Stardew Valley

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  1. RTGOAT
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    Longevity v2.0.4:

    -Added language support for Spanish (Thanks to NITROPIC (@nitropicc on Nexus) for their translation).
    (If you'd like Longevity translated for any other language, reach out to me)

    -The uploaded Longevity.zip will now nest mod files within a folder (instead of loose);
    this should help to alleviate install issues for those installing by 'Extract here' instead of 'Extract all'.


    -Longevity Menu: Seeds page will now show negative price influence in red instead of green (consistent with other item pages).

    -Fixed an issue with 'Wild Honey' not being dynamically priced.
    -Fixed an issue where a saved game would fail to load because Longevity's savedata was interrupted/incomplete.
    (Save data can still be lost if SDV is closed before Longevity finishes saving; wait until the fade from black, after saving SDV, finishes)

    -Big shed should now be calculated in property tax (8 units); Regular shed lowered to 6 units.
  2. RTGOAT
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    Longevity v2.0.0 for SDV v1.6 will be live soon!

    (Changes):

    Taxes:
    -Water and Electric taxes have been consolidated into a single 'Property' tax. This property tax is calculated by the types of buildings placed on the farm as well as the player's current farm house level.

    -Capital objects now have individual unit weights for tax (ex: furnace is 2 units per day, heavy furnace is 8). Some capital objects have negative weights (ex: recycling machine is -3 units per day).

    -Debt penalty has been changed: If the player has less money than the current outstanding tax at collection, the player's money will be dropped to 0. Income from the remaining unpaid tax is reapplied for the next tax season with an additional 5% penalty.

    Dynamic Pricing:
    -Added more influencers to adjust the base price of other types of items (configurable).
    -Added more relationship influencers (ex: increased heart level with Marnie increases animal products [not artisan animal products])
    -Should be compatible and work with mods that add custom items via CP or JA (custom artisan goods may not be handled properly)
    -Seasonal Influence has been changed: Most vanilla items have a defined in-season; items not in their season will have a percentage increase in value (configurable). Non-winter seasonal items will receive 3x this bonus; winter seasonal items will receive 3x the bonus in any season not winter.

    Stamina Balance:
    -Added configurable options to increase stamina usage for fishing rods, and weapons.


    General:
    -The Longevity Menu has been overhauled (tilde key is the default [`]). Tool tips have been added all over to help provide context to the data; data should also be much more accurate than before. The pricing menus automatically sort items that are in-season first, then everything else after. Navigate up/down with the scroll wheel or by clicking the top and bottom half of the menu.

    -Support for Generic Mod Config Menu as been added. I highly recommend using that mod to adjust Longevity's configuration.
    -DNPCC has been removed: Seasonal Outfits is a proper alternative/successor to DNPCC.


    -Join the discord for more news/updates: https://discord.gg/KrEtSxjX82
  3. rmfranco
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    I'm considering this mod for my new 1.6 game, but I recall that this mod wasn't compatible with some mod I had in my last playthrough, but I can't remember what it was.

    Does anyone know of any mods this won't work with? SVE?
    1. RTGOAT
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      With v2.0, I redesigned Longevity to be more compatible/friendly with other mods.
      I'm not aware of any specific mod incompatibilities at this time.

      Other mods that dynamically price items might interfere/overlap with Longevity,
      but Longevity can be configured to disable certain modules as needed.


      If you do play with Longevity and notice any issues with other mods, let me know and I'll see what I can do to resolve them.
    2. rmfranco
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      Thanks for the quick reply.
  4. somnomania
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    stardrop and the SMAPI mod list are both reporting this mod is broken, just so you know. i haven't tried using it my game yet but i was planning on it as soon as i hit a seasonal change, which is imminent, so i guess i'll find out!
    1. RTGOAT
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      I've reached out in their discord asking to see about getting that updated.

      Longevity has been falsely reported as broken for a long time (not quite true).
      There were always some minor mod incompatibilities, but I've always kept it functional.
  5. CheeseMilkForm
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    I really like this mod! Thank you for your work! I have a small question, I also use hardew valley and ferngill simple economy (yes, I like to make my games complex and difficult), what configuration do I need to balance them out?
    1. RTGOAT
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      Couldn't tell you. The default configuration is balanced off of just Vanilla SDV and Longevity.
      You'd have to play around with it to figure out what balance works best for you.
    2. CheeseMilkForm
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      Thank you very much! For me, now that they're getting along in my game and there's no problem crashing the game, that's good... Maybe the duplication of price balance makes the game more difficult, but I love a challenge! Thanks again for your work and for bringing us such fun mod!
    3. RTGOAT
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      Of course! Let me know how it all goes :)
  6. hankthedog2023
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    First off, thanks for the update!

