About this mod
Raaa ar arr rghara aaaar. A ghaaar'r raar a rarghra ara. Aarr rgha rghaaghghr aa rraraargh ara aaar raaar ra raraaar.
- Requirements
- Permissions and credits
- Changelogs
Features
- Daily chance for a random villager to become infected.
- Chance of zombie villagers and zombie players to infect other villagers and players on proximity.
- Zombie villagers turn green.
- Zombie players turn green and get debuffs.
- Fully-articulated, grammatically-correct zombie language for both players and villagers.
- Zombie scowling.
- Craftable zombie cure thanks to Harvey and Demetrius.
- Craftable 5G towers to increase infection rates (just kidding, this is a joke).
Config
"GreenAmount": 0.8, - how green to make zombies (0 - 1)
"DailyZombificationChance": 0.1, - chance each day that some villager will randomly become a zombie (0 - 1)
"InfectionDistance": 128, - how close in pixels a villager or player has to get to a zombie to become infected (positive integer)
"InfectionChancePerSecond": 0.05 - chance each second for a villager in range to become infected by a zombie (0 - 1)
Cured players and zombies cannot be infected again that same day.
Stardew zombies don't eat brains. They are more of the shops-at-Ikea variety of zombies than the eats-brains variety (that's a reference to The Stupidest Angel, my favourite zombie story).
Technical
Requires SMAPI and JSON Assets, uses Harmony.
Compatible with Mod Updater for automatic updates.
Code is at https://github.com/aedenthorn/StardewValleyMods.
If you want to complain or ask for help or help me test my mods, you can visit my Discord server.
A list of all my mods for Stardew Valley is available at https://www.nexusmods.com/stardewvalley/articles/895.