Stardew Valley
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Ericlegacy

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Ericlegacy21

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About this mod

This mod offers an array of options to customize your farming experience! You can make crops grow faster, their ability to grow in all seasons (including Winter!), and the ability to automatically regrow (like Strawberries!). Other features include; Faster maturing for farm animals, build Greenhouses from Robin, and MUCH more! Happy Farming! :D

Requirements
Permissions and credits
Translations
  • Mandarin
Changelogs
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Supported for Stardew Valley v1.6

This mod offers an array of options to customize your farming experience! You can make crops grow faster, their ability to grow in all seasons (including Winter!), and the ability to automatically regrow (like Strawberries!). Other features include; Faster maturing for farm animals, build Greenhouses from Robin, and MUCH more! Happy Farming! :D

Currently does NOT work on any modded crops or animals.

See "List of Settings" below to view all the options and features included with the mod!



1. Download and Install the Latest Version of SMAPI.

2. Download and Extract the Content Patcher mod into your Stardew Valley/Mods folder.

3. Download and Extract the Generic Mod Config Menu mod into your Stardew Valley/Mods folder.

4. Download and Extract the Farming Made Easy Suite mod into your Stardew Valley/Mods folder.

5. Launch Stardew Valley. To enable the settings you want, click the cog wheel on the bottom left of the Stardew Valley title screen. All the settings will be there. Hover over the settings for full descriptions.



If you're using Steam: you can easily find your mods folder by going into your Steam Library, right click on Stardew Valley, click 'Manage', then 'Browse local files'. This will take you to your Stardew Valley directory that will have the mods folder there. That is where you will extract the contents of your mods.




Here's the list of settings included with Farming Made Easy Suite!

Click the spoiler button for the full list of settings:

Spoiler:  
Show

CROP FARMING

Crops Growth Speed
-Choose a setting that will make all crops grow faster. Ranges from 25% up to 99%. This will also affect the speed in which regrowable crops will take to regrow.

Crops All Seasons
-All crops can now grow in every season.

Harvest With Scythe
-All crops can now be harvested with a scythe.

Crops Need No Water
-All crops will no longer need to be watered to grow.

Plant Crops Most Locations
-Added a new setting that allows crops to be planted in most areas with tillable dirt.

Auto Regrow Crops
-All crops will now regrow automatically without replanting. This setting will give all crops the same effect as Strawberries, Blueberries, Hot Peppers, Ancient Fruit, etc.

Crops Regrowth Speed
-Choose a setting that will change the speed in which crops regrow after the first harvest. These settings will work with all crops if the Auto Regrow Crops settings is enabled, otherwise these settings will only affect the standard regrowable crops like Strawberries, Blueberries, Hot Peppers, Ancient Fruit, etc if the Auto Regrow Crops setting is disabled.

Harvest Extra Crops
-Choose a setting that will give all crops a chance or guaranteed chance to produce extra crops on harvest and how many crops are produced from the extra chance. Ranges from 2 Extra to 25 Extra.

Crops Minimum Quality
-Choose which quality level will be the minimum that can be harvested from crops. Default is no quality which has no star.

Crops Maximum Quality
-Choose which quality level will be the maximum that can be harvested from crops.

Fences Decay/Life Span
-Choose a setting that will change how long fences will decay or remove decay altogether.

Tea Sapling Sell Value
-Choose a setting that will decrease or increase the sell value of Tea Saplings. Default is 250g. Please note, enabling or disabling these settings will only pertain to newly crafted Tea Saplings!

Crop, Fruit, And Art Sell Value
-Choose a setting that will increase the sell value of all crops, fruits, and artisan goods. Ranges from 10% to 1000% increase. Please note, enabling or disabling these settings will only pertain to newly acquired crops, fruit, and artisan goods after the setting you want is enabled!


GIANT CROP FARMING

Giant Crops Spawn Rates
-Choose a setting that will increase the chances of a giant crop spawning or not spawn at all. Ranges from 5% to 100% chance or the option to have them never spawn.

Giant Crops Harvest Extra
-Choose a setting that will increase the amount of crops harvested from giant crops. Ranges from 1.25X to 5X increase.


FRUIT TREE FARMING

Fruit Trees All Seasons
-All fruit trees will now produce fruit throughout every season.

WILD TREE FARMING

Wild Trees Growth Speed
-Decrease the time it takes for all wild trees to grow. Ranges from 1.5X to 5X Increase.

Wild Trees Seed Chance
-Increase the chances of getting a seed from cutting down trees. Ranges from 85% to 100% chance.

Wild Trees Drop Hardwood
-Give all wild trees a chance to drop hardwood from their stump. Ranges from 10% to 100% chance.

Wild Trees Winter Growth
-Wild Trees can now grow during the Winter season.


