Stardew Valley
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Plutey

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Androxilogin

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33 comments

  1. Garul
    Garul
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    The shed got added and main floor looks as expected with hatch and ladder but neither of them work. I downloaded entoarox framework after it didn't work without it but it still doesn't work. Now i wanted to download advanced location loader as  the shed lists it as a required mod but when i went to the advanced location loader page, it said it is deprecated and to use tmx loader instead, which i already have installed.
    1. Androxilogin
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      Yeah, those portions have been removed for the time being. The new loader didn't have the ability to warp correctly as an action so it hasn't been reimplemented. Sorry! I may fix it in the future if it's possible. 
  2. SukiYuki122
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    welcome back and thank you so much for the update 
    1. Androxilogin
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      Hello and thank you for the welcome back as well as using the mod!
  3. Garul
    Garul
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    Hey, awesome mod. Any chance you could port it to SDV 1.3? I used this shed before and it ruined me for all others xD


    actually the same goes for your Extended Cellar mod.....it's just not the same without them.
    1. Androxilogin
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      Hello, not sure if you've seen the update but it is back. for the latest versions. The Extended Cellar mod is a whole other beast though that will still take some work to get going again.
  4. cry8wolf9
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    i love this mod but im getting crazy error messages any way you can update everything?

    [Entoarox Framework] This mod failed in the GameEvents.UpdateTick event. Technical details:
    System.NullReferenceException: Object reference not set to an instance of an object.
    at Entoarox.Framework.Core.PlayerModifierHelper.UpdateTick() in C:\source\_Stardew\Mods.Entoarox\Framework\Core\PlayerModifierHelper.cs:line 45
    at Entoarox.Framework.Core.EntoaroxFrameworkMod.GameEvents_UpdateTick(Object s, EventArgs e) in C:\source\_Stardew\Mods.Entoarox\Framework\Core\EntoaroxFrameworkMod.cs:line 349
    at StardewModdingAPI.Framework.Events.ManagedEvent.Raise() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 126

    it just keeps repeating that over and over again. i have the updated versions listed on the mods also 
  5. hiepbg
    hiepbg
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    Can you make the basement smaller like this image (Immersive Farm 2), but not too small like your smaller version.

    https://staticdelivery.nexusmods.com/mods/1303/images/1531-1-1507561321.png

    Thank you very much,
  6. Starcat5
    Starcat5
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    Can't seem to access the attic and basement. I was really looking forward to having several of these filled to the brim with knickknacks.
  7. DioXGAMING
    DioXGAMING
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    Amazing, someone already beated this mod by just making the shed 22x22 squared.
    1. DioXGAMING
      DioXGAMING
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      and it doesn't bug.
    2. Androxilogin
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      This mod's about 2 years old, ya know. And it (sic) doesn't bug.
  8. toasterlicious
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    With CJB Cheats and fast processing turned on for, well, everything, I can actually get my casks to work on the main and basement levels of the shed (have not tested upper level). They zip right along without a problem. However, any other processing machines (e.g., kegs, looms) operate at vanilla pace. Everything seems happy to work everywhere else on the farm. Help?

    Even if help's not possible, at least I have tons of room for a factory.
    1. Androxilogin
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      This is out of my hands I believe. Sorry! The shed is set with a "cask" attribute.
  9. BlazinHothead
    BlazinHothead
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    Can you use casks in the basement?
    1. techytink
      techytink
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      You can only use casks in your cellar, so I doubt this will allow it. I haven't unlocked casks, so I can't test. However, there is a CasksAnywhere mod that would make it work.
  10. Gnurro
    Gnurro
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    Great Mod, the smaller basement version is just what i was looking for.
    Is it possible to make the cellar/basement parts Upgrades from Robin?

    The exit tiles from both extra floors to the base shed floor are off. Coming from the basement it's one lower and to the right from the hatch, for the cellar it's the tile just left of the ladder. Not that big an issue, but it would be nice to have them work like any other door in the game.
    1. Androxilogin
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      Upgrades from Robin would take some more coding. I've been looking into ways of adding things but there is soo much I'd like to add and soo little time. I will try to upload the version you suggested because it makes much sense. Just haven't had a whole lot of time.