SDVWM
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Version2022.7.23-beta
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Last updated
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Created by
SixthTitanUploaded by
SixthTitanVirus scan
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About this mod
SDVWM previously known as StardewValleyWeatherMachine is a fully modular based mod that uses real world weather forecast data to provide a customized farming experience where the weather in your location can impact your farm crops and harvest time. SDVWM can either act standalone or you can further enhance your gaming experience with add-ons .
- Requirements
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Nexus requirements
Mod name Notes SMAPI - Stardew Modding API Version 3.0 - Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You can upload this file to other sites but you must credit me as the creator of the file
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
In order to be considered for access to any of my mod's source code, you must reach out to me via PM and provide some specific information about your project and you'll be asked to sign a Software License and a Non-Disclosure Agreement.
After these documents are signed and there aren't any questions, you will be provided an API key to access the backend for development purposes.
Note: Creating add-ons to the SDVWM Platform does not require a software license agreement and can be forked from here directly.
https://github.com/SixthTitan/SDVWM_Example_AddonFile credits
This author has not credited anyone else in this file
Donation Points system
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- Changelogs
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Version 2022.7.23-beta
- Added Season Awards - Players now have a 50% chance of getting either a buff or debuff that gives various conditions that will greatly affect your farming experience depending on the weather condition and current in-game season.
- Added new Buff and Debuff types depending on the season and weather condition as part of the new Season Award feature these buffs and debuffs can greatly affect your farming, mining, digging, luck, fishing, attack, defense, speed, and more in addition to the weather exhaustion debuffs. The amount the buff or debuff is based on your daily luck which will change every time the weather forecast gets updated. (In the future I would like this to be updated every 3 in game hours as well)
- Weather forecasts will now update every 3 hours in game based on the user's current hourly forecast with the very last 2 hours in game (00:00 - 02:00) using the current weather forecast allowing for a much more immersive experience and no longer relying on periodic weather updates to provide different weather conditions. The game will now be truly immersive as every 3 hours can and will change and if your weather forecast changes anytime you move to another location during the day, expect that to impact the weather you may face in the next 3 hours if your forecast data gets updated.
- Removed Yield% from the system and the HUD, this has been replaced by the new Luck algorithm.
- Removed Extra Crop and Crop Yield, this has now been replaced by the Season Award feature.
- Removed the "|" between the Weather description and temperature.
- Made Wind update checks a separate function which will not update every 3 hours since we are not checking changes to wind every 3 hours at this current time. (It will flicker for a second if I leave it to be updated every 3 hours)
- Players who get the same kind of debuff or buff will have a much greater chance for getting the opposite buff type at an increased rate. (Meaning if you got Lucky buffs more than once you will get a Pretty unlucky debuff with an increased amount at a much higher chance next time). This chance will continue to increase the more you get the same kind of debuff or buff and will only reset if the player gets a different debuff or buff type.
- Season Awards will only last for an hour and twenty minutes in-game time, leaving the other hour and forty minutes empty. This should encourage players to take advantage of these awards when they get them given the limited amount of time they remain active.
- Season Awards will only appear for certain weather conditions depending on the season and they are not all the same per season.
- There is a known issue of the Exhaustion debuffs no longer glowing over the player when a weather buff or debuff expires; I am working on a fix for this but it may not arrive until after this build.
- Renamed EnableSeasonalConditions to EnableSeasonAwards
- Rain, Thunder, Sleet, and Snow will now happen instantly instead of the very next day. (Real Weather is now being rewritten and it's previous code is being merged into SDVWM)
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Version 2022.7.15-beta
- Prepared SDVWM for the upcoming backend upgrade.
- Removed obsolete Astro code compatibility.
- Removed online recipe index, players can now set their own recipes that can be used to curb exhaustion in the mod config.
- Removed Classic and Interaction HUD modes, Normal is now the only HUD mode moving forward.
- Added an option to show or hide the HUD when the "Home" key is pressed.
- Began migration efforts to the new backend
- Weather reports will now be retrieved during even transition (location warp) in game and at the start of every day.
- Reduced Cache time from 1 hour real time to 5 minutes real time (this may change as time goes on with further testing).
- Weather Condition text and Temp are now joined in the same line and will be spaced dynamically based on the length of the returned weather condition.
- Increased the size of the weather forecast box.
