Stardew Valley
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Created by

Ryuuze

Uploaded by

tyran285

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About this mod

Makes machines recipes and output amounts configurable. also supports custom machines and items from other mods.

Requirements
Permissions and credits
Changelogs
**NOTE** this is probably outdated...

SDV forum post here

Stardewvalleymods.net post here

Due to mod thievery, i will never henceforth share any mods outside of the Nexus, the only exception is this mod, but that is only shared by me here, and on the above linked sites, anywhere else is stolen without permission.

Through the config of this mod, you can change the recipe and the output for any machine in the game, including custom ones added by other mods, the setup is simple, look below (the included config has default recipes, so you have to change them yourself if you want that)

   "Preserves Jar": {
     "output": [
       1,
       5
     ],
     "recipe": {
       "388": 50,
       "390": 40,
       "382": 8
     }
   }


output:
  • it's min-max, 1st value is minimum, 2nd value is maximum
  • if you want a static value, simply set the 2nd value to 0
  • if you don't want to change a machines output at all, set both min and max to 0 (setting just min to 0 should suffice, but better safe than sorry)

recipe:
  • it's "id":value, check the id list generated by the mod, it includes custom ids for any mods you have installed.
  • you can add and remove items as you want, if you want 7 different mats, then simply add them, just look at the pre-defined ones for help.
  • Added in 1.1: if you keep the recipe empty, the mod will skip altering the recipe, so it will be the default recipe

When adding new machines to the config: it's case sensitive, so it's pretty important you get the right cases.. and spelling for that matter.

added in 1.1: crabPotGlobal: set this to true if you want to alter output amounts for crab pots located outside of your farm. (it increases the workload a little bit, but it shouldn't be noticable, but i recommend keeping it as false unless you actually have crabpots outside of your farm that you want to alter)

Installation: (a config is included, but if you delete it, an almost empty one will be generated)
Simply put the DynamicMachines folder into the mod folder and start the SMAPI launcher, then config and idlist will be generated. You all know how to open json files... (just in case, i recommend notepad++ 
)

**WARNING**: Do not change the folder name, as the idlist will generate a new folder called DynamicMachines to put the ItemIDs.json into then.

In case you're confused, Ryuuze is my newer gamertag, but i couldn't find any place to change my name here, so i assume i just can't xD