Stardew Valley
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About this mod

Content patcher Wizard portrait to go with the Romanceable Rasmodius Mod and Sprite. You don't have to have the romanceable mods, but highly recommended. Works with 1.4 Stardew. The sprite and romance dialouge work in 1.4 too.

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Update: Wizard 2.0: I made some touchups to the old portrait. Cuter nose, shading fixes. I also included alternate versions: Wizard 2.0 Amethyst Version, and Wizard 2.0 Jade Version
  • Note: Only choose the file you want. If you want Jade version only download Jade version, downloading the regular 2.0 version or Amethyst version will most likely create a conflict. 
  • I hope you enjoy the new versions ^_^

This a content patcher Rasmodius Wizard portrait mod I made to go with the Romanceable Rasmodius Mod and Sprites. I wanted to make a younger wizard (that also looked old enough to be dating lol) that also fit in a little better with the vanilla characters.

I would not have been inspired to make this mod if it wasn't for the awesome Romanceable Rasmodius mods. I highly recommend checking them out if you haven't already! You don't have to have the romanceable narrative mod. You can use this without any narrative mods. I just wanted to give it the love it deserves. I do recommend the sprite to go with my portrait though!

This mod requires SMAPI and Content Patcher. 
To apply, all you need to do is extract the zipped folder into your Stardew Valley mods folder, then you're good to go! If you are having trouble finding the mods folder, the path is program files(x86) --> Steam --> steamapps --> common --> Stardew Valley --> Mods

This is my first mod, and I'm new to doing pixel art with photoshop. I put a ton of love into this portrait mod. I hope you guys love it! ^_^
Also, if you want it in another format other than content patcher, message me and I'll see what I can do. 

I'm only posting this here on Nexusmods. If you see this anywhere else, please get it here instead and let me know. Thanks! :D

(If you guys love this mod, later I might look into making new expressions and figuring out how to code them in the dialogue mod. We'll see ^_-'>)