I did a fast update of the map (version 2.0-betaX).
Fixed/Updated:
2.0-beta - Fixed some visual bugs. - Updated Farm Type Manager (spawns working again). - Removed "Optional Mods/Files" for fishing and the minecard. Will fix them soon™.
2.0-beta2 - Fixed visual bug after moving the greenhouse. - Will not support "Extended Minecard" mod anymore because i can't remove/edit the custom placed "farmstation". Minecard is still working fine. - Will not create custom files for "Teh's Fishing Overhaul" mod till SV 1.5.5 (out of beta).
Will fix/update more things while playing the game.
I have actually fixed this using Tiled, I can talk you guys through how to fix it if you want. But that being said am I allowed to upload my version to Nexus mods given most of the credit should go to Forkmaster. @Forkmaster is this mod open source?
Open Tiled, go to Edit > Preferences > Plug-Ins and enable tbin.dll. This will allow us to open the farm map.
Open the mod file. Press on "Open File or Project..." and Navigate to your Stardew Valley mods folder, go into FarmExtended/Assets and open Farm.tbin
Don't be worried if you open it and all you see are red boxes, this is because the textures/tilesets have not been loaded. This doesn't matter to us as we are changing a setting, not the Map itself. (Although if you want to you can)
Once you have opened the TBin a table with settings pops up alongside the map. Here you will want to look in Custom Properties and Warp. Change the entry within the Warp property to:
The difference here is the "BusStop 0 23" Which says we are going to the bus stop at X-coord 0, and y-coord 23 making you spawn outside of the map in 1.6, I edited this to "BusStop 11 23" and that fixes this problem.
I tried it with Tiled, but the moment I save Farm.tbin with it (even if I dont change anything; just open and save), I cant load any savegame. If I put a fresh downloaded Farm.tbin in, it works again (besides not being able to go to the bus stop). I tried starting Tiled as admin, but that wasnt it. Anyone any Idea? Do I have to change any saving settings in Tiled or something?
i'm having issues with my secret woods as well, every so often when i enter it i get completely stuck off bounds in a spot i can't move from and can't see my character either, and i either have to restart the game and lose all of my progress for that day or wait until my character passes out from exhaustion, i'm really hoping it can be fixed
Is there a way to get rid of the "shadow" pet food bowl? The new update allows for us to move the pet bowl and I've accepted the new spot for the new bowl, but soon after realized there is a copy of the food bowl that is taking up that space and is not interactable. Was hoping there would be a way to refresh the map if possible.
Could you make the left side squared like the right side is too? So paths and plots can be straight on both sides? I love how this map looks and really want to give it a go :D.
392 comments
I did a fast update of the map (version 2.0-betaX).
Fixed/Updated:
2.0-beta
- Fixed some visual bugs.
- Updated Farm Type Manager (spawns working again).
- Removed "Optional Mods/Files" for fishing and the minecard. Will fix them soon™.
2.0-beta2
- Fixed visual bug after moving the greenhouse.
- Will not support "Extended Minecard" mod anymore because i can't remove/edit the custom placed "farmstation". Minecard is still working fine.
- Will not create custom files for "Teh's Fishing Overhaul" mod till SV 1.5.5 (out of beta).
Will fix/update more things while playing the game.
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26 Feb 2023
It will take some time but i'm working on the next version.
But that being said am I allowed to upload my version to Nexus mods given most of the credit should go to Forkmaster.
@Forkmaster is this mod open source?
81 16 BusStop 11 23 81 17 BusStop 11 23 81 18 BusStop 11 23 40 65 Forest 68 0 41 65 Forest 68 0 42 65 Forest 68 0 40 -1 Backwoods 14 39 41 -1 Backwoods 14 39 34 5 FarmCave 8 11 11 86 Woods 47 4 12 86 Woods 47 4
Save and run Stardew Valley
The difference here is the "BusStop 0 23" Which says we are going to the bus stop at X-coord 0, and y-coord 23 making you spawn outside of the map in 1.6, I edited this to "BusStop 11 23" and that fixes this problem.
I tried starting Tiled as admin, but that wasnt it.
Anyone any Idea? Do I have to change any saving settings in Tiled or something?
Edit. After sleeping once I only have the standard farm whenever I use a file with changed warp points :( I can reproduce that.
Maybe there is some night event, after which the map is reset? Or conflict with another mod?
Is there a way to get rid of the "shadow" pet food bowl? The new update allows for us to move the pet bowl and I've accepted the new spot for the new bowl, but soon after realized there is a copy of the food bowl that is taking up that space and is not interactable. Was hoping there would be a way to refresh the map if possible.
Thank you