FLOWER FARMING AND COLORS

Auto Regrow Flowers
-All flowers, except Sunflowers, will regrow automatically without replanting. Please note, all flowers will only be one color! You can use the default color or select a color from the options below for each flower! Sunflowers will not be affected by these options due to a technical reason that will be fixed in a later release of SDV. Once that fix is implemented, a new update for Farming Made Easy Suite will release alongside it.

Flowers Regrowth Speed
-Choose a setting that will change the speed in which flowers regrow after the first harvest. Please note, Auto Regrow Flowers must be enabled to work! These settings will not work if using the Crops Growth Speed settings as they affect the speed in which regrowable flowers grow as well.

Tulip Color
-Select a color for Tulips.

Blue Jazz Color
-Select a color for Blue Jazz.

Summer Spangle Color
-Select a color for Summer Spangles.

Poppy Color
-Select a color for Poppies.

Fairy Rose Color
-Select a color for Fairy Roses.

FORAGING MADE EASY

Min Daily Forage
-Choose a setting that will determine the minimum amount of forage items that spawn each day. Ranges from 2 to 50 forage items.

Max Daily Forage
-Choose a setting that will determine the maximum amount of forage items that spawn each day. Ranges from 5 to 50 forage items.

Max Spawned Forage At Once
-Choose a setting that will determine that maximum amount of forage items that can spawn on a map before they stop spawning. Ranges from 7 to 50 forage items.


ANIMAL FARMING

Farm Animal Products
-Choose a setting that will decrease the time it takes animals to make their produce.

Farm Animals Maturity
-Choose a setting that will make all animals mature faster.

Farm Animals Eat Less Grass
-Will decrease the amount of grass farm animals eat per day. By default they will mostly eat 2-3 pieces of grass a day. When choosing the No Grass option, farm animals happiness will still remain. There just needs to be a single piece of grass outside.

Blue Chickens Availability
-Blue Chickens can now be bought without seeing Shane's 8 heart event.

Pigs Drop Truffles Overnight
-Pigs will now drop truffles overnight rather than digging them throughout the daytime.

Animal Babies Follow Adults
-All farm animal babies will now follow adults around the farm.

Animal Products Sell Value
-Choose a setting that will increase the sell value of all animal products. Ranges from 10% to 500% increase. Please note, enabling or disabling these settings will only pertain to newly acquired animal products after the setting you want is enabled!

ANIMAL HARVEST TYPE

-This section includes options for animals to change their harvest type for their produce.

Example: You can make White Chickens dig up eggs throughout the day rather than drop them overnight. You can make Pigs drop Truffles overnight rather than dig them up.

FARM ANIMAL HOME BUILDINGS

White Chicken Home Building
-Choose a setting that will determine which farm building will house White Chickens.

Brown Chicken Home Building
-Choose a setting that will determine which farm building will house Brown Chickens.

Blue Chicken Home Building
Choose a setting that will determine which farm building will house Blue Chickens.

Void Chicken Home Building
-Choose a setting that will determine which farm building will house Void Chickens.

Golden Chicken Home Building
-Choose a setting that will determine which farm building will house Golden Chickens.

Duck Home Building
-Choose a setting that will determine which farm building will house Ducks.

Rabbit Home Building
-Choose a setting that will determine which farm building will house Rabbits.

Dinosaur Home Building
-Choose a setting that will determine which farm building will house Dinosaurs.


FARM MACHINERY PRODUCTION

Bee House Faster Produce
-Choose a setting that will determine the time it takes for bee houses to produce honey.

Bee House Quality
-Choose a setting that will determine the quality of honey that's produced from bee houses.

Bee House No Restrictions
-Bee Houses can now produce honey inside buildings and during the Winter.

Cask Faster Produce
-Choose a setting that will determine the time it takes for casks to produce aged wine.

Cheese Press Faster Produce
-Choose a setting that will determine the time it takes for cheese presses to produce cheese.

Cheese Press Quality
-Choose a setting that will determine the quality of the cheese that's produced. The Retain Quality option will keep the cheese the same quality of the milk that is placed in the cheese press.

Keg Faster Produce
-Choose a setting that will determine the time it takes for kegs to produce wine.

Keg Quality
-Choose a setting that will determine the quality of beverages that's produced. The Retain Quality option will keep the beverages the same quality of the products that is placed in the keg.

Loom Faster Produce
-Choose a setting that will determine the time it takes for looms to produce wool.

Loom Quality
-Choose a setting that will determine the quality of cloth that's produced. The Retain Quality option will keep the cloth the same quality of the wool that is placed in the loom.

Mayo Machine Faster Produce
-Choose a setting that will determine the time it takes for mayonnaise machines to produce mayonnaise.

