Stardew Valley
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WerewolfMaster

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WerewolfMaster

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About this mod

Makes the Wizard fully romanceable and marriageable, complete with 2, 4, 6, 8, and 10-heart events. Builds off of haywrites' Narrative Overhaul mod and fully compatible with all portrait mods.

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Translations
  • Russian
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Note From Wolf:
I update this mod pretty infrequently. If something is broken, you're welcome to post it in bugs or in the discussion thread and someone else who has experienced something similar may be able to help you out.
The is a blanket permission to modify / repost this mod for whatever purposes. If you want to make a translation, compatibility version, update, whatever: You don't have to ask me, you're free to do what you like with it, but please give myself and haywrites credit for the current writing.
If anyone wants to make a SVE compatibility version, I'm sure a lot of people would appreciate it!
Description:

This mod builds off of the Wizard Narrative Overhaul mod by haywrites to make the new, narrative-overhauled Wizard a marriage candidate. Essentially, I've taken haywrites' mod and expanded it with heart events and unique post-marriage dialogue to make his version of the Wizard romanceable. This mod is fully portrait-mod compatible, which means you can use whichever Wizard appearance you like best (including the vanilla one). I use DCBurger's Portrait Mod, which is what you see in the images, but it is not necessary; the mod will work with or without it (note that this does mean the Wizard only gets two expressions).

Features:

  • Fully romanceable Wizard.
  • A new Wizard house, including a bedroom for the Wizard.
  • Wizard spouse room.
  • 2, 4, 6, 8, 10, and 14-heart events with the Wizard.
  • Resurrected Summit map and a railroad map adjustment to make it accessible (required for 14 heart event).
  • Everything from Wizard Narrative Overhaul.
  • 70+ new lines of post-marriage dialogue for the Wizard.
  • New festival dialogue for the Wizard (it changes, based on your heart level with him).
  • New festival maps, which make the Wizard accessible during ALL festivals.
  • Compatible with any portrait mod!
  • Purple-haired babies.

Notes:
  • This mod includes haywrites' Wizard Narrative Overhaul mod. This means that all of the pre-marriage dialogue for the Wizard comes from his mod (with some minor modifications to the ten-heart dialogue). You do not need both.

Install Instructions:

Unzip and copy both folder ([CP] Romanceable Rasmodius and [TMX] Romanceable Rasmodius) into your StardewValley\Mods folder
Make sure you have TMX and PyTK installed
Enjoy!

Compatibility:

Looking for Love:
Currently, Romanceable Rasmodius and LfL edit the same parts of the Wizard's character, and will override each other (which causes bad things to happen with events). You can use LfL and Romanceable Rasmodius if you only want to make the other LfL characters dateable. Simply configure LfL so that "Date Wizard" is "false" and both mods will run. 
Porcelain's Wizard: Fully compatible. Simply edit the config.json file so that "Sprite" is "custom", and install Porcelain's sprite and portrait as normal.
SVE: I know a lot of people play SVE and compatibility with this mod is in high demand. However, I personally don't find SVE enjoyable, so I have no motivation to create and maintain a compatibility version. If anyone who uses both mods wants to adjust this one to make it compatible, you have my complete permission / support on that.

Configuration Options:
  1. Overwrite Generic Dialogue: There is an option to overwrite some of the generic marriage/romance dialogue. In the vanilla game, all spouses will say the same lines in certain circumstances (eg, everyone says the same thing when you give them the bouquet or the pendant, and there are post-marriage lines that everyone has a random chance of saying). I have replaced all of these with more Wizard-appropriate lines, so that they fit with his persona. This is disabled by default; if you choose to enable it, note that all the generic dialogue is overwritten, which means that if you marry someone else while this is enabled, that NPC will also say the lines I wrote for the Wizard.
  2. If you do want to use it (don't worry, it's not permanent and it's easy to turn on and off) simply edit the config.json file inside the mod folder; change "false" to "true".
  3. Wizard Babies: If you want purple haired babies, open the config.json file and set "Wizard Babies" to "true".
  4. Wizard Sprites: This mod is set up to use the vanilla sprite by default. If you want to use my custom sprite (designed to fit with DCBurger's Wizard), open config.json and set "Sprite" to "new". If you want to use a different sprite from a different mod, instead set "Sprite" to "custom", which will disable the sprite update from this mod, and allow you to install whichever sprite update you want, independently.


Triggering the Heart Events:
  • 2 hearts: Enter the Wizard's tower at any time of day.
  • 4 hearts: Go to the mountain, after 8pm. (Note: This event requires at least 1 heart with Linus to trigger.)
  • 6 hearts: Enter the forest after 8am when it's sunny. (Note: This event requires 2 hearts with Leah to trigger.)
  • 8 hearts: Enter the Wizard's tower at any time of day.
  • 10 hearts: Once you give the Wizard the bouquet and reach 10 hearts, you should receive a letter in the mail the following day, asking you to meet him in the secret woods. Go there between 8am and 5pm after reading the note.
  • 14 hearts: There are four events, the first three are very short and will trigger one after another RANDOMLY with a 50%, 25% and 25% chance, respectively. The first occurs when entering the farmhouse 10pm and 12am. The second occurs when entering the farmhouse between 7am and 5pm. The third happens when leaving the farmhouse between 6am and 7pm. The fourth and final event will take place on the Summit map (included in this mod) between 7pm and 12am.

Coming Soon:
  • Portrait Compatibility: include compatibility for multi-expression portraits, for those portrait mods that support such. Someone had already done this (check the comments for a drive link), but I'm going to try to make it a little more convenient to install.