Is it normal whenever I load a save for the time to be frozen? I unfreeze the time every I load a save, but after I close the game and reopen it, it refreezes again. How do I stop this problem?
Looks like warp menu has changed and its now supported by directly mod itself but I used to also have ridge side warp locations as well. So these should be added by RSV or externally by other helpful people ?
Hi Pathos! Thanks for all your hardwork with modding this game. I'm a newer player so I'm still picking up some of the info.
I was wondering if it is possible to use this mod to set say every skill to 10, and then uninstall said mod and it retain the level 10 skills? Essentially- wondering if saves will keep all numerical stats after uninstall. Basically I've been wanting to start fresh and reset all the npc hearts/quests but there's a few things I just don't want to do again.
Vortex is a ... problematic mod manager for stardew valley. I would highly recommend stardrop instead. https://www.nexusmods.com/stardewvalley/mods/10455
Is there any way to going back to using my own curated warps list? I appreciate that a lot of people want mods to inject things etc, but I hate the organization of them, and had a system in place to make sure it continued working.
i second this. i already spent 2nd day trying to update the warp points list. i can edit the original a bit, but there's a lot of additional content that is _not_ in warps.json and i've no idea how to comment it out - for example, galdora & ginger island warp points, i'm starting a new game i don't want to have them listed yet. i commented out the island section of warps.json but it still shows "island" section with 1 item, fable reef. editing this file used to be simpler!
heyoo. the CJB warps.json file can be edited, with success - you just gotta adapt to the new or "new" style with warps.place and then "translate" this identifier in default.json to whatever name you want. you can also make and rename sections (grouping of warp points) in this manner.
so TL;DR = CJB's warps.json & default.json are editable, you can edit it, rearrange, add, remove, rename the warp points.
if you have more trouble than this, it's from other mods. in my case (as described in my comment above), i do all the editing but then the "final" product that you see in the CJB warps list (in the menu) contains my nice re-edited warp point list _and_ also a bunch of messy garbage thanks to SVE's newest update - they changed it so that SVE now pushes (injects) its ugly messy warp points to CJB's warp point list, but in some hidden way - doesn't add to the warps.json & default.json files, adds them in some different way - so you can't remove those warp points (because they are being added in unknown way and the source of these additions is also unknown as SVE doesn't have any warps.json file).
This is precisely the behavior that I'd like to be able to toggle. Even just a straight yes/no (though per mod would be great too). I have no issue working through the new translation setup that lives within cjb cheats. I just want to turn off the ability for other mods to inject into my warps file.
Hi! Sorry, I wasn't aware some players were manually editing warps for personal use. I can look into creating a better way to do that (e.g. via config.json so you don't lose your edits each time the mod updates).
What are the use cases you'd want supported? For example:
I was coming here to ask about editing the warps file! I have a ton of expansion mods/mods that edit the map so it would really help if I can delete, edit, and hide warps like you said for the examples. Also, if you could bring back the "cjb_reload_warps" command, that would be super helpful as well! I would put a few in at a time and use that command between to make sure they were right.
you always do the best work! Of the absolute most importance to me would be the ability to hide warps coming in from other mods. I'd prefer the option to be able to either hide everything or to hide per mod - but If only one of those choices gets implemented, that will work just fine.
Other wishlist items would be pretty minor updates to me: I'd enjoy having them but wouldn't be very inconvenienced or concerned if they couldn't make it. Including, as you mentioned:
hiding individual warps (especially if this could be per save file since I don't do all playthroughs on the immersive farm, for example)
not needing to add to the translations file to avoid seeing the no translation tag
allowing the config file to add specific warp points and sections bonus if you could do this without needing to know the map name or tile coordinates (eg: make warp point to where i'm currently standing)
conditionally hide custom and mod added warps: you have this for the ones you put in, but not all the mods are using the toggle. (eg: SVE has galdoran warps available from the beginning, and i'd prefer they were hidden until I got there)
the only other wishlist item for the cheats menu that I've *ever* had is to be able to partially grow crops. EG: I accidentally cut down a fruit tree or a crop and I replaced it. I want to put it back to where it was (like.. with 11 days left, or even just per growth stage to get close) but without growing it completely to maturity. That's really really minor and completely unrelated to warps though. :p
Thank you so very very much for all of the work you do!!
