About this mod
Adds FUNCTIONAL vanilla tilesheet couches that face in directions that vanilla couches do not. Also adds some fire extinguishers, fills out missing wood furniture set pieces, turns those furniture pieces, turns chimneys to the side, and separates some things from tilesheet backgrounds. Recolor compatible!
- Requirements
- Permissions and credits
- Changelogs

And hey, now that your couches can flip, what about your furniture options? Only nightstands existed in all the wood colors and grey before. I've filled out other side tables and dressers and desks to match, then I turned them in different ways.
Want a fireplace that's on a side wall? I've done those too! Also did the stove heater because I wanted it.
Mad that single book deco are all lying open with broken spines? I've given you some closed books. I've also added in two colors of telephone like Leah's that are separate from furniture for more decoration. And I've pulled Krobus's cute little chime off his wall and taken the sewer green lighting off of it. Version of that with and without a shadow cast against a wall.
The fire extinguishers are furniture from a mod I'm working on, though I wanted them to be usable on tilesheets for modders, so they go in the bin too.
These do nothing on their own, they are for modder use. Screenshots show all items!
Recolor support for Earthy Interiors, VPR, and Skyblue.

An optional TSX file that handles matching vanilla animations.
Red, blue, and black couches. They match the vanilla couches, but the black and blue face left and the red one faces right. SITTABLE like the vanilla couches.
Upward facing versions of all three couches. SITTABLE in three places.
Dresser, side table, long side tables, desks: These existed but only the little side tables had a full compliment of colors. I added the missing colors for each piece and then did versions from the side and back.
Krobus's three bead chime thing in the same color as the ones in good lighting. De-sewered and taken off the sewer wall! Version with and without shadow.
A forward facing TV without the pixels that hook them to a game system. Tiny change, but I wanted it.
A backward facing TV.
A fire extinguisher.
A fire extinguisher in a wall cabinet.
Single books that aren't left open so the dang spines break.
Coffee machine and telephone separated for use on other furniture. Added a red phone too because I made it for another reason.
Sideways chimneys! All tileset chimneys plus the heating stove from furniture because I wanted that one myself.
Prize machine separated from Lewis's wall! It has a glow effect on the light that works with any wall as well. It won't be identical to how it looks on Lewis's wall, but it's done in a way that will show on any wall.
Some little deco items, two pencil cups, the sign from the desert vendor (with and without shadow for hanging against a wall or in the open), and a wine bottle. Pulled wine bottle off the festival sheets and the pencil cups out from under a desk in townindoors and townindoors2.
From Caroline's Greenhouse: Green tea set, watering can, gardening tools, gardening gloves
From the Movie Theater: Claw machine, popcorn machine, drink fridge, drink machine, stack of cups, sign for food orders. I depurpled the cups and depinked the sign to fit more neutral background. I also gave the popcorn machine a more neutral translucent background like the fish tank glass, depurpled the claw machine a bit, and shrunk the sign and drink fridge by two pixels to fit in a better tile size.
Two doors! That door that sits flat against the wall bugs me because of the wall trim attached on either side on the bottom. The trim doesn't match the wall deco I use. So I snipped it off. I also made a recolor that matches the working interior doors.
Translucent footprint tiles! I've done three variations of these. Some look better on some floors, some look better on others. I think it's a pretty good spread from my testing.
Floors! Added window lighting to a couple types of floor that didn't have it, and did sideways window light on the floor so you can imply the existence of side windows. (This didn't look very good when I tried it the same way as the footprints, so it's baked in)
For use with day/night tiles, the vanilla tiles that I have added lights to are included. These are below the added tiles on the tilesheet.
Rugs that are not on towninterior2 (and one that was but was stuck to the floor)
Linus's sleeping bag and camp stove, recessed fridge, cash register, stars from above the community center fireplace, the Lost and Found box lower part which had floor attached, ivy from the ruined CC, cutting boards
More couches! Yellow, green, and brown!

There are vanilla tiles below the new flooring tiles. These are for use in day/night tiles. Because of how day/night tiles work, it can only swap between tiles on the same tileset.
The side window lighting is done for the right hand windows because of the directionality of Stardew lighting being from the top/right. If you want a window light on the left side, I would recommend using just one of the window light pieces so the light coming in the window seems to be from a less direct angle.
For the vanilla objects with animations, I have included an exported tileset with the animation data that matches the game baked in. That way you can just plop it down and it'll animate appropriately.
I have not done all of the Starblue floors because some oddities in the recolor means I can't quite match it. This will be fixed if/when Starblue 1.6 updates!
Some recolors also don't recolor everything I use. I've left these objects vanilla colored for consistency.