Stardew Valley
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spacechase0

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spacechase0

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22 comments

  1. FormDrop
    FormDrop
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    Will this be updated for 1.6?
  2. Naimmmm
    Naimmmm
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    Why is the config.json file not showing up when i download the mod?? Please help
    1. galedekarios
      galedekarios
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      launch the game and config.json will spawn
  3. jayjaydub911
    jayjaydub911
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    ✨
  4. Pathoschild
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    Is this mod still maintained?
    Yep. The original author is no longer active, but I'm keeping it compatible with game/SMAPI updates and fixing critical issues. It's a "keeping the lights on" priority for other improvements though.


    How do I get help / report an issue?
    Post a comment below! Please upload your SMAPI log and add a link to your message (even if you don't see any errors). This has useful info like what versions you have, which mods are installed, what happened in the game, etc.

    Since I maintain many mods for other mod authors, I can't always answer every question here (often I'll be busy handling SMAPI or my own mods). If you can answer someone else's question, that's always appreciated!
    1. Pathoschild
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      Spacechase0 is back from retirement, so they're resuming maintenance starting today!
  5. firewheelies
    firewheelies
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    Hello once again! I'm back with another error - I believe it's coming from Damage Scaler, based on the error. I was wondering if it was potentially conflicting with sleepless in stardew, since that changes game time. The error occurred only after the time passed 2am. 

    https://smapi.io/log/4ee8218893484b929339c9afc85be614 
    ?An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.at CombatLevelDamageScaler.Patches.GameLocationPatcher.Before_DamageMonster(Int32& minDamage, Int32& maxDamage, Farmer who) in E:\source\_Stardew\Mods.spacechase0\CombatLevelDamageScaler\Patches\GameLocationPatcher.cs:line 34
    at StardewValley.GameLocation.damageMonster_PatchedBy<bcmpinc.WearMoreRings__spacechase0.CombatLevelDamageScaler>(GameLocation this, Rectangle areaOfEffect, Int32 minDamage, Int32 maxDamage, Boolean isBomb, Single knockBackModifier, Int32 addedPrecision, Single critChance, Single critMultiplier, Boolean triggerMonsterInvincibleTimer, Farmer who)
    at Magic.Framework.Game.SpellProjectile.behaviorOnCollisionWithMonster(NPC npc, GameLocation loc) in E:\source\_Stardew\Mods.spacechase0\Magic\Framework\Game\SpellProjectile.cs:line 94
    at StardewValley.Projectiles.Projectile.behaviorOnCollision(GameLocation location)
    at StardewValley.Projectiles.Projectile.update(GameTime time, GameLocation location)
    at Magic.Framework.Game.SpellProjectile.update(GameTime time, GameLocation location) in E:\source\_Stardew\Mods.spacechase0\Magic\Framework\Game\SpellProjectile.cs:line 149
    at StardewValley.GameLocation.UpdateWhenCurrentLocation_PatchedBy<aedenthorn.Swim>(GameLocation this, GameTime time)
    at StardewValley.Locations.BuildableGameLocation.UpdateWhenCurrentLocation(GameTime time)
    at StardewValley.Farm.UpdateWhenCurrentLocation(GameTime time)
    at StardewValley.Game1.UpdateLocations(GameTime time)
    at StardewValley.Game1._update(GameTime gameTime)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1003


    Thanks for your time!


    1. Pathoschild
      Pathoschild
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      Fixed in the upcoming Combat Damage Scaler 1.1.1. It should be safe to ignore that error in the meantime. Thanks for reporting it!
    2. firewheelies
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      Fantastic to hear. Thanks again for all your hard work on SMAPI and these mods!
  6. junius619
    junius619
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    Received an error when launching my game.

    1. Pathoschild
      Pathoschild
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      Can you try it again, then upload your SMAPI log (see instructions on that page) and post a link here?
    2. junius619
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      i cant seem to catch the error on my error log, as it happens when i am launching my game.
    3. Pathoschild
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      All mod errors should be written to the log, including during the game launch. If the log doesn't have the error, can you come ask in #using-mods on the Stardew Valley Discord so we can run some tests?
    4. junius619
      junius619
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      This error happens whenever i use the mod, i dont see this error on launching if i remove combat level damage.

      Smapi Log
      ?

      EDIT : I think i found where the error came from, it is conflicting with GenericConfigMod. I removed the GCM and it worked well.
    5. Pathoschild
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      The upcoming Generic Mod Config Menu 1.3.5 has some changes that should either fix that error, or make it easier to see what's causing it. Let me know if it still happens when you get that update. Thanks for reporting it!
  7. moldslime
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    How is the damage formula calculated?
    1. Pathoschild
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      It'll add 5% damage per combat level (configurable).
  8. Chaosstripe
    Chaosstripe
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    This plus magic missile from your Magic mod equals annihilation. In a good way.
  9. Pickysaurus
    Pickysaurus
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    Hello there!
     
    Thank you for sharing your excellent new mod with the Nexus Mods Community!
     
    We like it so much we're going to promote your mod on our Social Media.
     
    Look out for your mod appearing on our Facebook or Twitter over the next few days!
     
    Keep up the awesome work!
     
    - Nexus Mods Staff
  10. Abel723
    Abel723
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    what kind of mods are in the screen (like the magic mods mana scale thing)

    edit: thanks ya
    1. HeroWolff
      HeroWolff
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      i think is (Another Hunger Mod) (Magic) (Experience Bars)
    2. Chaosstripe
      Chaosstripe
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      Experience bars, and several other of their mods, such as cooking skill, luck skill, and more buildings.