Stardew Valley
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Spotteddotted

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spotteddotted

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14 comments

  1. Novosad
    Novosad
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    привет если не сложно обнови пожалуйста мод до 1.6 спасибо
  2. starfishvalley
    starfishvalley
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    hihi! this is my favorite shed mod and it seems to have finally broken with the 1.6 update :'^). i was wondering, would it be updated, or if otherwise would there be permission to do so for 1.6?
  3. Kurachi84
    Kurachi84
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    Will this be updated? SDV 1.5 doesn't seem to handle a renamed Shed to Big Shed file, as mine crashed the whole game.
  4. Galacticruler
    Galacticruler
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    • 6 kudos
    Does this effect the new Big Shed?
    1. 8BitTrash
      8BitTrash
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      This may be redundant by now, but doesn't seem to. Haven't tried upgrading a regular shed yet(It has the mod) but the big shed I had on property didn't change.
    2. Raffadax
      Raffadax
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      • 44 kudos
      The Mod is only designed to work on the first shed.  If you go into the content file and change "Target": "Maps/Shed" to "Target": "Maps/Shed2" then it will work on the upgraded shed instead.  
  5. boyodachi
    boyodachi
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    I can't use the cellar to make higher quality wine, cask can place on it, but can't use, like if we place the cask outside a cellar.
    Thanks
    1. hrmpk
      hrmpk
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      • 1 kudos
      As noted in mod description, cellar is just extra space: To use casks there:

      https://www.nexusmods.com/stardewvalley/mods/2994?tab=description
  6. Bunnyx53
    Bunnyx53
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    • 2 kudos
    Doesnt work for me
  7. Isimies
    Isimies
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    Would really dig a functional cellar. I don't want casks to work everywhere, just in cellars, so having them work without using Casks everywhere mod would suit my playstyle wonderfully.

    Would also love a way to move between the different cellars directly, like having a door or stairs leading from this cellar to the main farm cellar. That would be perfect. :)
  8. Toonlabs
    Toonlabs
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    You can use any of the files. the worn out cellar may have a larger file size but you can stick with the original cellar *the non decayed one*

    the author of this mod accidentally left in a few pngs from editing (Tiled/tIDE requires pngs to actually edit the map) he probably just forgot about it. that is why the worn out cellar has a larger file size. also the version number is unneccesary. it is an optional file hence it should not be a different version. if the console tells you to update to the optional map just ignore it.

    I hope the mod author sees this and removes the leftover pngs and changes the version *INCLUDING in the manifest* to match the old one otherwise SMAPI will keep telling you to update to the optional file because it thinks it is an updated version.
    1. spotteddotted
      spotteddotted
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      Ah thank you for pointing that out! The manifest is fine as far as I can tell, but I've changed the nexus version number and removed the pngs that I did indeed accidentally leave in there.
  9. Tesabella
    Tesabella
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    Are we able to change the wallpaper and floors (mostly curious about the defaults) with this one?

    Thanks!
    1. uhfeldspar
      uhfeldspar
      • supporter
      • 3 kudos
      As far as I can tell you can't so far. Hopefully we can soon!