There is no need to replace the springobjects.xnb file in the folder, only Flooring.xnb needs to be replaced. Without the springobjects.xnb replacement, this colorful crystal path shows up as the vanilla path in the menu - but it looks as it's supposed to on the ground, with the pretty purple, pink, and blue tones. As someone else already posted, the springobjects.xnb replacement screwed up the icons for Coffee Bean, Dinosaur Mayonnaise, Blobfish, and lots of other items in my game, so I just wanted to let everyone know that the workaround is not replacing the springojects file.
I can see this hasn't been updated for a while. Have you considered making a Custom Paths version ( https://www.nexusmods.com/stardewvalley/mods/2272 ) to add another path rather than replacing? That obviously implies SMAPI to start with which I noticed this mod is not.
In this mod the file springobjects.xnb causes these items in the game; coffee beans, new fish, void mayonnaise and pearl to go all weird looking, changing their images into rectangular shapes or something weird... I love the look of this crystal path. Guess I'll have to learn to edit it into an updated properly working path mod. :s
(The XNB that has the image used in the crafting menu is the springobjects one, under Maps--I've made my own edit and had to go digging for it myself =3)
The directory was included in the zip. Just extract that to your Stardew Valley root directory and merge the content and other folders, overwriting the xnb files when it asks.
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(The XNB that has the image used in the crafting menu is the springobjects one, under Maps--I've made my own edit and had to go digging for it myself =3)