He is a hidden character that needs to be unlocked in the game, but unlocking him is very simple. You must simply enter the blacksmith once in your save file to unlock the trigger for his introduction scene, which occurs on the following day in the town square if it is sunny. Best of luck! (He can be installed at any time)
Happy 2nd Anniversary! Thanks for enjoying Lucikiel for the past two years. This would not have become possible without all the amazing support and encouragement. There are many new changes to astound old and new players alike :) *If you are updating, please delete ALL old files related to Lucikiel.
What's new: - Lucikiel now has new portraits and sprites for all his outfits made by Arknir27. Original legacy portraits of the initial design are located under optional files. - Added at least 3 CGs to some of his existing events, such as the introduction and 10 heart. - Added immersive dialogue to existing events. Some events witness major changes. - The unlocking sequence is now more immersive. Lucikiel will not appear until you unlock his introduction scene. Updated guide in the ReadMe.txt in [CP] Lucikiel folder - Made the bad end more gruesome with negative consequences. - Additional Easter Egg appearances from ES residents (Sterling, Eloise, Yri, Juliet, Jade). - SVE compatibility is now a separate mod and can be found here. - Converted Lucikiel's spouse room to CP so that it no longer relies on TMX (Special thanks to Kamalei)
Check out my new custom NPC, Lavril, as part of East Scarp 2.0! A lonely ghost girl with a haunted toy bunny. She will have interactions with Lucikiel in future updates.
UPDATE 1.2.2: - Added a new config to enable/disable Ezekiel and Viska's toddler sprites. Set as "true" by default. - Set "BabyZekeAndViska" as "false" to disable the toddler sprites when married to Lucikiel. NOTE: Please do not modify any of our art and then share without permission. Thank you.
I can't tell if something broke (a little) with this mod or PYTKlite but after the 1.6 update and being married to Lucikiel, his room is now Abigail's and I have no idea how to fix it.
Is there any mod he doesn't work with because he's not showing up at all. Is it that the nexus download doesn't work as well as manual? Edit : I tried a manual install and it didn't work
Hello, will the mod be updated after version 1.6 is released? And is it possible to run this version of the mod on the new version of Stardew Valley? Or the mod won't launch? (sorry if I wrote it wrong somewhere)
Greetings, everyone! So I did a little workround and managed to recruit Lucikiel as a companion. So far, it is working, but so am I. It is not polished, nor complete. I am still testing it. If I ever get to fix it, so everyone can enjoy counting him as a companion as well, then I would love to count with the approval of the original author (I ignore if they will update this mod, so it can be compatible with NPC Adventures) for sharing it.
Helloo! Really hope this isn't intrusive or anything - but I've made an updated version of Lucikiel for NPC adventures for my private use (possibly for Lavril too soon), and I was wondering if you would mind if I made it public use as an unofficial branch as well since some people still ask for it? No pressure on you, of course, and good luck on any newer projects! Thank you!!
Oh I did have someone update the NPC adventures for me (for both Lucikiel and Lavril)! I will upload them this weekend, though I very much appreciate you asking first. I've just been very busy with irl and projects to upload them.
Does the readme file in the npc adventure file for Lucikiel that shows that you can continue recruiting Lucikiel by tweaking the config file for the old version of the npc adventrue still work? After all, npc adventure has been updated in 23 years, but my husband spends his days either lounging around the house or ironing...
There was a problem with the cutscene for 8 hearts, when I go deeper into the forest behind Lucikiel, the cutscene shows that my character just goes into the wall and there is no cutscene, there is only a skip button. Help((
842 comments
He is a hidden character that needs to be unlocked in the game, but unlocking him is very simple. You must simply enter the blacksmith once in your save file to unlock the trigger for his introduction scene, which occurs on the following day in the town square if it is sunny. Best of luck! (He can be installed at any time)
*If you are updating, please delete ALL old files related to Lucikiel.
What's new:
- Lucikiel now has new portraits and sprites for all his outfits made by Arknir27. Original legacy portraits of the initial design are located under optional files.
- Added at least 3 CGs to some of his existing events, such as the introduction and 10 heart.
- Added immersive dialogue to existing events. Some events witness major changes.
- The unlocking sequence is now more immersive. Lucikiel will not appear until you unlock his introduction scene. Updated guide in the ReadMe.txt in [CP] Lucikiel folder
- Made the bad end more gruesome with negative consequences.
- Additional Easter Egg appearances from ES residents (Sterling, Eloise, Yri, Juliet, Jade).
- SVE compatibility is now a separate mod and can be found here.
- Converted Lucikiel's spouse room to CP so that it no longer relies on TMX (Special thanks to Kamalei)
A lonely ghost girl with a haunted toy bunny. She will have interactions with Lucikiel in future updates.
- Added a new config to enable/disable Ezekiel and Viska's toddler sprites. Set as "true" by default.
- Set "BabyZekeAndViska" as "false" to disable the toddler sprites when married to Lucikiel.
NOTE: Please do not modify any of our art and then share without permission. Thank you.
https://ibb.co/SwjDJMb
Edit : I tried a manual install and it didn't work
Last edit : Nvm It worked.
(sorry if I wrote it wrong somewhere)
So I did a little workround and managed to recruit Lucikiel as a companion. So far, it is working, but so am I. It is not polished, nor complete. I am still testing it. If I ever get to fix it, so everyone can enjoy counting him as a companion as well, then I would love to count with the approval of the original author (I ignore if they will update this mod, so it can be compatible with NPC Adventures) for sharing it.