Stardew Valley
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Hana

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Mod articles

  • Adding a Mod as a Soft Dependency (in case of missing graphical changes)

    To begin you will first need to identify which mod is causing the conflict. This is usually fairly easy.


    Typically the conflicting mod will be a Content Patcher mod, so look for the prefix "" before the name of the mod.
    Next check (assuming the mod is organized in a standard way) check the assets folder to see if the mod has files that modify "bathouse_tile.png" or "cursors.png"
    If it doesn't have either file, check the next "" prefixed mod. If it does have either of those files, continue to step 4.
    Once you have found either file previously mentioned the next step is to find the "manifest.json" file. This is usually in the main folder the mod.
    Open the "manifest.json" file with a text editor and look for a field labelled "UniqueID" and copy what ...