Mayo Machine Quality
-Choose a setting that will determine the quality of mayonnaise that's produced. The Retain Quality option will keep the mayonnaise the same quality of the eggs that are placed in the mayonnaise machine.

Oil Maker Faster Produce
-Choose a setting that will determine the time it takes for oil maker to produce truffle oil.

Oil Maker Quality
-Choose a setting that will determine the quality of oil that's produced. The Retain Quality option will keep the oil the same quality of the products that are placed in the oil maker.

Preserves Jar Faster Produce
-Choose a setting that will determine the time it takes for preserves jars to produce pickles and jelly.

Preserves Jar Quality
-Choose a setting that will determine the quality of jams/jellies/or pickles that's produced. The Retain Quality option will keep the jam/jellies/or pickles the same quality of the products that are placed in the preserves jar.

Tapper Faster Produce
-Choose a setting that will determine the time it takes for tappers to produce syrups.

Tapper Quality
-Choose a setting that will determine the quality of syrups that's produced from Tappers.

Bone Mill Faster Produce
-Choose a setting that will determine the time it takes for Bone Mills to produce fertilizers.

Bone Mill Deluxe Produce (REQ)
-Bone Mills now have a chance to produce deluxe quality fertilizers. These are ones from late game from Qi. This setting is required for the Bone Mill setting below!

Bone Mill Deluxe Chance
-Choose a setting to increase the chances of deluxe quality fertilizers producing from Bone Mills. Ranges from 15% to 100% chance. Requires the Bone Mill Deluxe Produce (REQ) setting to work!


CRAFTING AND ADDITIONS

Farm Machinery Materials
-Choose a setting that will decrease the amount of materials required to craft all farm machinery.

Farm Machinery Farm Level 1
-All farm machinery crafting recipes will now be learned at Farming Level 1.

Sprinklers Materials
-Choose a setting that will decrease the amount of materials required to craft all sprinklers.

Sprinklers Farming Level 1
-All sprinkler crafting recipes will now be learned at Farming Level 1.

Fertilizer Materials
-Choose a setting that will decrease the amount of materials required to craft fertilizers.

Qi's Fertilizer Materials
-Choose a setting that will decrease the amount of materials required to craft the Deluxe Fertilizer and Hyper Speed-Gro fertilizers obtained by Qi.

Fertilizer Farming Level 1
-All fertilizer crafting recipes will now be learned at Farming Level 1.

Auto-Petter & Grabber Crafting
-The Auto-Petter and Auto-Grabber can now be crafted and learned At Farming Level 9. This setting is required if using the two settings below!

Auto-Petter/Grabber Materials
-Choose a setting that will decrease the amount of materials required to craft the Auto-Petter and Grabber.

Auto-Pet/Grab Farming Level 1
-The Auto-Petter and Grabber crafting recipe will now be learned at Farming Level 1.


FARM BUILDING SETTINGS

Carpenter's Shop Open All Days
-Robin's Carpenter Shop will now be open every day, except for special event days.

Farm Buildings Build Time
-Choose a setting to decrease the time it takes Robin to construct all farm buildings.

Greenhouses From Robin
-Robin can now construct Greenhouses when the Community Center bundles or Joja Mart membership is complete. She will send a letter in the mail when the option is available!

Farm Building Cost (Gold)
-Choose a setting to decrease the purchase price of constructing farm buildings from Robin. Ranges from 10% to 99% decrease.

Farm Building Cost (Materials)
-Choose a setting to decrease the amount of materials required to construct farm buildings from Robin. Ranges from 10% to 99% decrease.

Wizard's Building Cost (Gold)
-Choose a setting to decrease the purchase price of constructing farm buildings from the Wizard. Ranges from 10% to 99% decrease.

Wizard's Building Cost (Mats)
-Choose a setting to decrease the amount of materials required to construct farm buildings from the Wizard. Ranges from 10% to 99% decrease.


FOOD FOR FARMING AND FORAGING

Farmer's Lunch Duration
-The Farmer's Lunch food item buff will now persist for a full day.

Farmer's Lunch Level Boost
-Select the farming level boost provided by the Farmer's Lunch food item. By default, it grants a +3 level boost to farming, but you can adjust it within a range of +4 to +50.

Farmer's Lunch Farming Level 1
-The Farmer's Lunch cooking recipe can now be learned at Farming Level 1.

Farmer's Lunch Ingredients
-Choose a setting that will change and decrease the ingredient requirements for the Farmer's Lunch Recipe.

Tropical Curry Duration
-The Tropical Curry food item buff will now persist for a full day.

Tropical Curry Level Boost
-Select the foraging level boost provided by the Tropical Curry food item. By default, it grants a +4 level boost to foraging, but you can adjust it within a range of +5 to +50.

