Downloaded this mod last year, friend and I just now started our first farm with it. Looks like it might be a fun multiplayer map. However, we're finding there isn't much room for farming before tool upgrades, with the multitude of large stumps and boulders. Imo their numbers could be reduced quite a bit up near the farm house and first level down, for planning crop placements.
Hey! This map is so cool and unfortunately I could not play on it for long. Are you planning on making a version that doesn't require PyTK? It crashes my entire game (and sadly keeps me from using other mods too).
Either way, thank you for this farm, I really enjoy(ed) living there. :)
Yeah, its been on my to-do list for a while, I'm hoping to start working through the list next week, Its been a long time since I last threw myself at it.
Oh that's amazing, I honestly didn't think you'd answer, given the last comment on here. I am certainly looking forward to it, it's the farm I use(d) in one of my streams. :) Thank you for sharing this with us!
hi this is my favorite map but the waterfall near the farm exit has this texture glitch :( I'm using vibrant recolor and on the top edges of the waterfall there is still vannilla
yeah it has to do with how they are being loaded into the game at the moment, I plan to update it to automatically work when I update it to Version 2.0 There is a Workaround for now I believe Vibrant Pastoral Recolor does have the tiles for the Waterfall I use, if you grab that file out of the recolor and copy it into the modfolder for this map (overriding the old "{{Season}}_extrastilesheet"s, or rename the old one to something else) and that should work.
(Problem being I dont currently Load the extra tilesheets, like the waterfall, into the game files with CP, which means they are currently untargetable by other mods, hence the recolor issue.)
yeah, thats gonna happen when i convert all my mods over to Version 2. is they will be turned into custom farm types, so you dont have to replace any of the vanilla ones. or at least have the option.
I would hate to look like forcing but i would really love if you fix that texture glitch, i also have the same thing with DNE Recolour... And since the world is more like brown its kinda annoying to see it.. https://i.im.ge/2022/09/01/OxMgvc.image.png (image of the texture problem)
Hi there, for some reason this mod conflicts with another mod "Instant Buildings" . I'm not sure why it's affecting it.
I created a new save today to use this map but started with the standard farm layout by accident. So I made another new game today & selected the mining farm and was able to play your map, but now my Instant Buildings mod isn't working. Smapi doesn't say anything about either mod affecting each other.
Not sure if you can help with this, but I just figured I'd share.
Hard to say what might be causing it without a smapi log (we can look for more than just things labeled errors) could be any number of things from one of the frameworks this map relies on (Like pytk/tmxl) to instant buildings expecting a certain size of map.
There's a small patch of grass around 6,35 that's to the right of a berry bush and directly north of the quarry area that cannot have anything placed on it and can't be walked over. It doesn't seem like an intentional feature and I was wondering if you'd be willing to update the tile so paths/fences can be placed over it? (I can provide a screenshot if that's helpful.) No worries if you can't, I can live with a slightly broken fence :)
I opened it up in tiled and looked around that area, you're specifically refering to the tile below the bobbling flower things, above the quarry, and to the east of the bush, with the little tuft of darker grass, yeah? I checked that whole area and there is nothing in that area that should make it unwalkable, and building is enabled on that tile as well as all the ones in the immediate area. So whatever it is, its out of my hands.
It could be a mod incompatibility, where you might have another mod that is trying to patch something into the farm? though that seems unlikely, most modders wouldn't fiddle with the farm like that out of nowhere. Its also possible its reserved for some kind of 1.5 feature that I am unaware of? But yeah, since I don't know what's causing it, and I don't do code, its unlikely that I would be able to fix it.
Hi! I'm planning to start a new save with this map. Are the green 'grassy' tiles are tillable (both left and right halves of the map) or do they keep the vanilla untillable characteristics?
Hey! Do you know if it's possible to make the waterfalls compatible with DaisyNiko's Earthy Recolour so that the edges aren't still yellow instead of brown?
