I realize this mod may not be getting updated anymore, but jic there's a potential problem with the maps. If you move the greenhouse in 1.5, you get stuck with a "shadow" of the greenhouse's foundation in its original place - those tiles are untillable/unbuildable. Is this something that could be resolved by messing with the tilesheets? Or is it a bigger issue
Yup, I didn't mess with that one! And you can still catch fish in it. I'm back to the game after a hiatus, so I'll take some zoomed out pictures of all four map options and post them in the images for reference. :)
Hi, I converted this to a ContentPatcher Pack, you can add it to your nexus mod if you want to. https://community.playstarbound.com/threads/migrating-xnb-mods-to-content-patcher-packs.141577/page-26#post-3287303
Found already out. Part of the game is unlocking monsters on every farm (if wished). But is it possible to explain how to make grass digable in general? Would be awesome for the forest farm!
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https://www.nexusmods.com/stardewvalley/mods/21429
Thank you!
[ "Nexus:603" ],
to be compatible with ModUpdateMenu
https://community.playstarbound.com/threads/migrating-xnb-mods-to-content-patcher-packs.141577/page-26#post-3287303
Best regards
I've updated the page and made sure to credit you. :)
I will use the mod when I stard a combat farm new game.
Is it possible to use the normal farm layout for the combat mode? Or just any other?
I do not really care about the interior of the house.
But is it possible to explain how to make grass digable in general? Would be awesome for the forest farm!