Tropical Curry Foraging Level 1
-The Tropical Curry cooking recipe can now be learned at Foraging Level 1.

Tropical Curry Ingredients
-Choose a setting that will change and decrease the ingredients requirements for the Tropical Curry Recipe.


SEED SHOP ADDITIONS AND PRICES

Year 2 Crops Available Year 1
-All Year 2 crops will now available in Year 1.

Strawberry Seeds At Pierre's
-Strawberry Seeds will now be sold at Pierre's General Store during the Spring. The All Seasons and Price settings below will affect Strawberry Seeds.

Seasonal Seeds All Seasons
-All seasonal seeds will now be available for purchase throughout every season at Pierre's General Store & Joja Mart.

Seasonal Seed Prices
-Choose a setting that will reduce the prices of all seasonal seeds in Pierre's General Store, Joja Mart, and Sandy's Shop. Ranges from 10% to 99% decrease.

Fruit Tree Seed Prices
-Choose a setting that will reduce the prices of all fruit tree seeds in Pierre's General Store. Ranges from 10% to 99% decrease.

Fertilizer Availability
-All fertilizers will now be available for sale early on at Pierre's General Store.

Fertilizer Prices
-Choose a setting that will reduce the prices of all fertilizers in Pierre's General Store. Ranges from 10% to 99% decrease.

All Sprinklers Seed Shop (REQ)
-All sprinklers will now be available for sale at Pierre's General Store. Each sprinkler by default will unlock when reaching the appropriate farming level. This setting is required for the sprinkler settings below!

All Sprinklers Availability
-All sprinklers will now be available for sale at Pierre's General Store right away without reaching certain level conditions. Requires the All Sprinklers Seed Shop (REQ) setting to work!

All Sprinklers Prices
-Choose a setting that will reduce the price of all sprinklers in Pierre's General Store. Ranges from 10% to 99% decrease. Requires the All Sprinklers Seed Shop (REQ) setting to work!

All Machines Seed Shop (REQ)
-All farm machinery will now be available for sale at Pierre's General Store. Each machine by default will unlock when reaching the appropriate farming level. This setting is required for the machine settings below!

All Machines Availability
-All farm machinery will now be available for sale at Pierre's General Store right away without reaching certain level conditions. Requires the All Machines Seed Shop (REQ) setting to work!

All Machines Prices
-Choose a setting that will reduce the price of all farm machinery in Pierre's General Store. Ranges from 10% to 99% decrease. Requires the All Machines Seed Shop (REQ) setting to work!


ANIMAL SHOP ADDITIONS AND PRICES

Animal Shop Open All Days
-Marnie's Animal Shop will now be open every day, except for special event days.


Hay Price
-Choose a setting that will reduce the price of the Hay in Marnie's Shop. Default is 50g. Ranges from 40g to 1g.

Auto-Grabber Availability
-The Auto-Grabber will now be available for sale at Marnie's Shop right away without reaching certain level conditions.

Auto-Grabber Price
-Choose a setting that will reduce the price of the Auto-Grabber in Marnie's Shop. Default is 25,000g. Ranges from 10% to 99% decrease.

Animal Shop Auto-Petter (REQ)
-The Auto-Petter can now be purchased from Marnie's Shop at Farming Level 10. This setting is required for the Auto-Petter settings below!

Auto-Petter Availability
-The Auto-Petter will now be available for sale at Marnie's Shop right away without reaching certain level conditions. Requires the Animal Shop Auto-Petter (REQ) setting to work!

Auto-Petter Price
-Choose a setting that will reduce the price of the Auto-Petter in Marnie's Shop. Default is 35,000g. Ranges from 10% to 99% decrease. Requires the Animal Shop Auto-Petter (REQ) setting to work!


KROBUS' SHOP ADDITIONS AND PRICES

Krobus Iridium Availability
-The Iridium Sprinkler will now be available for sale every day at Krobus' Shop. Default is Friday's only.

Krobus Iridium Price
-Choose a setting that will reduce the price the Iridium Sprinkler in Krobus' Shop. Ranges from 10% to 99% decrease.


TRAVELER'S SHOP ADDITIONS AND PRICES

Rare Seed All Seasons
-Rare Seeds from the Traveling Merchant will now be available in all seasons. Default is Spring and Summer only.

Rare Seed Available Stock
-Choose a setting that will increase the amount of Rare Seeds you can purchase from the Traveling Merchant. Ranges from 2 to 10 with an option for Unlimited purchases.

Rare Seed Price
-Choose a setting that will reduce the price of Rare Seeds from the Traveler Merchant. Ranges from 10% to 99% decrease.


FARMABLE PRISMATIC SHARDS

Prismatic Seeds (REQ)
-Prismatic Seeds, a new seed item, can now be found by foraging and planted for Prismatic Shards. This setting is required for all Prismatic Seeds settings below!

