About this mod
This mod allows you to tweak the chances of an artifact spot turning into a seed spot, from 0%(no seed spots will spawn) to 16.6%(vanilla default).
- Requirements
- Permissions and credits
- Mirrors
- Changelogs
- Donations
Idea credits from StardewSweetheart on Github.
Note: This mod has just been released, please consider checking under "Possible issues" for things I need help testing out!
Features
- Replaces generated seed spots with artifact spots in any map according to an user-defined spawn chance (default 0 for no seed spots ever).
- Persistent data: Reloading a map will NOT reroll the existing seed spots. You can tweak the spawn chances throughout the day and between days, and only new spawns will be affected - If you've visited that map before, of course. This means that, for example, if you've set your spawn chance at 0%, visited a map that would have a seed spot and that spot was converted into an artifact spot, later changing your settings to a higher chance will not de-convert the artifact spot. Only visiting a map with a non-previously discovered seed spot will have any effect.
Options
- Seed spot spawn chance: Allows you to control the chances of an artifact spot being converted into a seed spot on generation, ranging from 16.6%(vanilla) to 0%(default, only artifact spots will spawn).
- Install the latest version of SMAPI.
- Unzip the mod folder into Stardew Valley/Mods.
- (Optional) Install the latest version of the Generic Mod Config Menu.
- Run the game using SMAPI.
Known issues/annoying things
- While data is persistent throughout the day and between day saves, closing the game without saving and loading it again means rerolling the seed spot spawn chances. This is because, while the vanilla game generates map objects for the next day when you save the game, my mod checks for those objects on save load. I might consider changing this someday, but I don't see a scenario where you would reload your game to get different spawns vs just tweaking the spawn chances so idk
Possible issues
- This mod has been completely untested on multiplayer, and I have no idea if it would work properly then. Probably not! If all of you are playing at either 0% chance or 16.6% chance, things should work as intended. But for anything in between, not really. I'll take a look into this once I have the time.
Mod compatibility
- I have over 20 mods installed and noticed no issues so far, but any mods that also mess with artifact/seed spots spawn generation are likely to not be compatible.
- Adding official multiplayer support(maybe...).
Issues or suggestions? Please feel free to contact me here on Nexus!
Source code: GitHub