hihi! this is my favorite shed mod and it seems to have finally broken with the 1.6 update :'^). i was wondering, would it be updated, or if otherwise would there be permission to do so for 1.6?
This may be redundant by now, but doesn't seem to. Haven't tried upgrading a regular shed yet(It has the mod) but the big shed I had on property didn't change.
The Mod is only designed to work on the first shed. If you go into the content file and change "Target": "Maps/Shed" to "Target": "Maps/Shed2" then it will work on the upgraded shed instead.
Would really dig a functional cellar. I don't want casks to work everywhere, just in cellars, so having them work without using Casks everywhere mod would suit my playstyle wonderfully.
Would also love a way to move between the different cellars directly, like having a door or stairs leading from this cellar to the main farm cellar. That would be perfect. :)
You can use any of the files. the worn out cellar may have a larger file size but you can stick with the original cellar *the non decayed one*
the author of this mod accidentally left in a few pngs from editing (Tiled/tIDE requires pngs to actually edit the map) he probably just forgot about it. that is why the worn out cellar has a larger file size. also the version number is unneccesary. it is an optional file hence it should not be a different version. if the console tells you to update to the optional map just ignore it.
I hope the mod author sees this and removes the leftover pngs and changes the version *INCLUDING in the manifest* to match the old one otherwise SMAPI will keep telling you to update to the optional file because it thinks it is an updated version.
Ah thank you for pointing that out! The manifest is fine as far as I can tell, but I've changed the nexus version number and removed the pngs that I did indeed accidentally leave in there.
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Thanks
https://www.nexusmods.com/stardewvalley/mods/2994?tab=description
Would also love a way to move between the different cellars directly, like having a door or stairs leading from this cellar to the main farm cellar. That would be perfect. :)
the author of this mod accidentally left in a few pngs from editing (Tiled/tIDE requires pngs to actually edit the map) he probably just forgot about it. that is why the worn out cellar has a larger file size. also the version number is unneccesary. it is an optional file hence it should not be a different version. if the console tells you to update to the optional map just ignore it.
I hope the mod author sees this and removes the leftover pngs and changes the version *INCLUDING in the manifest* to match the old one otherwise SMAPI will keep telling you to update to the optional file because it thinks it is an updated version.
Thanks!