Craftable Prismatic Seeds
-Instead of a single seed, five seeds can be crafted into a Prismatic Seeds item which can be planted for Prismatic Shards. You will automatically learn the Prismatic Seeds crafting recipe upon enabling this setting. Requires the Prismatic Seeds (REQ) setting to work!

Prismatic Shards Growth Speed
-Choose a setting that will make Prismatic Shards grow faster. Ranges from 25% up to 99%. Requires the Prismatic Seeds (REQ) setting to work!

Regrow Prismatic Shards
-Prismatic Shards from Prismatic Seeds will now automatically regrow, like Strawberries! Requires the Prismatic Seeds (REQ) setting to work!

Prismatic Shard Quality
-Prismatic Shards will now have a quality grade upon harvest, silver, gold, iridium, just like normal crops.

Prismatic Shard Sell Value
-Set the sell value of Prismatic Shards. Default is 2000g. Ranges from 1750g to 1g. Scroll down to see more options.

Rare Prismatic Seeds
-Prismatic Seeds now spawn less frequently. Requires the Prismatic Seeds (REQ) setting to work!

Diggable Prismatic Seeds
-Prismatic Seeds can now spawn from dig spots. Includes a 15% and 5% Chance option. Requires the Prismatic Seeds (REQ) setting to work!

Giant Prismatic Shards
-Prismatic Seeds now have a chance to grow into a giant Prismatic Shard. This works the same way as giant crops. Requires the Prismatic Seeds (REQ) setting to work!

Giant Prismatic Spawn Rate
-Choose a setting that determines the chances of a Giant Prismatic Shard from spawning. Ranges from 5% to 100% chance. Requires the Prismatic Seeds (REQ) and Giant Prismatic Shards settings to work!

Fruit Trees Prismatic Seeds
-All fruit trees now have a chance to produce Prismatic Seeds. Requires the Prismatic Seeds (REQ) setting to work!

Wild Trees Prismatic Seeds
-All wild trees now have a chance to produce Prismatic Seeds. Requires the Prismatic Seeds (REQ) setting to work!

Krobus Prismatic Seeds
-Krobus will now sell one Prismatic Seed on the final day of a season. Requires the Prismatic Seeds (REQ) setting to work!

White Chicken Prismatic Seeds
-White Chickens now have a chance to produce Prismatic Seeds. Requires the Prismatic Seeds (REQ) setting to work!

Brown Chicken Prismatic Seeds
-Brown Chickens now have a chance to produce Prismatic Seeds. Requires the Prismatic Seeds (REQ) setting to work!

Blue Chicken Prismatic Seeds
-Blue Chickens now have a chance to produce Prismatic Seeds. Requires the Prismatic Seeds (REQ) setting to work!

Void Chicken Prismatic Seeds
-Void Chickens now have a chance to produce Prismatic Seeds. Requires the Prismatic Seeds (REQ) setting to work!

Golden Chicken Prismatic Seeds
-Golden Chickens now have a chance to produce Prismatic Seeds. Requires the Prismatic Seeds (REQ) setting to work!

Duck Prismatic Seeds
-Ducks now have a chance to produce Prismatic Seeds. Requires the Prismatic Seeds (REQ) setting to work!

Rabbit Prismatic Seeds
-Rabbits now have a chance to produce Prismatic Seeds. Requires the Prismatic Seeds (REQ) setting to work!

Dinosaur Prismatic Seeds
-Dinosaurs now have a chance to produce Prismatic Seeds. Requires the Prismatic Seeds (REQ) setting to work!

White Cow Prismatic Seeds
-White Cows now have a chance to produce Prismatic Seeds. Requires the Prismatic Seeds (REQ) setting to work!

Brown Cow Prismatic Seeds
-Brown Cows now have a chance to produce Prismatic Seeds. Requires the Prismatic Seeds (REQ) setting to work!

Goat Prismatic Seeds
-Goats now have a chance to produce Prismatic Seeds. Requires the Prismatic Seeds (REQ) setting to work!

Pig Prismatic Seeds
-Pigs now have a chance to produce Prismatic Seeds. Requires the Prismatic Seeds (REQ) setting to work!

Sheep Prismatic Seeds
-Sheep now have a chance to produce Prismatic Seeds. Requires the Prismatic Seeds (REQ) setting to work!

Ostrich Prismatic Seeds
-Ostriches now have a chance to produce Prismatic Seeds. Requires the Prismatic Seeds (REQ) setting to work!


IMPORTANT INFORMATION!! *Updated March 2nd, 2024*

1. Crops and flowers will need to be replanted if changing any growth and regrowth options. Crops already planted before changing settings will result in the crops retaining the growth/regrowth speeds BEFORE changing settings. So any changes to those settings will only apply to newly planted crops or flowers.