- Added Yield % for Harvest chance to yield for higher quality crops to the HUD, allowing farmers to see their chance as their forecast changes.
- Updated Fishing Daily Luck algorithm, this value will now be returned from the backend instead of being calculated manually. The new formula is (luck = 1- ( ( rain + (luck_array['humidity'] / luck_array[-1]) - ( pressure / luck_array['windspeedMiles']) * luck_array['visibility'] ) / 100)
- The % of Daily Luck will now be displayed beside the Yield % in the HUD.
- Added support for weather requests made from International countries outside of the U.S to the backend.
- Both chance for Extra crops, and higher crop yield quality (silver and gold) are now determined by the returned yield calculated amount from the backend.
- Brought back the daily luck for fishing, the new formula is based on the Updated Fishing Daily Luck algorithm.
- Added a new config option to set the amount of hours spent outside before Exhaustion hits the player. (Default is 3 hours)
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Version 2.3
- Added item consumption to increase exhaustion grace time, when an item is consumed you will be able to stay outside longer before experiencing exhaustion and immediately remove any existing exhaustion without having to go indoors.
- Exhaustion will now occur instantaneously rather than every 10th time period in game.
- Added more drink and food consumption items to offer a grace period when exhausted rather than having to go inside to recover.
- If a player consumes a drink not on the list (ex: coconut water isn't cold enough as a beer!) the player will still experience exhaustion outside, only drinks on the approved list will remove the exhaustion debuff. Otherwise, the exhaustion will persist and cause it to re-apply instantly when drank outside.
- Fixed an issue where debuff's would duplicate when consuming an item.
- Fixed an issue where an error would be thrown if consuming an item where no debuff is currently applied
- Players will no longer experience resets for exhaustion when consuming an item indoors. You'll need to be outdoors in order to remove debuffs as there's no actual point in removing debuffs while indoors since that's done automatically.
- Depending on the current season, you will have a variety of hot drinks or cold drinks to choose from to remove the corresponding seasonal debuff.
- Fixed an issue where debuffs would sometimes duplicate if an item not on the list was consumed at the same exact time the exhaustion would normally occur.
- Implemented a new algorithm for determining chances for extra crops: ((average) + (rainfall/ humidity) * 0.100)
- Implemented new security measures to the front-end and back-end.
- Automated backend as a deployable service and re-routed current api-end point on the dev branch to resolve the pending depreciation of boto3 vendored library.
- Added additional hot drink items to the approved list of items to cure exhaustion
- Fixed an error where an exception would be thrown when a player enters a game without consuming an item
- Fixed an error where another exhaust debuff would be re-applied over time after consuming an item not on the approved list, causing multiple debuffs to stack.
- Players will now experience a debuff with a -2 speed decrease when consuming an item not on the approved list
- Fixed an error where debuffs were not being properly applied in the colder seasons
- Fixed a bug where the glow flicker rate would move too quickly when consuming an invalid item
- Players will no longer lose health when suffering exhaustion effects (This may change depending on user feedback in the future)
- Debuffs will now be removed instantly when inside and will no longer regenerate health(Upcoming update)
- Edited the Mod Configuration to now set the default cold temperature before exhaustion occurs to be 40F instead of 30F
- Consuming an item whether on the approved list or not when the weather conditions do not warrant exhaustion will simply do nothing to the player.
- In order to allow new recipes to be added to the recipe index without needing to manually install a new version of SDVWM, all recipes are now on the backend and will be updated periodically going forward.
- Updated InfoLog expansion list
- Updated rendering to support loading the new expansion name (SDVWM_Environment) from SDVWM_Astro
- Modified code to load recipe list on dayStarted game event IF player has not exited the game to prevent an exception thrown when exiting game before next DayStarted game event is triggered.
- Players can now set the desired amount of time before their farmer becomes exhausted from seasonal fatigue
- Fixed a bug where consuming an item without having any seasonal fatigue applied to the farmer would still reset the timer
- Modified the algorithm for determining harvest time for rainfall, the new algorithm is ( (average) + (rainfall) ) where average is the average rainfall, humidity, and temperature for the area.
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Version 2.2.3
- Fixed an error with Precipitation not being a float and instead being returned as an integer.