Sorry I haven't responded. Been on a Modding Haitus for a while. I looked into it and it looks like I can just do a swap, id have to make a new version of the map if i wanted compatibility, Because Daisy's extras rearranged things in comparison to the original waterfall sheet that was created.
I'll have to take time to see if there is a standardization across the recolors when it comes to the waterfall and stuff, and if they all match Daisy's it might be worth taking the time to overhaul all my maps to make them all recolor compatible. So uhh thats the stage I'm at at the moment. So its not the simplest thing, but i'm vaguely looking into it.
Edit: I've looked into how the waterfalls are standardized across the recolors (they are not standardized), but most use the same style that I do, so while something like Starblue would just be a simple little patch, Daisy's would require a new version of the map just for that recolor. And to be honest its one more thing for me to maintain as a separate version. So in all honesty I'd rather not do it at the moment.
If you could follow the instructions on this page https://smapi.io/log and give me the resulting link it will let me look at your error log, so i can try to isolate why it isn't working.
Otherwise I have that extra information, all I can recommend is check you have all the pre-requisite mods, and that all your mods are updated.
Also are you on PC? Mac? because that might play a role as this is one of my older mods, I'll add a note on my to-do list to check if its Mac compatible.
44 comments
This map is so cool and unfortunately I could not play on it for long.
Are you planning on making a version that doesn't require PyTK? It crashes my entire game (and sadly keeps me from using other mods too).
Either way, thank you for this farm, I really enjoy(ed) living there. :)
Regards,
TrewRilia
I am certainly looking forward to it, it's the farm I use(d) in one of my streams. :)
Thank you for sharing this with us!
Greetings
There is a Workaround for now
I believe Vibrant Pastoral Recolor does have the tiles for the Waterfall I use, if you grab that file out of the recolor and copy it into the modfolder for this map (overriding the old "{{Season}}_extrastilesheet"s, or rename the old one to something else) and that should work.
(Problem being I dont currently Load the extra tilesheets, like the waterfall, into the game files with CP, which means they are currently untargetable by other mods, hence the recolor issue.)
I created a new save today to use this map but started with the standard farm layout by accident. So I made another new game today & selected the mining farm and was able to play your map, but now my Instant Buildings mod isn't working. Smapi doesn't say anything about either mod affecting each other.
Not sure if you can help with this, but I just figured I'd share.
I checked that whole area and there is nothing in that area that should make it unwalkable, and building is enabled on that tile as well as all the ones in the immediate area.
So whatever it is, its out of my hands.
It could be a mod incompatibility, where you might have another mod that is trying to patch something into the farm? though that seems unlikely, most modders wouldn't fiddle with the farm like that out of nowhere.
Its also possible its reserved for some kind of 1.5 feature that I am unaware of?
But yeah, since I don't know what's causing it, and I don't do code, its unlikely that I would be able to fix it.
I looked into it and it looks like I can just do a swap, id have to make a new version of the map if i wanted compatibility, Because Daisy's extras rearranged things in comparison to the original waterfall sheet that was created.
I'll have to take time to see if there is a standardization across the recolors when it comes to the waterfall and stuff, and if they all match Daisy's it might be worth taking the time to overhaul all my maps to make them all recolor compatible. So uhh thats the stage I'm at at the moment. So its not the simplest thing, but i'm vaguely looking into it.
Edit: I've looked into how the waterfalls are standardized across the recolors (they are not standardized), but most use the same style that I do, so while something like Starblue would just be a simple little patch, Daisy's would require a new version of the map just for that recolor. And to be honest its one more thing for me to maintain as a separate version. So in all honesty I'd rather not do it at the moment.
Otherwise I have that extra information, all I can recommend is check you have all the pre-requisite mods, and that all your mods are updated.
Also are you on PC? Mac? because that might play a role as this is one of my older mods, I'll add a note on my to-do list to check if its Mac compatible.