2. Sunflowers are the only flowers to not have regrowth enabled for the Flowers Can Regrow Without Replanting option. This is due to a hardcoded issue with Sunflowers having their seeds drop when harvested. It'll work properly for the 1st harvest, but the 2nd harvest will only give the seeds, not the Sunflower itself. So for now, Sunflowers will not have the regrowth option available for it. But the good news is, the seeds have a chance to drop so you can just replant them on the get go.

3. If using the Increased Sell Value of Crops, Fruits, and Artisan Goods settings, Roe from Fish Ponds will not apply! Since they are Fish. You can however, download and install my mod Fishing Made Easy Suite (Link down below) and it has an option to increase the sell value of all fish!

4. When using the sell value settings for Crop, Fruit, Art, and Animal Products, it will only apply to newly acquired items AFTER you enable the setting you want.

5. If using the Prismatic Seeds from Animals settings, it is determined as follows:
  • For all animals except for Pigs and Hogs: It is determined if the day was a rainy or snowy day and if the day was a very lucky day. (Purple Star on TV).
  • For Pigs and Hogs: It is deterined if the day was a windy day and if the day was a very lucky day. (Purple Star on TV).
  • If those conditions have been met, you will get the Prismatic Seeds the day after.



Fishing Made Easy Suite
This mod offers an array options to customize your fishing experience! You can adjust the difficulty (easy or hard options), availability (time, seasons, and weather), spawn rates, and value of fish. Other features include; ability to recatch legendary fish, making Prismatic Shards a fishable item, and MUCH more!

Fishing Made Easy Suite - SVE Edition
For those using the Stardew Valley Expanded (SVE) mod! This mod adds support for SVE fish!

Fishing Made Easy Suite - RSV Expansion
For those using the Ridgeside Village (RSV) mod! This mod adds support for RSV fish!

Combat Made Easy Suite
This mod offers an array of options to customize your combat adventure! You can adjust the difficulty of monsters (lower their health, damage output, and speed), increase loot drop chances, and customize stats of all weapons. Other features include; craft all rings in the game, speed up processing of machines, and MUCH more!



Version 6.0.6 (Latest)

-Fixed a potential issue with the Animal Products Sell Value settings using pre-1.6 data.

Version 6.0.5

-Bee Houses will now work properly indoors during Winter when using the Bee Houses No Restrict. setting.

Version 6.0.4

-Updated some setting descriptions to be more descriptive.

Version 6.0.3

-Removed various code causing issues in certain events.

Version 6.0.2

-Fixed certain quality cheeses not activating when using the Cheese Press Quality setting.

-Removed the Farming Level 9 requirement for the Craftable Prismatic Seeds setting. By default, you will learn the recipe at Level 1 Farming.


Version 6.0.1

-Added the new crops and their assets introduced in 1.6 to all the crop settings.

-Updated the Tea Sapling Sell Value setting to match the balance changes introduced in 1.6.


Version 6.0.0

-All data and coding has been converted to support Stardew Valley 1.6.

-Reorganized the placement of settings in the configuration menu and updated descriptions.

-When an error is presented in SMAPI, it'll now properly represent which setting patch is causing the error with a log name rather than a patch number.

-The yearly developer rewards have been adjusted and balanced. Some rewards felt a little too good so they have either been removed and/or replaced with another item.


CROP FARMING

-Before this update, the All Seasons setting would only apply to Spring, Summer, and Fall. You can now plant crops in ALL seasons including Winter! Crops will no longer immediately die when planted in Winter.

-Most settings that affect crop growth, regrowth, and/or add new crops will now share tile sheet assets. Removed older tile sheets in the process.

-When using the Crops Growth Speed and Regrowable Crops settings, the Sweet Gem Berry and Rice Shoot assets will now be moved further down the tilesheet. This will ensure compatibility with other mods using certain index IDs on the tilesheet. And will ensure no more invisible crops when changing settings!


-Issues with the Sunflower is still present and will be fixed via an update at a later time to Stardew Valley. Sunflowers will still not be affected by regrowth options.

-The Harvest With Scythe setting will now work on crops already planted. Before, this setting only worked on crops planted after the setting was enabled.

-Added a new setting that allows all crops no longer needing water to grow.

-Added a new setting that allows crops to be planted in most areas with tillable dirt.

-Added two new settings that allow you change the minimum and maximum quality of all crops when harvested.

-Added a new setting to increase the amount of time it takes for fences to decay or remove decay altogether.

-Added a new setting with options to decrease the sell value of Tea Saplings. This is an item that is considered overpriced in the community. This will give players options to lower the value.