- Farmers will no longer experience weather exhaustion when the game is paused, rather the exhaustion will become active after leaving the menu if the conditions are met prior to the menu being paused.
- Made some changes to how the mod handles file input and output (Thanks Pathsochild!)
- Farmers will no longer get an error message when entering the title screen (Previously some farmers mistakenly got some nasty red game performance errors)
- Precipitation will now affect the chance for extra crops and days before you can harvest. The formula used to calculate this is: reported amount of rain fall at the players location * 25% for extra crops chance and reported amount of rain fall at the players location * 10%; in the event that there is no reported rainfall; the default will be 1 day harvest and 25% chance for extra crops; the more rain fall; the greater amount of chance for extra crops BUT more days required before you can harvest. Eventually, this will be affected based on the current season; but for now this is the default formula used for all in game seasons.
- In preparation for the next add-on release; the text box for SDVWM will scale dynamically if the upcoming add-on is installed; since the upcoming add-on will add additional information to the text box used by SDVWM.
- Increased the time before a player becomes exhausted from 1 in game hour, to 2 in game hours and 50 minutes; this gives players more time to be outside without constantly going back in to rest up.
- Mod is now compatible with SMAPI 3.6.1
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Version 2.2
- Built in House API Solution with Cache Control, Encryption, and Enterprise Grade Security.
- Users will no longer need to obtain an API Key; as all API Requests will now be done in house.
- Automatic Geo Location (Will no longer get IP Address while running the application and no sensitive data is ever downloaded or saved anywhere in the game, only weather data for your location is returned.)
- Completely fixed Seasonal Conditions from giving incorrect weather forecasts tomorrow on the TV
- Zip-Codes will no longer be required when obtaining the information; this information is done and processed automatically in house.
- StardewValleyWeatherMachine has been renamed to SDVWM
- Future Add-ons will be renamed to SDVWM_<Add-on Name>
- Adjusted Seasonal Harvest Amount, Time to Harvest, and Luck levels.
- All requests for IP Geo Information is now done in house and no longer done through the mod directly.
- No longer using DynDNS to check for user's IP in order to get weather forecast data.
- All API Requests will cache data and will automatically get new forecast data every hour.
- Reduced major lines of code
- Added new add-ons: Real Weather and Astronomy
- Updated Add-ons: Ambient Light
- CloudVisability has been renamed to SDVWM_Astronomy
- Astrology now has it's own mod page.
- Due to the recent purchase of DarkSky from Apple; DarkSky has been removed from SDVWM and all current add-ons will use the built-in house solution moving forward.
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Version 2.1
- Fixed a bug that caused weather conditions to not properly appear in game when reported by the weather machine.
- Added support for user's to provide their zip-code in the mod config.json file (optional) to run requests, rather than get the zipcode via IP address.
- Added error reporting and console logging for requests
- Changed the Mod Extension Manager directory file structure to use built in modhelper function. (Thanks Pathoschild!)
- Fixed a bug with null and or empty string patterns in the mod config file.
- Fixed "Critical thread exception: System.Net.Sockets.SocketException (0x80004005) connection closed forcibly by host"
- All error messages will now be written to error.txt, this should allow me to resolve issues quicker when users report issues.
- Existing weather data in SDVWM.ini will now only overwrite if the request to the API provider was successful, if it was not then no data will be overridden. This will allow players to keep playing with the mod in tact in the event of an remote error.
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Version 2.0
- Mod Extensions: You'll be able to select and install what add-ons you want to use to further enhance your experience with the Weather Machine.
- Cross-Communication: All add-ons will now communicate with SDVWM and vise versa, when an add-on is found to be installed along side SDVWM, it will obtain the required information from SDVWM in order to function, the add-on will no longer duplicate weather reports in order to run, it will only obtain a separate weather report in the event that the add-on is installed without SDVWM (Stand alone mode)
- Simplified Configuration: SDVWM is being completely re-written from the ground floor, the previous design of SDVWM became too clustered and complex for many users including myself, the new SDVWM 2.0 will simplify everything from across the board and greatly improve performance, configuration for various base features still remain in the ModConfig file, however all add-ons will have their own separate configuration completely independent of SDVWM.
- Cloud Visibility Add-on: Most requested feature, this will become the next Mod Extension add-on for SDVWM. More information will be released as I progress through the development of SDVWM 2.0
- Asynchronous Network Operations
- Additional API Providers
- Ability to use your own API Key and select your preferred API provider
- Ability for mod developers to build their own add-ons for SDVWM.
