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Changelogs
Version 1.5.4
Updated: the Nightmarket is now also handled as a festival and shows a yellow star symbol in the popup, even it is handled different by the game itself; but it does not show "Festival" in front of the text
Updated: changed the identifiers for the festival names in the localization files to match the actual date for better compatibility for future festivals (e.g. FestivalSpring1 -> FestivalSpring13)
Version 1.5.3
Internal: set compiler architecture explicit to x86 (Stardew Valley and SMAPI are x86 only)
Version 1.5.2
Added: compatibility with mod "Deep Woods" by SVProtector
Bugfix: fishing minigame on Stardew Valley Fair wasn't recognized as a known location
Internal: updated to .NET 4.5.2
Version 1.5.1
Updated: added some missing locations introduced with SV 1.3.x
Bugfix: the mines are handled different now in the game
Removed: Stardew Config Menu because it's not maintained/updated anymore
Version 1.4.3
Bugfix: a few locations from heart events were also recognized as a festival (false positive)
Backend: improved verbose logging
Version 1.4.2
Update: updated to StardewConfigFramework 1.1.0 (you should now install or update to StardewConfigMenu 1.0.4); now the overlapping tabs with UI Info Suite are fixed
Version 1.4.1
New: a "Reset" button in the options menu to reset all settings back to default
New: SMAPI console command can also be called by "cl" now
Updated: updated SMAPI console command usage and help
Internal: updated Newtonsoft.Json package from 10.0.3 to 11.0.2
Version 1.4.0
New: now also displays the current location as an on-screen message in the upper middle of the screen: *can be toggled on and off in the options menu; default: off *you can choose between a default pixelated font and a more smooth font for the on-screen messages (in options menu; default: pixelated font) *fades out after a few moments like the popups do too
New: the popup message in the left bottom corner can be deactivated (in options menu; default: on), incase you just want the new on-screen messages
Bugfix: Skull Cave levels are now recognized as their own levels instead of Mines levels 120+
Improvement: settings in options menu are grayed out if they depend on other settings to be activated
Description
DISCONTINUED! I won't update this anymore!
This mod displays the new current location after you changed the location/map. It either displays it as a popup in the left bottom corner or as an on-screen message in the middle of the screen. You can choose (with SMAPI console command - see "cl help" for details) whether to have the popup message and/or the on-screen message.
Usage: cl <command> <parameter> <command> one of the following: help show this help show show currently active options reset reset options back to default values fallback true|false: use fallback names for unknown locations popup true|false: show popup message when changing locations special true|false: show special icon in popups for festivals onscreen true|false: show on-screen message when changing locations smooth true|false: use a smooth font for on-screen message when changing locations verbose true|false: enable verbose logging <parameter> one of the following for fallback, popup, special, onscreen, smooth and verbose: true enables an option false disables an option Examples: cl special false disables special icons for festivals cl verbose true enables verbose logging cl reset resets all settings back to default