Stardew Valley

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nykachu

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nykachu

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51 comments

  1. nykachu
    nykachu
    • supporter
    • 13 kudos
    Sticky
    As far as I am aware since this is only a content patch, it should be working fine in 1.4 - it seems to be functioning as normal in my own game.
    Let me know if there are any problems
  2. loonyleeny
    loonyleeny
    • member
    • 0 kudos
    Will this mod be updated for 1.6? Or can someone try to obtain permission to update it? I tried LadyChainsaw's advice on deleting those lines of code, however it seems to completely disable the changes and I'm left with a vanilla looking coop/barn.

    Edit: I found a fix posted in a different coop mod's comments! I will include the steps below. The fix was posted by LuckyToShoot.

    To fix this mod correctly you need to do the following:
    1. Download and install Tiled (I downloaded it from itch.io, it's free.)
    2. Go to Edit > Preferences > Plugin and then check tbin.dll
    3. Download Xnbhack to unpack vanilla stardew valley tilesets (download it
    from github, use google search. the github page have instruction on how
    to use it)
    4. After unpacking vanilla stardew valley files with Xnbhack, go find the follow 5 files (located in the Maps folder of ur
    unpacked content folder)
    ->coopTiles.png
    ->desertdnextras.png
    ->DesertTiles.png
    ->paths.png
    ->townInterior.png
    4.1 Copy the above 5 .png files into the same folder as the Barn3.tbin and
    Coop3.tbin of this mod. Which should be in Stardew Valley\mods\[CP]
    Cuter Coops and Better Barns\assets folder.
    5. Go back to Tiled, open Coop3.tbin with it
    6. To the left side of Tiled, right click "Custom Properties" and click Add Property
    7. Choose "string" in the drop down menu and type "AutoFeed" (case sensitive, without quotation marks) and then click "OK"
    9. And then you will see a new property under Custom Properties, you want
    to set the value for AutoFeed to "T" (again, case sensitive, no
    quotation marks)
    10. Go to File on the top right > Click "Save"
    11. Repeat from step 5 but with Barn3.tbin and congrats, you're done.

    (Note: If you don't provide those 5 vanilla tilesets png files, your game will crash if you save the .tbin file without them.)
    Also do this at your own risk, I am not responsible for any save corruption or your PC burning down or anything else.

    Side edit: My game did not have the desertdnextras.png and so far it's working fine by only including the other 4 pngs listed. Also if you're having issues getting Tiled to recognize tbin files, make sure that plugin is enabled under edit - preferences.
  3. LadyChainsaw
    LadyChainsaw
    • supporter
    • 14 kudos
    For anyone with issues with making this work with 1.6, here's a workaround I found:

    Go to content.json, and delete the following lines of code (they're contained within the "Changes" parameter):
      {
    "Action": "Load",
    "Target": "Maps/Coop",
    "FromFile": "assets/CoopCustom.tbin",
    "Enabled": "true",
      },
    {
    "Action": "Load",
    "Target": "Maps/Coop2",
    "FromFile": "assets/Coop2Custom.tbin",
    "Enabled": "true",
      },
      {
    "Action": "Load",
    "Target": "Maps/Coop3",
    "FromFile": "assets/Coop3Custom.tbin",
    "Enabled": "true",
      },
    {
    "Action": "Load",
    "Target": "Maps/Barn",
    "FromFile": "assets/BarnCustom.tbin",
    "Enabled": "true",
      },
    {
    "Action": "Load",
    "Target": "Maps/Barn2",
    "FromFile": "assets/Barn2Custom.tbin",
    "Enabled": "true",
      },
    {
    "Action": "Load",
    "Target": "Maps/Barn3",
    "FromFile": "assets/Barn3Custom.tbin",
    "Enabled": "true",
      },

    Save your content.json and the mod should work fine. I've tested it for a few days, and it seems to be alright!
  4. Karbantms
    Karbantms
    • premium
    • 8 kudos
    Works in 1.6.
    EDIT: It does NOT
    1. lowwen
      lowwen
      • member
      • 0 kudos
      This mod stops autofeeders from working in Deluxe Coops and Barns in 1.6.
    2. Karbantms
      Karbantms
      • premium
      • 8 kudos
      It does? Sorry my mistake.
    3. LadyChainsaw
      LadyChainsaw
      • supporter
      • 14 kudos
      Hi! I think I found way around. Go to content.json, and delete the following lines of code (they're contained within the "Changes" parameter):
        {
      "Action": "Load",
      "Target": "Maps/Coop",
      "FromFile": "assets/CoopCustom.tbin",
      "Enabled": "true",
        },
      {
      "Action": "Load",
      "Target": "Maps/Coop2",
      "FromFile": "assets/Coop2Custom.tbin",
      "Enabled": "true",
        },
        {
      "Action": "Load",
      "Target": "Maps/Coop3",
      "FromFile": "assets/Coop3Custom.tbin",
      "Enabled": "true",
        },
      {
      "Action": "Load",
      "Target": "Maps/Barn",
      "FromFile": "assets/BarnCustom.tbin",
      "Enabled": "true",
        },
      {
      "Action": "Load",
      "Target": "Maps/Barn2",
      "FromFile": "assets/Barn2Custom.tbin",
      "Enabled": "true",
        },
      {
      "Action": "Load",
      "Target": "Maps/Barn3",
      "FromFile": "assets/Barn3Custom.tbin",
      "Enabled": "true",
        },

      Save your content.json and the mod should work fine. I've tested it for a few days, and it seems to be alright!
  5. taalyiah
    taalyiah
    • member
    • 0 kudos
    this mod causes the autofeeders in barns and coops to stop working 
  6. LuB17
    LuB17
    • supporter
    • 12 kudos
    Hi, I love your mod i just want to say that for the last coop and barn i added one extra room in the map and i wanted to know if i could share it to you ^^
  7. TinyBabyPotato
    TinyBabyPotato
    • member
    • 1 kudos
    Thank you so much! I've been using Daisy's Cuter Coops for so long, and I finally looked up the name that's in the readme and on the color picker image which lead me here. The additional colors you have are so perfect! I mean, I know I could probably have tried making my own colors, but, I tend to stick to the same ones all the time and this gave me some options I wouldn't normally use but that make me very happy, so yay!
  8. Wolfpackfan2007
    Wolfpackfan2007
    • member
    • 0 kudos
    does any one Know how I get the hay dispenser to be the same color? I change all crafters to be recolored.

  9. dioxyde0
    dioxyde0
    • supporter
    • 4 kudos
    if i install vanilla over starblue will it use vanilla tiles?
  10. jmbernard
    jmbernard
    • member
    • 0 kudos
    Hey! This is my favorite barn/coop retexture mod. The aesthetics added to the walls of the buildings inside are awesome and the customization options are really nice as well. My only complaint is that I wish the size of the barn and coop were not expanded because the tile where the original door used to be is still the exit point of the building even though the doorway was moved down one tile... This really bothers me so I would greatly appreciate if this could be fixed either by moving the exit point to match the larger size or to revert the buildings to their original size. Thanks so much <3
  11. pixhead
    pixhead
    • member
    • 0 kudos
    Thank you for this mod! <3 
    The floor still looks kinda shabby but it seems to work just fine for the rest. I'll try to figure out what's happening but do you have any idea about this? Again, thank you for your work. This really improves the experience and I couldn't be more grateful! 

    Edit1: Hold on, it's my mistake. The woodcolor is vanilla by default, I overlooked that detail haha. I'll follow your instructions more closely and see. 

    Edit2: The color changed but it still looks shabby. I will keep looking further into it, I'm new to this :')