Are the riddles supposed to be on a timer? If so, can you add a disable for the timer in the config? I am a slow reader and it gives me about 5 seconds to answer before a trap goes off.
the trap that creates a hole that the first player should fall into. it is the second player who ends up falling , split screen , and for the first player to get out of the hole he is forced to use the teleport toten
Also aedenthorn is great about posting the GitHub link to his work so you can use that to look through the version history to find a version, if any, that would work on mobile. Same with any other author that also post a link to their GitHub page.
hello I love this mod , but i dont know the meme of some options when translating this mod ... could anyone tell me the complete word ?
"question-2": "A box without hinges, key, or lid, Yet golden treasure inside is hid...", "answer-2-1": "Something ending in 'G'.#Y", "answer-2-2": "Something beginning with 'C'.#N",
"question-3": "What sort of things gyre and gymble?", "answer-3-1": "The wabe.#N", "answer-3-2": "Slythy toves.#Y", "answer-3-3": "Jabberwockies.#N", "answer-3-4": "Orrysay, Iay on'tday eakspay igpay atinlay.#S",
"question-8": "Alive without breath, as cold as death; never thirsty, ever drinking, all in mail never clinking.", "answer-8-1": "Something beginning with 'A'.#N", "answer-8-2": "Something ending in 'H'.#Y", "answer-8-3": "Something in outerspace.#N", "answer-8-4": "Yo mama.#S", ?lollll?
The first and third are from The Hobbit by J.R.R Tolkien; the second is from Through the Looking Glass by Lewis Carroll. You should be able to find the answers on the Internet.
I love the idea of this mod, but there are some problems regarding balances and the still-unsolvable light puzzles (using 0.3.4). My first light puzzle was unsolvable, and the next three chests (Auto-Grabber, Mega Bombs x5, Crystalarium, found in the normal mines from level 11-14) were overpowered for early game drops. I appreciate the config values to make puzzles more rare (personally I changed them to be 10x rarer), but it would also be nice to have it rebalanced, or to be able to configure what drops are available.
So I have tried using this mod in a multiplayer world and it seems like it does not spawn the same puzzles for all players. I.e. I can see puzzles where the other player cant and vice versa.
114 comments
Also aedenthorn is great about posting the GitHub link to his work so you can use that to look through the version history to find a version, if any, that would work on mobile. Same with any other author that also post a link to their GitHub page.
"question-2": "A box without hinges, key, or lid, Yet golden treasure inside is hid...",
"answer-2-1": "Something ending in 'G'.#Y",
"answer-2-2": "Something beginning with 'C'.#N",
"question-3": "What sort of things gyre and gymble?",
"answer-3-1": "The wabe.#N",
"answer-3-2": "Slythy toves.#Y",
"answer-3-3": "Jabberwockies.#N",
"answer-3-4": "Orrysay, Iay on'tday eakspay igpay atinlay.#S",
"question-8": "Alive without breath, as cold as death; never thirsty, ever drinking, all in mail never clinking.",
"answer-8-1": "Something beginning with 'A'.#N",
"answer-8-2": "Something ending in 'H'.#Y",
"answer-8-3": "Something in outerspace.#N",
"answer-8-4": "Yo mama.#S", ?lollll?