Stardew Valley
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metalax

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metalax

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About this mod

Increases the average number of seeds produced by the seed maker when higher quality produce is used. Covers all crops from the 'Ancient Fruit Color Variants' mod that can be processed with the seed maker. Uses Producer Framework Mod.

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Uses the Producer Framework Mod to increase the number of seeds produced by the seed maker when higher quality produce are used.

One additional seed is given for each quality level.

Regular: 1 - 3
Silver: 2 - 4
Gold: 3 - 5
Iridium: 4 - 6

This mod covers all produce from the 'Ancient Fruit Color Variants' mod that can be processed by the seed maker.

Installation:
  • Install SMAPI
  • Install Producer Framework Mod
  • Install Json Assets
  • Install Ancient Fruit Color Variants
  • In the ../Stardew Valley/Mods/AncientFruitVariants folder, rename content-pack.json to manifest.json.
  • Open manifest.json in Notepad, or any plain text editor, and add the lines
    "MinimumApiVersion": "2.11.1",
    "UniqueID": "Zhellybelly.AncientFruitColorVariants",
    "ContentPackFor": {
    "UniqueID": "spacechase0.JsonAssets"
    },
    "UpdateKeys": [ "Nexus: 1755" ],

    beneath the description line. Alternatively, I've placed an updated manifest.json under optional files in the files tab. Just place that into the ../Stardew Valley/Mods/AncientFruitVariants folder.
  • Unzip the download and move the [PFM] Better Quality Increase Seeds Ancient Fruit Color Variants folder into ../Stardew Valley/Mods.
  • Run the game using SMAPI.


Compatibility
  • Created with Stardew Valley 1.4 on Windows. Should be fine on Linux/Mac.
  • Due to PFM only permitting one active rule for each combo of input and machine, if any other PFM mods that alter the 'Ancient Fruit Color Variants' interactions with the seed maker are installed, only the first one loaded will function. This can be overridden, but the mod to be overridden must be specified by the overridding mod. As such, a compatibility patch will be required. Drop a post with a link to the other mod and I'll see about making a compatibility patch.


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