A map recolour of terrain, buildings and water, it also replaces all the trees, grasses and bushes with a new set of design.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 3.2
Recoloured SVE mini-map, Added the dark pavement option, Added an option to toggle off fence flowers in case it causes overlay issues with other recolours. Tuned spring dark grass. Fixed unstabled assets loading on Ginger Island. Fixed saloon window on rainy days. Fixed railroad shipping bin dirt. Fixed a few shadows.
Version 3.1
Fix winter mayor's snowman's glitch. Fix island fossil cliffs. Fix the star on the turtle. Fix the grass on the dark sand. Fix the rock on gus' omelet.
Version 3.0
3.0: Updated to game version 1.5, including one more brush, 2 more forgeable trees, two more fruit trees, and 4 more static trees. Reworked all the town buildings. Further desaturate the grass to encompass the flowers. Recoloured all the beach tiles and more festival tiles. Recolours the debris. Recoloures the SVE outdoor sheets.
Version 2.1
Fix a tip of a static tree in fall been drawn on vanilla town map. Attempt to fix wired opacity glitch on andoid. Reworded some winter tiles.
Version 2.0
The grass is now handled by Wildflower Grass Field, please download it if you want the previous random grass effect. Disable grass when More Grass is present to avoid a multiplayer mode bug. Reworked some building's colour. Reworked the winter terrian. Include the added desert tiles by sdv 1.4.4 Shadow fix for static trees.
Version 1.9
Original version: Recolour the night sky and Linus's tent. Change the texture of the large forest tree, make the leaves blend more naturally. Reshade version: same as original, fix the colour of bridge dirt.
Version 1.8
Fixed some unmatched sand of desert map, adds green tree spring config option.
Version 1.7
Redesign the fruit trees, palm trees and mushroom tree, Add desert, mini-map and more beach recolour, Update grass to have 11 random variations per season. Texture and colour improvements for static trees and bushes, fixed remaining graphical glitch for reshade version.
Version 1.6
Minor changes to ensure compatibility with A Toned Down Stardew Valley, changes a few beams of buildings, makes the pine tree looks a bit fuller.
Version 1.5
Original version: Changed some bushes to fit more with the style of the game. Toned down winter water. Fixed the texture errors of: The mine entrance, gray patches of snow, Christmas tree of winter star feast, double winter mailbox, missing an outdoor window in winter, moving buses not being recoloured, extra tree parts on SVE's map, kids's playground's orange shadow, weird leaves on Marnie's roof in fall.
Reshade version: same as original, added the missing all language support settings.
3/12/2019: fix mismatched spring grass. 6/12/2019 fix manifest version, fix floating pixels near a static winter tree.
Version 1.4
Added all language support, Added SVE&SVReimagined support, recoloured almost all outdoor buildings, added winter town&hoe&beach sand&new bus, minor visual fixes.
Version 1.3
Original version: Improved shadows, improved tree textures, slightly reduced vibrance of spring and summer. Reshade version: Improved shadows, improved tree textures, slightly reduced vibrance of fall. Reupload two versions as separate ID for the future release of compatibility files.
Version 1.2
Update to 1.4.
Version 1.1
Add update keys.
Version 1.0
Initial release.
. Gently toned down vanilla colours, preserving distinctive seasonal palettes with researched colour codes to reduce eye strain, (especially with natural reshade).
. Redesigned almost all outdoor buildings to look more natural and cohesive with the style of British countrysides.
. Remodeled all the trees(including farm trees), bushes, grasses and some giant flowers to make them look more natural and realistic.
. Added more shades to trees and bushes to make them look three dimensional.
Config option (Change them inside the "config.json" file):
"RandomGrass": "true/false" (enable or disable random grasses.) BloomingSpring: "true/false" (switch between pink white trees -true/green trees with small flowers -false.) "MiniMaps": "true/false" (enable or disable the mini-map recolour.) "FenceFlower": "true/false" (enable or disable the flower on the static fences.) "DarkPavement": "true/false" (toggle between light or dark pavement.)
The foliage only version (compatible with other terrian recolours) is here. Recommend to use along with Natural Color - Reshade. Install it in your game's root folder and start the game through "Launcher.bat", you can set it as boot from file in the steam for achievments as well.
Additionally, you can use the grass, dirt, cliff, water masks I provided here to further customise the colour of your terrain with ease.
Here are some tips of making sdv friendy to your eyes:
Spoiler:
Show
1. reduce the saturation and the brightness of your dirt tiles, it's the most commonly displayed background map element of Stardew Valley. 2. reduce the amount of the different colour displayed on your map, stick with a cohesive palette. 3. desaturates oversaturated map elements, flowers, buildings, furniture, etc. 4. set the overall contrast and brightness to be just right, not too high or too low. 5. gently reduce the amount of blue light aka blue colours of your map. 6. moderately increase your zoom level on larger screens to reduce the movement strain. Recommend Zoom Level to increase the zoom levels.