- Backup of Data in case of error when retrieving new data, backup data will still be used and allow the user to keep playing.
- Responsive Heads up Display (HUD) which shows current weather data.
- Report_Frequency: this option is only enabled if you've provided your own API key in order to cut down on API traffic. If you have your own API key provided in the config.json file, then you can use this to select how frequent you'd like the mod to retrieve weather reports. You can type 1, for every in game hour, 3 for every 3 in game hours, or 6 for every 6 in game hours.
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Version 1.6.0
- This version contains many new features such as Solunar Fishing Reports, Critter Controller, Updated Ambient Light codes for weather conditions, Ability to enable/disable certain features during run time and to display current configuration information for the mod via commands. This update also features a brand new Experimental feature called Deferring Exhaustion which allows the player to remove debuffs for a short time by consuming either a Joja Cola or a Coffee at the Stardrop Saloon. This update also includes important bug fixes like fixing the ambient light for clear weather conditions.
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Version 1.5.5.1
- 1.5.5.1 includes bugfixes and important changes towards the Ambient Light feature and the upcoming critter controller feature. There are no new features with this update as it's mostly geared towards bug fixes and changes to prepare for the next update.
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Version 1.5.5
- • WindController: whenever the user's current location has a wind speed >= 3.00 meters per second, debris will populate on the player's screen and the speed of the debris is based on the current gust speed from the user's location, it will disappear when the wind speed is <= 3.00 meters per second.
• Ambient Lighting: this configures whether you want to experience ambient lighting effects based on atmosphere based weather conditions such as fog, mist, and haze. It's enabled true by default, but you can disable this if you would prefer not to experience ambient light changes in your game. • Updated Weather Condition Lists: Revised the weather condition list in the code, to reflect the changes from the migration towards OpenWeather API
• New Upcoming Feature: CritterController this upcoming feature can be enabled by setting the EnableExperimental configuration in the mod config.json file to true, but please remember that the stability of these features is not guaranteed and I may not be able to provide support for these experimental features as they may be changed or removed with any future version updates.
- • WindController: whenever the user's current location has a wind speed >= 3.00 meters per second, debris will populate on the player's screen and the speed of the debris is based on the current gust speed from the user's location, it will disappear when the wind speed is <= 3.00 meters per second.
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Version 1.5.1
- Migration to OpenWeatherMap API (Weather Underground is now depreciated) Moved to Asynchronous requests for Weather Data Added support for Kelvin Temperature data Corrected an issue that prevented the game from receiving the Weather Forecast every 3 in-game hours. Made significant improvements towards in-game performance.
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Version 1.5.0
- Users can now tailor their weather machine to their liking, Fixed a major issue that caused the frost bite effects to be applied during the Spring and Summer seasons, Reduced the amount of notifications being sent in game for Freezing and Heat Exhaustion effects, Players will no longer receive notifications when their health is being regenerated inside, General performance upkeep and code refactoring
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Version 1.4.5
- Added Weather Debuffs, Changed speed for exhaustion to -1, Exhaustion will now appear whenever the conditions are met, regardless of their current health, Players will no longer immediately lose health when the game starts
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Version 1.4.0
- Added Seasonal Weather Conditions that affect the chance for extra crops, luck level, and harvest time. Added reduced speed when the player is exhausted, this can be removed when recovering inside. Increased the time it takes for a player to restore their health while inside. Changed the minimum temperature before the player can receive frost bite from 40F to 30F Fixed an issue where players may receive duplicate "You're no longer exhausted" messages after they're no longer glowing.
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Version 1.3.1 Hotfix
- Fixed an issue that prevented players outside of the United States from getting weather reports and forecasts.
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Version 1.3.0
- Added Heat and Freezing Exhaustion weather related effects, improved in game performance, and added health regeneration when the player is exhausted and inside, they will slowly begin to recover their health until the exhaustion effects ware off.
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Version 1.2.0
- Added IP Geo Location feature, all weather will now come from the user's location based on their public IP address rather than from Washington DC.
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Version 1.1.0
- Initial Release
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Version 1.0.0
- Pre-Release Alpha
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- Donations
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Straight donations accepted
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