    I've run into an issue trying to install with Stardrop. When I try to install, I get an error message:

    Failed to unzip the file /home/deck/Downloads/Longevity-649-2-0-3-1713474206.zip due to the following error: System.ArgumentOutOfRangeException: startIndex cannot be larger than length of string. (Parameter 'startIndex')
       at System.String.ThrowSubstringArgumentOutOfRange(Int32 startIndex, Int32 length)   at System.String.Substring(Int32 startIndex)   at Stardrop.Models.Mod.ComputeModPath(FileInfo modFileInfo)   at Stardrop.Models.Mod..ctor(Manifest manifest, FileInfo modFileInfo, String uniqueId, String version, String name, String description, String author)   at Stardrop.Views.MainWindow.AddMods(String[] filePaths)[4/18/2024 5:20:02PM][Debug][C:\Users\Floogen\Documents\GitHub Repos\Stardrop\Stardrop\Views\WarningWindow..ctor: Line 36] Created a warning window with the following text: [OK] Unable to load the file located at "/home/deck/Downloads/Longevity-649-2-0-3-1713474206.zip".
    See log file for more information.

    I haven't been able to get it working on my own, unless there's a simple fix I'm missing.
    1. RTGOAT
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      I don't know much about Stardrop.
      Did you have this working at some other time (maybe with v2.0.2)?

      SMAPI did release an update (4.0.7) recently, are you up-to-date with that?
    2. hankthedog2023
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      Yep, SMAPI is up to date as of today. I haven’t gotten Longevity working since it was updated for 1.6; same issue every time. Stardrop AFAIK just unzips mods into the mods folder for you when you add them, and I haven’t run into this issue adding or updating any other mods. I’ve tried manually adding it to the mods folder with no luck.
    3. RTGOAT
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      I was going to download and try Stardrop myself to see if I could reproduce the issue, but I noticed you're on MacOS.
      I don't have a way to test there, so its difficult for me to troubleshoot for you.

      Stardrop is failing its process to unzip Longevity (Looks like its struggling to determine a path for the mod to go):
      "/home/deck/Downloads/Longevity-649-2-0-3-1713474206.zip".
      If you extract the .zip manually and place it in the mods folder with all of the other mods... you should be bypassing Stardrop?
      That would leave SMAPI reporting if its loading Longevity or not.

      What is an example .zip name from another mod that you're using that is working?

      (It might also be helpful to reach out to the author for Stardrop... they might have an answer for whats failing and if there is something I can do to resolve it for you)
    4. hankthedog2023
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      I’m actually using Linux on steam deck. I’ll have to try pulling up my SMAPI log in a bit to see if it pops up there. I’ve tried manually unzipping it into the mods folder and it doesn’t seem to be loading at all, so checking SMAPI is probably the best bet.
    5. RTGOAT
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      Oh of course, I saw the path and assumed MacOS.
      Sadly I don't have access to test on that either :/

      I've had testers confirm it works for MacOS and Steamdeck, but not with Stardrop.
    6. hankthedog2023
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      So I did manage to get it working today! I pulled up my SMAPI log, and found that it reported duplicates of the mod- these weren’t showing up for me in stardrop itself, so I had to go digging to find and delete them. (The folders had different names, too, which is part of how I missed them before.) I found a lot of mods that were no longer compatible in that same log that I also removed, so in the very rare circumstance that was also causing problems I couldn’t tell you which I got rid of. However, after deleting all of the existing Longevity folders, redownloading, and attempting to add them, I got the SAME ERROR. It was still flagged as broken. In desperation I decided to enable it in stardrop anyway, and despite the supposed ‘incompatibility’ it appeared in GMCM perfectly fine when I loaded the game. Tl;dr ignored stardrop and enabled the ‘broken’ mod which is working perfectly fine.
    7. RTGOAT
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      Well done on finding the fix :)
  7. nitropicc
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    Hey RTGOAT ! I'd like to translate the mod to spanish! So if you want to get in contact or something! I'll be up! ShouldI join your discord? https://discord.gg/KrEtSxjX82 ?
    1. RTGOAT
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      Yeah! Join the discord and PM me. I can send you the strings document to translate.
  8. zanderb25
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    When disabling dynamic prices toggle, it doesnt actually do anything and each slider need to be put manually to 0. And even then the prices will still fluctuate -2 to +2 gold
    1. RTGOAT
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      I'm assuming this is what you're seeing in the Longevity Menu.

