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- Adopt 'n' Skin (Animal Skinner)
Adopt 'n' Skin (Animal Skinner)
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Version3.2.1
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- Manual
File information
Last updated
Original upload
Created by
GathouriaUploaded by
GathouriaVirus scan
Activity logs
This page was last updated on 17 June 2023, 11:28PM
- Changelogs
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Version 4.0.0-beta.2.0.0
- Bug fix for `asdebug_force_add_all` for use on existing save files
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Version 4.0.0-beta.1.8.0
- Adds debug commands for integrating previous A&S save files. Turn on debug mode in the Config and call `asdebug_force_add_all`. WARNING: This resets current skin appearance.
- Updates A&S-included duck sprites for swimming
- Adds the Stray pet mechanic. WARNING: Not yet thoroughly tested, could contain bugs. This feature may be turned off in the Config to avoid potential issues.
- Cows at Marnie's were incorrectly using calf skins rather than adult skins. This has been corrected, and there is now a small chance to see a calf at Marnie's each day.
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Version 4.0.0-beta.1.6.7
- Multiplayer compatibility! CAUTION: This currently only covers custom skinning. Do not use with old saves unless you do not worry about losing additional pets and horses.
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Version 3.2.1
- Pathoschild fix for relative path error.
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Version 3.2.0-beta.1.8.1
- Updates A&S-included duck sprites for swimming
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Version 3.2.0-beta.1.8
- Stardew Valley 1.5 compatibility.
- Notifications for wild horse spawns can now be customized to allow alerts for if a wild horse spawns but not for where.
- Players can now designate which maps that wild horses are allowed to spawn on. By default, all possible spawning maps are potential locations.
- Custom farm maps are now supported. Enable the option in the Config and set the X and Y coordinates for your pets to appear on the farm at the desired location.
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Version 3.2.0
- Compatibility with Train Tracks
- Not not prepared for SMAPI 4.0
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Version 3.0.0
- Updated for SDV 1.4
- Pet spread at the start of the day is more consistent.
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Version 2.8.1
- Pets, Horses, and Animals can now all be renamed using the `rename <creature ID> "new name"` command.
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Version 2.8.0
- Horses adopted while riding another horse no longer cause the new horse to have a duplicate ID. To fix current duplicate IDs, call `reset_asdebug` when `DebuggingMode` is set to true (note: this will randomize all skins)
- Tractors no longer display name tags
- Horses no longer warp into the Tractor garage
- Tractors no longer warp into the Horse stable
- There is no longer a missing skin alert in the console for the unused Hog animal type
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Version 2.7.4
- Fixed an issue in which selling farm animals could cause new pets and horses to be unable to be sold or reskinned. (Turn on DebuggingMode in the Config and call debug_asreset to make sure everyone has proper IDs. This will reset your skins as well)
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Version 2.7.3
- Fix for error being thrown when certain skin assets were loaded
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Version 2.7.2
- Fix a "bug" in which strays could only spawn as cats
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Version 2.7.1
- Fixed an issue where exiting the pet naming menu would subtract money but not adopt the stray
- Adjusted back-end pet constructors to be more SMAPI-friendly
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Version 2.7.0
- Compatibility issue with BFAV 3.0, and potentially 2.6, fixed, where skins would revert back to vanilla after a day
- BFAV Shearable animals should now skin properly
- More robust handling of skin asset issues
- Easier interaction with strays and wild horses
- Cuddle Puddle explosions can no longer land pets in nearby buildings
- Skin name warnings have been condensed
- debug_reset has become debug_asreset, and now has output to confirm reset
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Version 2.6.12
- Prevented issues caused by duplicate skins in the /assets/skins folder. A&S will now only attempt to load the first one it finds.
- Fixed an error that sometimes occurred when skins were changed within /assets/skins.
- User is now alerted when a creature type has no skins located in /assets/skins.
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Version 2.6.11
- OneTileHorse now functions properly again
- The whistle hotkey now calls the most recently ridden or adopted horse
- Fix for the console command calling a specific horse not functioning
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Version 2.6.10
- Name tags can now be turned off in the Config
- Hotkeys can now be set to `null` in the Config
- Unskinned creatures on existing saves are now given IDs and skinned if possible when the file is loaded, because apparently I had removed that function
- Unskinned horses can be called via horse whistle or corral call
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Version 2.6.9
- Android users can now properly interact with strays and wild horses
- Fixed an error that would occur when a stray or wild horse spawned, but no custom skin was available for the creature's type
- Players no longer jump on wild horses before adopting them. That was just rude.
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Version 2.6.7
- Skins can now be placed within subfolders in `/assets/skins`
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Version 2.6.6
- Fix for out-of-index error occurring when A&S attempts to randomize certain creature's skins
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Version 2.6.5
- Possible hotfix for out of index error
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Version 2.6.4
- Randomizing skin commands have been changed to a single command, and can be called by type (i.e. `randomize_skin chicken` will randomize all chickens)
- Skins can now be numbered non-continuously (you can have `whitechicken_3`, `whitechicken_7`, and `whitechicken_2000` if you'd like)
- Controller compatibility
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Version 2.5.1
- Fix for some errors throwing when the player doesn't yet own a pet
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Version 2.5.0
- Multipet and multihorse! Commands overhauled. Example skins added.
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Version 1.3.1
- Removal of Entoarox Framework dependency, in anticipation of the SDV 1.4 and SMAPI 3.0 beta release. Updated ReadMe for clarification of instructions.
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Version 1.3.0
- BFAV compatibility!
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- Author's activity
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June 2023
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21 Jun 2023, 3:37AM | Action by: Gathouria
Attribute change
'File \'Adopt \'n\' Skin 4.0.0-beta.2.0.0\' description changed.'
