LikeFrogs unofficial version is no longer compatible with SDV 1.6.9+/SMAPI4.0. I've created a new version of the mod that does work, and also removes it's dependency on JsonAssets, opting for ContentPatcher instead.
It isn't though! It says that because I didn't change the unique ID (for compatibility with other mods) and SMAPI has this mod logged as broken (since the official version is). If you install and run it'll work, I promise
I just sent an update on smapi (which stardrop depends on) so this error disappears. site is crashing a lot so I can't confirm it's updated but the update is sent :)
Not sure what's causing this bug, but... I was able to use this update and everything seemed to be working just fine, but then I came back an irl day later and after updating several other mods and this unofficial patch no longer works. :(
The map will loads, the NPCs and decorations are all there, I can buy and equip any hats or masks from Hatmouse; but while wearing any mask (tested with all three shadow masks and the shamanic mask) I still get the "They kick you out" message and am booted back to the forest when I try talking to any NPCs in the sewers (beside Krobus or Hatmouse)
The bug with the hats is something that got introduced with the latest version of JsonAssets. I could try to fix it in my unofficial update, but it would probably just break again in another future update. Fortunately, I talked to the person maintaining JA and they're looking into why the dynamic id tokens are breaking. Once there's an answer there I'll update this mod again
Will that be compatible with the Walk of Life mod somewhere in the Future? Sadly it cant load the map. I can get to the shop when NoClipping but the statue isnt replaced by the vendor graphically.
[SMAPI] Festival of the Mundane uses deprecated code (IAssetEditor) and will break in the next major SMAPI update. [SMAPI] Festival of the Mundane uses deprecated code (IAssetLoader) and will break in the next major SMAPI update. [SMAPI] Festival of the Mundane uses deprecated code (IModHelper.Content) and will break in the next major SMAPI update.
Hey guys, So I figured out a quick way to make this mod (mostly?) compatible with Downtown Zuzu. You need to open the [CP] Downtown Zuzu folder, in the main folder and open the content.json file with Notepad++. Scroll down until you find "Changes" and "Target": "Maps/Sewer". In the "When" field, within the curly brackets, copy and paste this code: "DayEvent |contains=spirit's eve": "false"
This will make it so the Downtown Zuzu sewer map won't load on Spirit's Eve, and the Festive of Mundane map can load normally. Seems to work for me :)
the false should not have quotes around it. so like this: `"DayEvent |contains=spirit's eve": false` also, you'll need to add a comma at the end of the previous line (i.e. `"HasMod |contains=LemurKat.CleanerSewer.CP": false,`)
Why does Downtown Zu Zu changes Sewer map in the first place? Is it possible to turn off sewer changes by DZZ mod completely? For better compatibillity with other mods? Or will it cause any issues?
[Festival of the Mundane] Error adding Imposing Mask to Vendor stock [Festival of the Mundane] Error adding Shamanic Mask to Vendor stock [Festival of the Mundane] Error adding Shady Mask to Vendor stock [Festival of the Mundane] Error adding Shady Bowed Mask to Vendor stock [Festival of the Mundane] Error adding Strange Bun Hat to Vendor stock
Could you do something about this. The more I come back the sewer the more hats repeat. And there's a warning in my log. Hope this will be fixed soon.
Edit: I don't know if this is a bug or it's just the setting of this mod but could you make a "block time" in the sewer? Just like Pelican town when there's an event in the town and the player can't go in the town.
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You can find a new version of the mod here - https://forums.stardewvalley.net/threads/unofficial-mod-updates.2096/post-149499
I just sent an update on smapi (which stardrop depends on) so this error disappears. site is crashing a lot so I can't confirm it's updated but the update is sent :)
The map will loads, the NPCs and decorations are all there, I can buy and equip any hats or masks from Hatmouse; but while wearing any mask (tested with all three shadow masks and the shamanic mask) I still get the "They kick you out" message and am booted back to the forest when I try talking to any NPCs in the sewers (beside Krobus or Hatmouse)
Smapi log: https://smapi.io/log/0c739d498cc543288667387874e7eae6
[SMAPI] Festival of the Mundane uses deprecated code (IAssetEditor) and will break in the next major SMAPI update.
[SMAPI] Festival of the Mundane uses deprecated code (IAssetLoader) and will break in the next major SMAPI update.
[SMAPI] Festival of the Mundane uses deprecated code (IModHelper.Content) and will break in the next major SMAPI update.
So I figured out a quick way to make this mod (mostly?) compatible with Downtown Zuzu. You need to open the [CP] Downtown Zuzu folder, in the main folder and open the content.json file with Notepad++. Scroll down until you find "Changes" and "Target": "Maps/Sewer". In the "When" field, within the curly brackets, copy and paste this code: "DayEvent |contains=spirit's eve": "false"
This will make it so the Downtown Zuzu sewer map won't load on Spirit's Eve, and the Festive of Mundane map can load normally. Seems to work for me :)
`"DayEvent |contains=spirit's eve": false`
also, you'll need to add a comma at the end of the previous line (i.e. `"HasMod |contains=LemurKat.CleanerSewer.CP": false,`)
"DayEvent |contains=spirit's eve": false
as the argument "spirit's eve " cannot be named so it cannot be assigned a boolean
[Festival of the Mundane] Error adding Imposing Mask to Vendor stock
[Festival of the Mundane] Error adding Shamanic Mask to Vendor stock
[Festival of the Mundane] Error adding Shady Mask to Vendor stock
[Festival of the Mundane] Error adding Shady Bowed Mask to Vendor stock
[Festival of the Mundane] Error adding Strange Bun Hat to Vendor stock
Edit: I don't know if this is a bug or it's just the setting of this mod but could you make a "block time" in the sewer? Just like Pelican town when there's an event in the town and the player can't go in the town.