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Changelogs
Version 1.1.5
Fix: Update to Stardew Valley 1.6
Version 1.1.4
Fix: Error when starting a new game (for real this time)
Version 1.1.3-1
Zip the folder, not just the contents
Version 1.1.3
Fix: NullReferenceException when either an NPC or item was not found in the game (in case a mod got removed)
Fix: Error when starting a new game
Version 1.1.2
Fix: Recompile for compatibility with Stardew Valley 1.5
Fix: Use Log.Trace if the target of a gift cannot be determined instead of throwing a full error
Version 1.1.1
Fix: Remove some debugging logs
Fix: Remove error log when handing in a billboard quest item a day after accepting it
Version 1.1.0
Feature: [#2] Add option to cap gift taste reduction
Feature: [#3] Add option to delay gift taste reduction
Fix: Error when giving a quest item
Fix: Use configuration of the host in multiplayer
Fix: Clear gift taste changes when exiting to the title screen
Version 1.0.1
Fix: Multiplayer support
Fix: error when gifting a bad gift to an NPC if friendship is already 0 [#1]
Configuration - ResetEveryXDays: int = Reset all gift tastes to their original value after this many days have passed, starting from the very first day (Day 1, Year 1). If set to 0, gift taste will never be reset. Defaults to 112 (= yearly) - MaximumDeviation: int = Limit by how much the taste for a gift can drop. E.g. if set to 2, a loved gift can not fall below a neutral reaction. - ReduceAfterXGifts: int = Reduce the gift taste only after the item has been gifted to the NPC this many times.
CLI - reset_gift_tastes = Reset all gift tastes to their original value.
Multiplayer The gift taste decline is shared across all players. So if you gift an item to an NPC and then your friend gifts the same item to that same NPC, your friend will already get the subpar reaction.
You could counteract that by setting ReduceAfterXGifts to the number of players.