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17 Jun 2023, 11:28PM | Action by: Gathouria
Attribute change
'Description changed.'
June 2022
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04 Jun 2022, 7:18PM | Action by: Gathouria
Permission change
'Author changed their permission instructions.'
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04 Jun 2022, 6:49PM | Action by: Gathouria
Permission change
'Users have permission to use assets from this file as long as they credit the owner.'
May 2022
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19 May 2022, 2:38AM | Action by: Gathouria
Changelog added
'Change log added for version 3.2.1'
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19 May 2022, 2:37AM | Action by: Gathouria
File added
'Adopt \'n\' Skin [version 3.2.1]'
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08 May 2022, 8:27PM | Action by: Gathouria
Changelog added
'Change log added for version 3.2.0'
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08 May 2022, 8:26PM | Action by: Gathouria
File added
'Adopt \'n\' Skin [version 3.2.0]'
September 2021
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13 Sep 2021, 2:13AM | Action by: Gathouria
Changelog added
'Change log added for version 3.2.0-beta.1.8.1'
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13 Sep 2021, 2:13AM | Action by: Gathouria
File added
'Adopt \'n\' Skin [version 3.2.0-beta.1.8.1]'
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13 Sep 2021, 1:41AM | Action by: Gathouria
Changelog added
'Change log added for version 4.0.0-beta.2.0.0'
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13 Sep 2021, 1:40AM | Action by: Gathouria
File added
'Adopt \'n\' Skin 4.0.0-beta.2.0.0 [version 4.0.0-beta.2.0.0]'
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11 Sep 2021, 12:39PM | Action by: Gathouria
Attribute change
'File \'Adopt \'n\' Skin 4.0.0-beta.1.8.0\' description changed.'
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11 Sep 2021, 6:45AM | Action by: Gathouria
Changelog added
'Change log added for version 4.0.0-beta.1.8.0'
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11 Sep 2021, 5:25AM | Action by: Gathouria
Attribute change
'File \'Adopt \'n\' Skin 4.0.0-beta.1.8.0\' description changed.'
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11 Sep 2021, 5:23AM | Action by: Gathouria
Attribute change
'File \'Adopt \'n\' Skin 3.2.0-beta.1.8\' description changed.'
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11 Sep 2021, 4:37AM | Action by: Gathouria
Changelog added
'Change log added for version 4.0.0-beta.1.8.0'
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11 Sep 2021, 4:35AM | Action by: Gathouria
File added
'Adopt \'n\' Skin 4.0.0-beta.1.8.0 [version 4.0.0-beta.1.8.0]'
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01 Sep 2021, 3:58AM | Action by: Gathouria
Permission change
'The mod page is now allowing a single comment topic.'
August 2021
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28 Aug 2021, 11:50AM | Action by: Gathouria
Changelog added
'Change log added for version 3.2.0-beta.1.8'
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- Mod page activity
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April 2024
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23 Apr 2024, 1:05PM | Action by: classicappa
Tracked
'Adopt \'n\' Skin (Animal Skinner)'
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23 Apr 2024, 12:15PM | Action by: WinterHope12
Endorsed
'Adopt \'n\' Skin (Animal Skinner)'
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23 Apr 2024, 7:19AM | Action by: locottrell
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'Adopt \'n\' Skin (Animal Skinner)'
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23 Apr 2024, 4:57AM | Action by: RealJMN
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'Adopt \'n\' Skin (Animal Skinner)'
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23 Apr 2024, 2:39AM | Action by: aylebo
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'Adopt \'n\' Skin (Animal Skinner)'
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23 Apr 2024, 1:55AM | Action by: Starbryte
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'Adopt \'n\' Skin (Animal Skinner)'
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23 Apr 2024, 1:34AM | Action by: AbbyCat1
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'Adopt \'n\' Skin (Animal Skinner)'
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23 Apr 2024, 1:06AM | Action by: MysticalPhases
Untracked
'Adopt \'n\' Skin (Animal Skinner)'
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22 Apr 2024, 9:51PM | Action by: PsychoReaperxoxo
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'Adopt \'n\' Skin (Animal Skinner)'
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22 Apr 2024, 7:24PM | Action by: NettleSt1ng
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'Adopt \'n\' Skin (Animal Skinner)'
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22 Apr 2024, 5:37PM | Action by: whaliend
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'Adopt \'n\' Skin (Animal Skinner)'
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22 Apr 2024, 5:04PM | Action by: Misarku
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'Adopt \'n\' Skin (Animal Skinner)'
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22 Apr 2024, 1:27PM | Action by: nyamiix
Endorsed
'Adopt \'n\' Skin (Animal Skinner)'
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22 Apr 2024, 8:58AM | Action by: beewilsonn
Endorsed
'Adopt \'n\' Skin (Animal Skinner)'
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22 Apr 2024, 7:48AM | Action by: DAgezi111
Endorsed
'Adopt \'n\' Skin (Animal Skinner)'
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22 Apr 2024, 1:58AM | Action by: reallyrealfast
Endorsed
'Adopt \'n\' Skin (Animal Skinner)'
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22 Apr 2024, 1:24AM | Action by: locutusgambit
Tracked
'Adopt \'n\' Skin (Animal Skinner)'
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21 Apr 2024, 11:16PM | Action by: PlutoDugan
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'Adopt \'n\' Skin (Animal Skinner)'
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21 Apr 2024, 11:07PM | Action by: DJTwinGamers
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'Adopt \'n\' Skin (Animal Skinner)'
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21 Apr 2024, 10:51PM | Action by: valowlie
Tracked
'Adopt \'n\' Skin (Animal Skinner)'
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