-Added new options for the Crop, Fruit, And Art Sell Value setting. Now has a maximum increase of 1000% up from 500%.

GIANT CROP FARMING

-Added a new setting with options to increase the chances of Giant Crops spawning or you can disable them altogether.

-Added a new setting with options to increase the amount of crops gained from harvesting Giant Crops. Ranges from 1.25X to 5X increase.

FRUIT TREE FARMING

-Added a new setting that will make all fruit trees grow and produce fruit in every season.

WILD TREE FARMING

-Added a new setting with options to make wild trees grow faster.

-Added a new setting with options to increase the chances to obtain seeds from chopping down wild trees.

-Added a new setting with options that gives wild tree stumps a chance to drop hardwood.

-Added a new setting that allows all wild trees to grow in the Winter.

FORAGING MADE EASY

-Added a new setting with options that will determine the minimum amount of forage items that can spawn at a time.

-Added a new setting with options that will determine the maximum amount of forage items that can spawn at a time.

-Added a new setting with options that will determine the maximum amount of forage items that can spawn on a map before they stop spawning.


ANIMAL FARMING

-Added a new setting with options that lowers the amount of grass animals eat. Normally animals eat 2-3 pieces of grass daily.

-Added a new setting that allows the sale of Blue Chickens without seeing Shane's final event.

-Added a new setting that allows baby animals to follow adults.

-Added new options for the Animal Products Sell Value setting. Now has a maximum increase of 1000% up from 500%.

ANIMAL HARVEST TYPE

-Added new settings with options to change the harvest type for each animal's produce. There are separate settings for each animal. Example: Chickens will now dig up eggs during the day rather than drop them overnight. Pigs will drop truffles overnight rather than dig them up throughout the day.

FARM ANIMAL HOME BUILDINGS

-Added a new setting for each coop animal where you can choose whether they can be housed in a coop or barn. Barn animals are currently not included due to an issue with the coop doorway being too large for barn animals to enter and exit from.

FARM MACHINERY PRODUCTION

-Added a new setting with options that allows for all machines to produce artisan goods faster. (Separate settings for each machine)

-Added a new setting with options to reduce the time it takes to age artisan goods in the Cask. Casks work differently than other machinery so it has a different set of options.

-Added a new setting with options to change which quality of product is produced from farm machinery. There's an option to retain the quality from the animal product placed in the machine. As well as options to make the quality of the products permanently gold or iridium. (Separate settings for each machine)

-Added a new setting that allows Bee Houses to keep producing honey in buildings and during Winter.

-Added a new setting that will give Bone Mills a small chance to produce deluxe quality fertilizers. These are the ones you would find from Qi.

-Added a new setting with options to increase the chances that deluxe quality fertilizers will produce from Bone Mills.


CRAFTING AND ADDITIONS

-Added a new setting with options to lower the materials required to craft all sprinklers.

-Added a new setting that allows all sprinkler recipes to be learned at Farming Level 1.


FARM BUILDING SETTINGS

-Added a new setting that will make Robin's Carpenter Shop stay open every day.

-Added a new setting with options to reduce the time it takes for Robin to construct or instantly build new farm buildings.

-Added a new setting that allows for Robin to construct Greenhouses once the Community Center or Joja Mart is complete. She will send a letter in the mail to let you know the option is available.

-Added a new setting to lower the costs to construct farm buildings. There's settings to decrease both the gold and materials costs.

FOOD FOR FARMING AND FORAGING

-Added a new setting that makes the buff for the Farmer's Lunch food item last an entire day.

-Added a new setting with options that increases the level boost provided by the Farmer's Lunch food item.

-The options for the Farmer's Lunch Ingredients setting have been changed and updated. Options are now Lesser Ingredients and 1 of Any Egg.


-Added a new setting that makes the buff for the Tropical Curry food item last an entire day.

-Added a new setting with options that increases the level boost provided by the Farmer's Lunch food item.

-The options for the Tropical Curry Ingredients setting have been changed and updated. Options are now Lesser Ingredients and 5 Blueberries.


SEED SHOP ADDITIONS AND PRICES

-Added a new setting to allow Year 2 crops to be purchasable in Year 1.

-Added a new setting that adds Strawberry Seeds to Pierre's Shop during the Spring. The all seasons and price change settings for below will also affect Strawberry Seeds.

-Added a new setting to allow Pierre to sell seasonal seeds in every season.

-Added a new setting with options to lower the cost of seeds in Pierre's, Joja, and Sandy's shops.

-Added a new setting that will make all fertilizers available early on.

-Added a new setting to lower the cost of fertilizers in Pierre's shop.

-Added a new setting that adds all farm machinery to Pierre's shop.

-Added a new setting that removes the level requirement to unlock all farm machinery at Pierre's shop.