      Dynamic pricing set to false should prevent items from updating their price.
      The menu is unaffected and will still show what dynamic pricing would do to item prices if it were enabled.
    2. zanderb25
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      Thanks I'll try it out again. I play without the sell price indicator since this is now a cheat, as this feature is added in 1.6 by a book sold from the book shop (which I dont have yet). So I could not see the actual price of the item
    3. zanderb25
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      Is there a reason why the mod doesnt come with a folder? There's also no instructions so how would someone with no modding experience know how to install your mod ?
  9. ssowb
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    Thank you for your hard work! Love the mod. Just one thing I wanted to ask. How does this interact in a multiplayer setup with split/individual money between the players? I assume it only deducts money from the host?

    If so, would it be possible to deduct money from (for sprinklers) for who placed them down? And maybe have a feature to designate the 'ownership' of structures to specific people so only they get taxed for that property? Again, thank you for your hard work. 
    1. RTGOAT
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      Honestly, I'm not exactly sure as I didn't get a chance to test multiplayer.
      In prior Longevity, I think everyone accumulated and paid the same tax. So players would all set their taxes to false except for the host; I'm not sure if this will be the same interaction.

      When you look at the tax summary in the Longevity menu, does it show the same taxes for all players?

      I think taxes are the only area of issue though, as dynamic pricing / stamina balance should be individual (I assume each player has a different price for items per day due to different randomized seeds)


      Sprinklers don't have any data as to who placed them, so there wouldn't be a clean way to separate who placed what. Similar situation with structures as far as I know.
    2. ssowb
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      Will certainly let you know of the results of our playtesting when our playthrough starts! Just waiting for a couple more mods to update before we go and dive in.

      Just an initial thought: For split money playthroughs, perhaps players (through the host) can organize themselves and assign through some world object/UI somewhere (maybe in the mayor's house) who owns what? :) Basically adding a functionality to manually assign taxes. For example, out of the 50 sprinklers placed on the farm, the host can assign 30 of them to Player 1, 15 to Player 2, then 5 to Player 3, and they'd get taxed appropriately. It is beyond my knowledge how technically ambitious this idea is, so please don't take offense in my humble request. Again, thanks for the awesome mod.
    3. RTGOAT
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      I'd love to develop Longevity endlessly to provide interesting features like that, but I have to get back to my own project at some point ^_^

      Its unlikely I'll do anything specifically for multiplayer, with the exception of compatibility.
      Be sure to let me know here or on our discord how your playthrough goes!
  10. Mattivania
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    Hey quick question. Can this be installed mid game? I didn't know the status of this mod when 1.6 was released (I used it previously alongside Hardew), but I'm only Summer year 1 and I'm 15 hours in and really don't want to have to restart it. lol I will if I have to but if it works fine I'll let it go. I figure I'll just say I get a free month and call it a day.
    1. RTGOAT
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      There isn't anything I can think of that would cause problems for an existing save.
      Everything should be plug and play.

      Always back up your save files!
    2. Mattivania
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      Okay great, thank you. Just wanted to be sure before I added it in and started playing on my save. I got you, thanks again!
  11. FeralByrd
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    I've been using several different mods to try and replicate the Longevity experience, but it was never the same. Looking forward to being able to do a proper playthrough again!
    1. RTGOAT
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      Which other mods? What did you find is missing that Longevity specifically provides?
    2. FeralByrd
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      Right now I'm using Hardew Valley which is pretty good. Previously I used Hardew + Ferngill Revenue Service + Dynamic Pricing. I really enjoyed the entire Longevity experience though, the price balancing, the taxes, the stamina rebalance. This and Stardew Valley Expanded were, I think, the first two mods I installed for Stardew.

      Other mods I liked to use beside Longevity in the past, if you're interested, were Custom Crops Decay, Spoilage, Crops Can Wither, Animals Need Water, Animals Die, and Compost Pests and Cultivation.
    3. RTGOAT
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      Hardew Valley certainly looks interesting. Thanks for sharing! :)
    4. FeralByrd
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      The mod author actually recommends Longevity to use alongside.
  12. deleted206949264
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    tic... tac... tic... tac... Almost April 14th I need to play I can't take it anymore <3
    1. RTGOAT
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      Me too! It'll be my first time playing through SDV in years!
    2. oranje123
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      I keep refreshing the page D: