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Zeak6464

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zeak6464

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About this mod

Create your own creature or capture the vanilla monsters that are already in game.

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SlimeTamer - Pokémon-inspired Monster Catching in Stardew Valley

Overview
SlimeTamer is a Stardew Valley mod that adds a Pokémon-inspired monster-catching and evolution system. Capture, and evolve creatures across the valley to build a powerful monster team!

Features
- Catch monsters throughout Stardew Valley
- Over 150 unique monsters with different stats and types
- Evolution system using gems, shards, and special items
- Custom monster behaviors based on various monster types (Slime, Bat, Ghost, etc.)
- Custom UI for managing your monster party and storage
- Storage system to organize your monster collection

Requirements
- Stardew Valley: v1.5.6+
- SMAPI: v3.0.0+
- Content Patcher: v1.28.0+

Installation
1. Install [SMAPI](https://smapi.io/)
2. Install [Content Patcher](https://www.nexusmods.com/stardewvalley/mods/1915)
3. Unzip this mod into your `Stardew Valley/Mods` folder
4. Launch the game via SMAPI

Capturing Monsters
- Use the Slingshot and Slime Treats to capture
- Access monster UI:
  - J: Monster Party
  - K: Storage

Evolving Monsters
Use gems and special items to evolve monsters:

| Gem | Type |
|-----|------|
| Ruby | Fire, Fighting |
| Aquamarine | Water, Ice |
| Topaz | Grass |
| Amethyst | Electric |
| Emerald | Psychic |
| Jade | Dark, Poison, Ghost |
| Diamond | Fairy, Dragon, Steel |
| Prismatic Shard | Special Evolutions |

Monster Behaviors
Monsters now have different behaviors based on their type:

| Behavior | Description |
|----------|-------------|
| Slime | Default behavior, hops around, standard attacks |
| Bat | Flying behavior, swoops down to attack |
| Ghost | Can become invisible, phase through walls |
| RockCrab | Has a defensive shell, more health |
| Duggy | Can burrow underground to evade attacks |
| Shadow | Fast movement, can slip through small spaces |
| Mummy | Slow but powerful attacks, high defense |

Monster Mechanics

Spawning Logic
Monsters spawn based on:
- Location (e.g., mines, forest, beach)
- Season
- Time of day
- Weather

Combat & Capture System
Stats Each monster has:
- HP
- Attack
- Defense
- Speed

Capture Process
1. Equip Slingshot and load Slime Treats
2. Find and weaken a monster
3. Shoot with Slime Treat to capture
4. Monster is added to your collection if successful

Monster Storage & Management
Controls
- J: Open Monster UI (Party)
- K: Open Storage
- L: Cycle active monster

Storage Features
- View monsters
- Move between party and storage

Evolution System

Basic Evolutions
| Item | Result |
|------|--------|
| Ruby (60) | Red Slime |
| Aquamarine (62) | Blue Slime |
| Topaz (64) | Yellow Slime |
| Amethyst (66) | Purple Slime |
| Diamond (72) | White Slime |
| Prismatic Shard (74) | Black Slime |

Special Evolutions

| Item | Result |
|------|--------|
| Copper Bar (378) | Copper Slime |
| Iron Bar (380) | Iron Slime |
| Iridium Bar (386) | Tiger Slime |
| Diamond + Black Slime | Mega Slime |
| Cave Carrot + Mud Crawler | Swamp Titan |

Monster Types & Elemental System
Elemental Types:
Fire, Water, Electric, Nature, Ice, Fighting, Poison, Ground, Flying, Psychic, Rock, Ghost, Dragon, Dark, Fairy, Steel.

Type Effectiveness:
- Super effective: x2 damage
- Not effective: x0.5 damage
- Immunity: x0 damage (for some combinations)

Commands Reference

Gameplay Commands
- `slime_tamer`: Gives slingshot + Slime Treats
- `capture_monster`: Captures nearest monster
- `heal_slime`: Heals active monster
- `evolve_slime [gem_id]`: Evolves current monster
- `list_slimes`: Shows your tamed monsters
- `list_all_monsters`: Lists all monsters in game
- `slime_stats`: Displays stats of active monster
- `clear_slimes`: Removes all captured monsters
- `give_gems`: Gives one of each evolution gem
- `slime_treat`: 5 Slime Treats
- `give_cave_carrot`: For evolving Mud Crawler
- `change_behavior [behavior]`: Changes the active monster's behavior

Spawning Commands

| Command | Monster |
|---------|---------|
| `spawn_slime` | Green Slime |
| `spawn_mud_crawler` | Mud Crawler |
| `spawn_swamp_titan` | Swamp Titan |
| `spawn_water_sprite` | Water Sprite |
| `spawn_sky_glider` | Sky Glider |
| `spawn_burrow_mole` | Burrow Mole |
| `spawn_mega_slime` | Mega Slime |
| `spawn_abra` | Abra |

Creating Custom Monsters

Json files for custom monsters go into the monsters folder:

{
  "MonsterType": "Abra",
  "DisplayName": "Abra",
  "Description": "Using its ability to read minds, it will identify impending danger and TELEPORT to safety.",
  "ClassName": "CustomMonster",
  "Behavior": "Slime",
  "MaxHealth": 25,
  "Damage": 10,
  "Defense": 7,
  "Resilience": 27,
  "Scale": 0.4,
  "Speed": 1.0,
  "SpritePath": "assets/ABRA.png",
  "SpriteWidth": 64,
  "SpriteHeight": 64,
  "Color": "255,255,255,255",
  "UpFrameStart": 0,
  "LeftFrameStart": 4,
  "DownFrameStart": 8,
  "RightFrameStart": 12,
  "FramesPerDirection": 4,
  "CanEvolve": true,
  "EvolvesFrom": "",
  "EvolvesTo": "Kadabra",
  "EvolveItem": 68,
  "EvolutionPaths": [
{
"name": "Kadabra",
"item": 68,
"description": "Evolves using 68"
}
  ],
  "ElementalTypes": [
"Psychic"
  ],
  "SpecialAbilities": [
"Megapunch",
"Firepunch",
"Icepunch"
  ],
  "PossibleDrops": [
68,
766,
74
  ],
  "DropChance": 0.3,
  "SpawnLocations": [
"WizardHouse",
"Community Center",
"Mountain"
  ],
  "MinSpawns": 1,
  "MaxSpawns": 3,
  "SpawnChance": 25,
  "MinLevel": 120,
  "MaxLevel": 120,
  "SpawnAtNight": false,
  "SpawnSeasons": [
"spring",
"summer",
"fall",
"winter"
  ],
  "WaterDwelling": false,
  "IsAmphibious": false,
  "WaterSpeedModifier": 0.7,
  "CanFly": false,
  "MaxFlyingHeight": 0.0,
  "CanDigUnderground": false,
  "UndergroundDuration": 0.0,
  "CatchDifficulty": 80,
  "SlingshotCatchModifier": 1.0,
  "BuffType": "Luck",
  "BuffMagnitude": 2,
  "BuffDuration": 1,
  "BuffCooldown": 270,
  "Aggression": "Passive",
  "AggroRadius": 5,
  "AttackFarmerMonsters": false,
  "AttackType": "Projectile",
  "AttackSound": "slimeHit",
  "AttackDescription": "attacks",
  "AttackEffectColor": "0,255,0",
  "AttackCooldown": 2.1,
  "AttackRange": 3.0,
  "ProjectileId": 0,
  "ProjectileSpeed": 10.0,
  "IsTamed": false
}


Tools Included

HTML Custom Monster Maker (`monster_creator.html`)
The HTML file allows you to make custom monsters without needing to know how to code. It includes options for:
- Setting monster appearance and stats
- Configuring monster behavior type
- Defining evolution paths
- Setting spawn conditions

Version History
- v1.0:
Initial release with basic monster catching and evolution

- v1.1:
Added custom behaviors for different monster types
Enhanced monster generation with proper water/land detection
Added monster limits and improved spawn management
Added monster Buffs & Aggro & Atks