fixed??
    I have previously used these buildings in Gramplton fields. Can they now be used anywhere, and on the farm? 
    What is the difference between this new SF version and the one you just made for purchasing from Robin?? 
    1. woollysheep
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      SF DGA CP version

      SF version changes :

      • no gap between ground and building base
      • has building shadow
      • building becomes translucent when you walk behind
        (TMX option to disable spawn behind opaque exterior roof tiles is irrelevant/obsolete here)
      • furniture and decorations will not disappear; as intended when i first made it
        (was a TMX indoor map thing that crushed it lol)
      • conservatory, onsen with 2 entrance/exit now share 1 indoor map as intended
        - instead of having 1 map each per entrance (was a TMX workaround/roundabout thing)
      • buildings with white exterior now have white window frames indoors
      • option to use massive fish tank window (DGA add on) with Aqua buildings
      • seasonal windows (CP integration) for non-aqua buildings - works automatically with world recolour mods
      • can only be built on the farm instead of anywhere
      • SF version = from Robin/carpenter

      There's no conflict between the TMX version and SF version as far as i know; but TMX version has some unresolved bugs for some people:

      • building disappearance when it rains (requires exit to title reload)
      • no sync for co-op multiplayer gameplay
    2. Topgunmommy
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      thats a lot of fixes. So if I want to build in Grampleton fields, I will need the TMX version as well??
      I will give it a try with just the SF version for now. I really want to build in the huge empty field. 
    3. woollysheep
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      SF version will be restricted to farm x_x (unless i stumble upon a way to expand from that..)
      for placement outside the farm, will just be the TMX version for now....

      will apply the, "no gap between ground and building base" to the tmx version at some point, maybe seasonal windows + exterior as well.... at some point (x_x) The rest are SF-bound/compatible characteristics ^^b
    4. Topgunmommy
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      ok, thanks. guess I will need to reinstall the TMX version
  8. mayer1327
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    Can I put furniture or decorations in the building? Even if I install the furniture, all the furniture is gone after reconnecting. Is it a characteristic of TMX buildable?
    1. woollysheep
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      Is that happening with both types of buildings or just split Building? Check the other entrance if it’s the split building; it’s 1 indoor map per half building
    2. mayer1327
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      The same situation occurs in all buildings. Installations such as fences and crops remain intact, but all decorations and furniture disappear. Does this happen only to me? I think it could be a conflict between my modes. ;o;
    3. woollysheep
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      Ok I see what you mean, will do further testing and attempt fix.

      thanks for the information \o7

      Apologies for the unfortunate accident.
    4. woollysheep
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      Update:

      So i've tested all sorts of map and tile properties, none of which worked. 
      After poking around, i have found that it appears to be a TMXL and/or PYTK error that others have experienced with all modded maps after 1.5 update, something to do with allowing you to put furniture outdoors.

      No idea why craftable items and unique items that require a pickaxe to remove are fine, hopefully it'll be fixed eventually... regarding furniture
    5. mayer1327
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      ?? ??? ?????!

      ?? ??? ?? ????? ???? ????. ?? ??? ??? ??? ?? ??? ?? ?? ??? ????! :D
    6. woollysheep
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      :’D?

      It’s an issue from tmx/pytk for all map
      mods at the moment.

      Stone statue and suit of armour doesn’t vanish though, I tested it. All craftables are ok as well.
    7. mayer1327
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      I don't know why all the letters are like that... I didn't mean anything weird!

      Previous writing: Thank you for your answer! I am using your building mode very satisfactorily. Thank you very much for making a good mode, and I hope you have a great day!
    8. woollysheep
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      :D
    9. woollysheep
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      SF DGA CP version \o/

      decorations and furniture won't disappear :3
  9. RianelLewrej
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    I love this mod and has been using it extensively to grow my farm while being minimal in the design of my small farm.

    I would love to see this updated so that I can use it with other mods that has been updated recently. Love this so much that I stopped playing Stardew Valley for a while, while waiting for a brand new update. :D
    1. woollysheep
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      thank you ><!

      This will work if it’s capped at smapi 3.13.4 (content patcher 1.25.0)

      as for update, I’ll most likely have to make a SF (solid foundations) and/or (DGA) dynamic game assets version for it to work with the new smapi ><!

      I mean it’ll happen eventually, but I not entirely sure when I’ll have it finished ><!

      will comment again when it’s done a form of notification ^^b
    2. RianelLewrej
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      Hey, no pressure in updating it. I can wait. After all, I can only play Stardew Valley when I am free from all these adulting life lately to relax and free my mind.

      I just tried playing a new game and I just can't relax properly because, without your mod, it feels empty or something is missing. That's just how good you mod is.

      Keep up the good work and stay healthy!
    3. woollysheep
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  10. blakewell
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    https://smapi.io/log/582072fd391442d38612156b07dab10c

    Yesterday I discovered this mod and installed it, it was okay. I built myself a sunroom and made it my little storage garden for my crops/artisan goods/forage etc. Nature stuff. It was fine and the building was functional.

    Today I loaded my save and the whole building is... gone. I'm afraid it's not a visual bug either because I can walk on the tiles where I put the sunroom. I don't know what to do. I lost everything.
    1. woollysheep
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      Hi, 

      thank you for testing this with the newer version of smapi, if you refer to the post below by doomoknim — smapi 3.14 onwards doesn’t allow tmx toolkit buildings with indoor maps to be placed. The last compatible smapi version is 3.13.4 for the dependency mod; TMX toolkit 

      I’ll be doing a SF / DGA + AT version of this mod, so that it’ll work with the smapi versions after 3.13.4

      but at the moment the only way is to roll back
    2. woollysheep
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      My mistake, just realised they’ve updated TMX toolkit 

      will look into this for a bit 
    3. woollysheep
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      Hi,

      Sunroom S
      Sunroom L

      These ones? Just to clarify, the external building disappeared? or internal? Did you have Sprinklers?

      Could you try temporarily disabling the "Water Flow" mod? by adding a  " . " in front of the folder name "Water Flow"?
    4. blakewell
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      I used Sunroom S.

      The logs I've posted were the latest, so the last couple of lines are just me panicking and adding/removing new buildings to bring my stuff back.

      The building was external. It had no sprinkler in it or out of it. My only sprinklers are in the original greenhouse. My save file is in the winter stage.

      Disabled Water Flow mod but no luck.

      For the record, the building disappeared the morning Evelyn visited me to give me the garden pot recipe. I don't know if NPC visits have something to do with it. Just saying what I can remember.

      Thank goodness I sold all my stuff out before the winter hit so my loss was minimal. I really like your mod though and I will keep it in my game for decorative purposes. I always wanted a way to have my own sunroom after seeing Caroline's. Looking forward to the new versions of this mod. :)
    5. woollysheep
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      ><! i'm past those points and i couldn't replicate your error

      thanks

      will roll out SF / DGA + AT version some point ><!

    6. woollysheep
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  11. SirLudicrous
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    Would a version of this mod be possible, that adds these buildings to robins "construct farm buildings menu"?
    1. woollysheep
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      Possibly - Yeah, an SF (solid foundation) and/or DGA (dynamic game assets) is planned and on the to-do list.

      just finishing up the DGA version for buildable bathroom at the moment ><!
    2. woollysheep
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  12. TheUnknownMutant
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    thank you so much for the SF version of your mod <3
    1. woollysheep
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      :D