First of all, thank you for all the work that you do for this game. I am hosting a multiplayer farm. We played yesterday without updating to the newest version of this mod. Upon closing the game, Steam had an error cloud syncing, so I updated the mods, loaded up the farm in single-player mode, and redid my configurations (I have yet to try copying config files when updating). Having been burned once when To-Dew didn't save without sleeping, I unconsciously slept to retain my config. Wanting to undo this mistake, I made another: I used this mod to go back two days and slept again. I closed the game and the Steam Cloud Sync issue was resolved, then launched one last time to check if config was saved (which it was). I have accepted that all crops/machines/upgrades/buildings/etc. are one day more advanced but am worried about any other ramifications of being on Winter 3 Year 1 with 87 days played as opposed to the normal 86. Beyond discovering the 87 days played discrepancy when uploading the save in BlaDe's Map Predictor and seeing that the crate patterns in the mines had shifted, I couldn't find any information elsewhere about what effect this might have or how I might be able to correct any or all of my mistakes. My apologies if I have not looked hard enough and thank you again for your tireless work to make this game as amazing as it can be. SMAPI log from final session, sadly not including either the first session resulting in the cloud sync error or the second session where I messed with the days: https://smapi.io/log/502d39b788c44d0cb9e88dbe36303c92
Hi! I'm not aware of any real issues from changing the date. At worst a few events may happen on a slightly different day (e.g. clearing the landslide blocking the mines). If you want, you can edit the save file and fix the <daysPlayed> value.
5215 comments
Thanks for all your hardwork with modding this game. I'm a newer player so I'm still picking up some of the info.
I was wondering if it is possible to use this mod to set say every skill to 10, and then uninstall said mod and it retain the level 10 skills? Essentially- wondering if saves will keep all numerical stats after uninstall.
Basically I've been wanting to start fresh and reset all the npc hearts/quests but there's a few things I just don't want to do again.
I would highly recommend stardrop instead.
https://www.nexusmods.com/stardewvalley/mods/10455
i already spent 2nd day trying to update the warp points list. i can edit the original a bit, but there's a lot of additional content that is _not_ in warps.json and i've no idea how to comment it out - for example, galdora & ginger island warp points, i'm starting a new game i don't want to have them listed yet. i commented out the island section of warps.json but it still shows "island" section with 1 item, fable reef.
editing this file used to be simpler!
so TL;DR = CJB's warps.json & default.json are editable, you can edit it, rearrange, add, remove, rename the warp points.
if you have more trouble than this, it's from other mods. in my case (as described in my comment above), i do all the editing but then the "final" product that you see in the CJB warps list (in the menu) contains my nice re-edited warp point list _and_ also a bunch of messy garbage thanks to SVE's newest update - they changed it so that SVE now pushes (injects) its ugly messy warp points to CJB's warp point list, but in some hidden way - doesn't add to the warps.json & default.json files, adds them in some different way - so you can't remove those warp points (because they are being added in unknown way and the source of these additions is also unknown as SVE doesn't have any warps.json file).
I have no issue working through the new translation setup that lives within cjb cheats. I just want to turn off the ability for other mods to inject into my warps file.
What are the use cases you'd want supported? For example:
Of the absolute most importance to me would be the ability to hide warps coming in from other mods. I'd prefer the option to be able to either hide everything or to hide per mod - but If only one of those choices gets implemented, that will work just fine.
Other wishlist items would be pretty minor updates to me: I'd enjoy having them but wouldn't be very inconvenienced or concerned if they couldn't make it. Including, as you mentioned:
bonus if you could do this without needing to know the map name or tile coordinates (eg: make warp point to where i'm currently standing)
(eg: SVE has galdoran warps available from the beginning, and i'd prefer they were hidden until I got there)
the only other wishlist item for the cheats menu that I've *ever* had is to be able to partially grow crops. EG: I accidentally cut down a fruit tree or a crop and I replaced it. I want to put it back to where it was (like.. with 11 days left, or even just per growth stage to get close) but without growing it completely to maturity. That's really really minor and completely unrelated to warps though. :p
Thank you so very very much for all of the work you do!!
Here's my log:
https://smapi.io/log/51b1df5885444cffa132c91247793764
The issue is that other mods load, but this one doesn't. Please help me bring back the fun to my game with your mod.
Thanks in advance for all your help and for this mod!
Keep up the good work :D