-Added a new setting with options to lower the price of all farm machinery. 

ANIMAL SHOP ADDITIONS AND PRICES

-Added a new setting that will make Marnie's Animal Shop stay open every day.

-Added a new setting with options to lower the cost of hay at Marnie's shop.

-Added a new setting that removes the level requirement to unlock the Auto-Grabber at Marnie's shop.

-Added a new setting with options to lower the cost of the Auto-Grabber at Marnie's shop.

-Added a new setting that adds the Auto-Petter to Manie's shop.

-Added a new setting with options that removes the level requirement to unlock the Auto-Petter at Marnie's shop.

-Added a new setting with options to lower the cost of the Auto-Petter at Marnie's shop.


KROBUS' SHOP ADDITIONS AND PRICES

-Added a new setting that makes the Iridium Sprinkler available every day at Krobus' shop instead of just Fridays.

-Added a new setting with options to lower the cost of the Iridium Sprinkler at Krobus' shop.


TRAVELER'S SHOP ADDITIONS AND PRICES

-Added a new setting that allows Rare Seeds to be available in every season from the Traveling Merchant. Normally it is not sold in Fall and Winter.

-Added a new setting that removes the purchase limit for Rare Seeds.

FARMABLE PRISMATIC SHARDS

-Fixed an issue with the Prismatic Seeds options where regrowth speeds might've not properly applied with specific configurations.

-When using the Prismatic Seeds settings, Prismatic Shards can no longer be placed in a Seed Maker. This was an oversight from pre 6.0.


-Updated the pixel art crop assets for Prismatic Seeds. (Removed the 'leafy' seed sprite in the early stages as it didn't make sense for a rock. Added some shadows to the seed phases and harvest phase.)

-Revamped the Growable Prismatic Shard's tilesheet assets so they will no longer interfere with other mods using the same tilesheet sprite index.

-Revamped the Prismatic Seed/Seeds icons so their assets will no longer interfere with other mods using the same sprite sheet item index.


-Prismatic Shards will no longer by default have a quality (Silver, Gold, Iridium) when harvesting them when using the Prismatic Shard settings. Added a new setting to re-add the quality to Prismatic Shards as an option.

-Prismatic Seeds will no longer need water to grow by default. Descriptions for the seeds have been updated to match this change.

-Harvesting Prismatic Shards will no longer have a base 50% chance to produce a second shard. This was an oversight which gave a 50% chance and a 1% chance to produce a second shard at the same time. Which could cause a rare situation where the player could obtain four shards at once, especially on a day where luck is at it's highest. Instead, the standard will now always be a 1% chance to always produce a second shard. Which was the original intention.

-Prismatic Seeds are no longer a part of the Crops Growth Speed settings. Instead, a new setting with options has been added to adjust the growth speed of Prismatic Shards.

-The Craftable Prismatic Seeds setting now requires the player to have five Prismatic Seeds in their possession instead of three to craft a bag of Prismatic Seeds. After the change to make the forageable Prismatic Seeds more colorful, I decided to increase the requirement to craft a bag of Prismatic Seeds since the seeds will now be much easier to find.

-Removed Prismatic Shards from the Regrowable Crops setting. Instead, added a new individual setting that makes Prismatic Shards regrowable specifically.

-Revamped the Diggable Prismatic Shards setting. Removed the Saturday and max daily luck conditions and added two options that determine the rarity that they spawn. There's a Normal (15% Chance) and Rare (5% Chance) option.


-Added a new setting with options to lower the sell value of Prismatic Shards.

-Disabled the potential to get two prismatic seeds if using the Gatherer skill from Foraging. This was an oversight from previous versions that could not be addressed until now.

-Prismatic Seeds will no longer have different qualities (silver, gold, iridium) when gathering them. This was an oversight that did not affect much. But it will now save inventory space.

-Added a new setting that gives Prismatic Seeds a chance to produce into Giant Prismatic Shards. This works the same as giant crops and has a default spawn rate of 1% and the seeds must be in a 3x3 formation.

-Added a new setting with options that works alongside the Giant Prismatic Shards setting that changes the spawn rate of Giant Prismatic Shards. Ranges from 5% to 100% chance.


-Added a new setting that allows all fruit trees a chance to produce a Prismatic Seed if using the Prismatic Seeds setting.

-Added a new setting that gives wild trees a chance to drop a Prismatic Seed if using the Prismatic Seed setting.

-Added a new setting that allows Krobus to sell a Prismatic seed or (seeds) once a month if using the Prismatic Seeds setting.




Pathoschild for both SMAPI and Content Patcher

Coldazrael for the amazing artwork for the Farming Made Easy Suite mod! Header and Chibi Banners all done by Coldazrael! Check out their work at https://sheercoldazrael.tumblr.com/artcommissions

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