Stardew Valley
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Erasercat

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erasercat

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15 comments

  1. erasercat
    erasercat
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    Locked
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    Report bugs to the bugs tab, not the comments.
    Please provide a SMAPI error log (https://smapi.io/log) in your report otherwise I will have no idea what's causing the bug.
  2. Makzter
    Makzter
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    Will you update this mod for 1.5? I tried and it doesn't work. Love this mod tho. Thank you for your work!
    1. MsHakunaMatata
      MsHakunaMatata
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      It does work for me, except it does not show the teleport area. You do teleport to the right place when using the obelisks, but it would be nice it was updated to show that area.
  3. knightjeran
    knightjeran
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    Would you consider doing an optional/edit to the desert map that is compatible with the expanded minecarts mod? The minecart pops out of that middle plateau, but gets the player sprite stuck on the left-cactus (of the two south of the southern plateau) and it makes the minecart unusable. It's a beautiful remake of the desert <3
  4. User_70878288
    User_70878288
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    Hello! Finally, the eyesore is gone! Now, is there any way to make your mod compatible with SVE?
    1. erasercat
      erasercat
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      Unfortunately I don't think they will be compatible, I looked at SVE and it directly edits the desert map which is what my mod does as well. If you're looking for a mod that just recolors the Oasis building I can upload an optional file that only edits that and not the entirety of the desert map!
    2. User_70995603
      User_70995603
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      Dang. Well, what about adding the fishing and quality fish capability to the existing pond of that map? If not, oh well. If you could isolate just the Oasis building, that would be awesome!
    3. erasercat
      erasercat
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      Well I tried all I could but it just doesn't seem to want to cooperate. :( The tiles get messed up from trying to install just the buiilding recolor with SVE so I believe both are incompatible. You could try messaging the author of SVE to see if they would look into it and/or make a compatible version? I'm very sorry I couldn't make it work! ;w;
    4. sweetpiano
      sweetpiano
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      hi, would you still be willing to make an optional file that only edits the building and not the entirety of the desert map?
    5. erasercat
      erasercat
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      I'm so sorry for such a delayed response but of course! I've added a way for you to disable the pond expansion and just have the building recolor.
  5. origamania149
    origamania149
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    Some water spots don't seem crab pot friendly but i'm not even sure if they are in vanilla as i've not tried it there
    1. erasercat
      erasercat
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      i'll look into it and see if i can make them work!
  6. Maxenfelter
    Maxenfelter
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    Heya, I had some trouble getting this mod to work initially and I think I've figured out why: Content Patcher was refusing to recognize the new Desert and DesertTiles xnbs because their filenames in content.json didn't specify their file *type* as well. Adding the .xnb to the end of their filenames in there seems to have fixed things :)
    1. erasercat
      erasercat
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      oh woops, i thought i had added that! thank you for telling me i'll fix that up ^u^
  7. Pickysaurus
    Pickysaurus
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    Hello there!
     
    Thank you for sharing your excellent new mod with the Nexus Mods Community!
     
    We like it so much we're going to promote your mod on our Social Media.
     
    Look out for your mod appearing on our Facebook or Twitter over the next few days!
     
    Keep up the awesome work!
     
    - Nexus Mods Staff