I love your music, but I can't use it because the CUSTOM MUSIC MOD is not updated to 1.6. I'm really so sad! Can you make me a way to use your music without the CUSTOM MUSIC mode? PLZ......
Damn, this mod is so f*#@ing good, these music are so natural to the stardew valley type that even after playing I forgot totally that I added this, keep going with the great content!
This is great, but I'm wondering if there's a way to play one track at a specific time, and another at a different time, like morning rain music and night rain music.
Hi! Love your work! It remembers me my old time "sigh" lol I got a problem however: each time rain falls the only song I heard over and over is CTSewer.wav... Am I unlucky ?? I remember that I've liked a lot this song when I played CT, but it feels repetitive^^ I've tried to understand how a *.json files work (I'm dumb in programmation)... Can you explain me what "Conditions": "r .5" means?
Your other pack of music work well for me, even with SVE. Thanks!
The CTSewer is the fallback. So if the other conditions fail their rolls, it will go to CT sewer. You can change the rolls to higher if you wish.. `r .5` means 50% chance
Love all the mods! I can definitely second that it feels like CTSewer plays more often than the others despite an apparent 20% chance of playing according to what you said (a failed .5 and .6 roll in a row). It's possible I just happen to not like that song as much and since there are only 3 it naturally comes up more. If I get a chance to do some rigorous testing I will post an update.
Just wanting to make sure I understand this right. So if you had three entries like in your Sounds of Rain, would it start with the first in the list and roll 5, then if it fails, it goes onto to the next in the list and repeats like that? Can multiple entries have the same roll chance?
One question, if I wanted to keep your framework of shuffling different songs but instead use different natural rain sounds that are better than the weird vanilla loop, how hard would that be to do for me?
It's easy actually, the Music ID is "rain" so it would look something like this: { "Id": "rain", "File": "<your wav file here>.wav", "Loop": true, "Preload": true, "Conditions": "r .5", }, One of the files need to have no conditions though as if it's the default sound. It should ALWAYS be the last file.
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I am working on ways to make them all work with Content Patcher.
I got a problem however: each time rain falls the only song I heard over and over is CTSewer.wav...
Am I unlucky ?? I remember that I've liked a lot this song when I played CT, but it feels repetitive^^
I've tried to understand how a *.json files work (I'm dumb in programmation)... Can you explain me what "Conditions": "r .5" means?
Your other pack of music work well for me, even with SVE. Thanks!
I've heard the other ones during the game btw.
Sorry to have bother you. Keep up the good work! :)
One question, if I wanted to keep your framework of shuffling different songs but instead use different natural rain sounds that are better than the weird vanilla loop, how hard would that be to do for me?
{
"Id": "rain",
"File": "<your wav file here>.wav",
"Loop": true,
"Preload": true,
"Conditions": "r .5",
},
One of the files need to have no conditions though as if it's the default sound. It should ALWAYS be the last file.