Stardew Valley

File information

Last updated

Original upload

Created by

SlayerDharok

Uploaded by

SlayerDharok

Virus scan

Safe to use

821 comments

  1. Elfykins
    Elfykins
    • member
    • 1 kudos
    I saw this in your changelog: "Allow opening bags from the shipping bin interface (via right-click)"

    Mine is still not letting me do that? It's still greyed out for me.
    1. SlayerDharok
      SlayerDharok
      • premium
      • 21 kudos
      I didn't patch the menu's logic so the shipping bin menu still renders it as semi-transparent (the default logic that the game does for any non-shippable item in that menu), but you should be able to right-click it anyways
  2. qiyueqinye
    qiyueqinye
    • member
    • 0 kudos
    [Satchels] This mod failed in the GameLoop.UpdateTicked event. Technical details:
    ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')
    at Satchels.SatchelMenu..ctor(Satchel satchel) in C:\Users\space\Programming\StardewValley\StardewValleyMods\Satchels\SatchelMenu.cs:line 52
    at Satchels.Mod.GameLoop_UpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\Users\space\Programming\StardewValley\StardewValleyMods\Satchels\Mod.cs:line 105
    at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
    [Satchels] This mod failed in the GameLoop.UpdateTicked event. Technical details:
    ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')
    at Satchels.SatchelMenu..ctor(Satchel satchel) in C:\Users\space\Programming\StardewValley\StardewValleyMods\Satchels\SatchelMenu.cs:line 52
    at Satchels.Mod.GameLoop_UpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\Users\space\Programming\StardewValley\StardewValleyMods\Satchels\Mod.cs:line 105
    at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
    1. qiyueqinye
      qiyueqinye
      • member
      • 0 kudos
      Some mod items seem to be unable to fit into the backpack... I don't know why, but a rose seed from Cornucopia - More Flowers, along with some fish and other similar items, is an issue that occurred after the 1.6 update
    2. SlayerDharok
      SlayerDharok
      • premium
      • 21 kudos
      That error message is for a different mod
  3. gkenshin
    gkenshin
    • member
    • 0 kudos
    Has anyone noticed that some items in the bag won't be lost when crafting?

    eg: If there is 1 Worm Bin in your bag after crafting an Deluxe Worm Bin and turning the crafting frame off and on again, you will see there is still 1 Worm Bin in there.
    1. SlayerDharok
      SlayerDharok
      • premium
      • 21 kudos
      Huh, weird. It looks like the vanilla game code isn't reducing the item quantity when crafting if the last of the input item is consumed, so items inside bags never have their quantity reduced to 0. Seems like it's affecting all items, for example if I have 4 iron bars in a bag, and I craft iron fence 4 times, the first 3 iron bars are correctly consumed but the last one doesn't set quantity from 1 to 0. I don't think the game used to do that before the 1.6 update, very strange.

      I'll see if I can come up with a fix.

      For any other modders who are curious...
      Spoiler:  
      Show
      Decompile the game code for StardewValley.Item, and look at the Item.ConsumeStack(int amount) instance method:

      public Item ConsumeStack(int amount)
      {
      if (amount == 0)
      {
        return this;
      }
      if (Stack - amount <= 0)
      {
        return null;
      }
      Stack -= amount;
      return this;
      }

      Notice that the line Stack -= amount; does not execute if the amount parameter is >= the current Stack quantity. I haven't done much investigation yet but I'm assuming this unusual logic is the culprit for this bug in my mod's crafting logic.

      EDIT: After more investigation, this does appear to be causing the issues. StardewValley.Menus.CraftingPage.clickCraftingRecipe invokes StardewValley.CraftingRecipe.consumeIngredients, which then calls StardewValley.Item.ConsumeStack (rather than calling IInventory.ReduceId). Then ConsumeStack doesn't reduce the Stack if the amount to consume is greater than or equal to the Item's current Stack amount. So when my mod attempts to update the quantities of items inside of bags after the crafting menu is closed, the quantities are incorrect.
  4. Mazzons
    Mazzons
    • premium
    • 14 kudos
    would be possible to be compatible with content patcher new items? example, new fishs, crops, forages and so on
  5. ForgottenOdyssey
    ForgottenOdyssey
    • member
    • 0 kudos
    Do the community center bags change if you use remixed bundles, or are they configured for only the normal bundles?
    1. Kasvinn
      Kasvinn
      • member
      • 0 kudos
      Yeah, I played with remix this playthrough and it changed to match.
  6. Elfykins
    Elfykins
    • member
    • 1 kudos
    I don't appear to have the option to get anything bigger than a "Giant Gem Bag" there is no Massive one.
    1. Kasvinn
      Kasvinn
      • member
      • 0 kudos
      You get it from another certain unlockable shopkeeper.
  7. jameselena197
    jameselena197
    • premium
    • 0 kudos
    Just wanted to say this mod is so enjoyable, every single time. From the excitement of getting a bag upgrade from a monster, to finally being able to stash away all sorts of stuff and feeling rewarded by obtaining the bags, to configuring the price of the massive bundle bag to be almost free because I can't play without it. Even with the new challenging bundles I play with, that include modded items, the wonderful bundle bag just automatically understands and lets me focus on filling it up. 

    Thank you so much, both for the mod in general, and also for keeping it so up to date! <3 
  8. Wyndia
    Wyndia
    • member
    • 1 kudos
    Thank you so much! As a item hoarder, this is really a lifesaver. I have a question - is it possible to open the bags while you're in the shipping bin? I always have to go to my inventory, empty out the item bags until it's full, then go to the shipping bin and dump everything in there; if I have a lot of items in them,  it can take a while with me having to go back and forth.

    Is there also a way to quickstack items from the bags too?
  9. chitenshi22
    chitenshi22
    • member
    • 0 kudos
    Would love to see this mod become compatible with Better Crafting mod. Would be nice to be able to craft from my bags again while also being able to keep my better chests mod.
  10. MrsTentacles
    MrsTentacles
    • member
    • 0 kudos
    Not sure if I am missing something,  but there is no bigger crop bag than the medium crop bag?  and it doesn't have any configuration in the config.
    1. SlayerDharok
      SlayerDharok
      • premium
      • 21 kudos
      Yes, sold by:
      Spoiler:  
      Show
      Sandy in the desert.

      For more info, check here (scroll down to the Standard Bags section, where it lists which shops sell which sizes)