Stardew Valley

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KirbyLink

Uploaded by

kirbster87

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20 comments

  1. ddnoie12
    ddnoie12
    • member
    • 0 kudos
    Shall we have an update? There's a new festival in SDV 1.6 and I'm not sure about can this mod still being OK.
  2. LenneDalben
    LenneDalben
    • supporter
    • 33 kudos
    I'm using the unofficial update for this and I've noticed a quirk with Automate; at the end of the festival when I return to the farm, some of my machines will finish crafting their product, and it will have to be manually removed from the machine before Automate continues to work. It's not a big deal to me, but it's a quirk.
    1. LenneDalben
      LenneDalben
      • supporter
      • 33 kudos
      I just had this quirk crash my game in 1.5, unfortunately. I got back from the Fair, went to get some stuff from the machines I had, since they weren't put into the chests by Automate, and the weirdest thing happened. The grass flashed in and out of existence, and then the game crashed. Removing this mod got rid of the crash.
      Log with Festival End Time Tweak and crash error https://smapi.io/log/3e9245fe7bfd45deabea40a8d418eafc
      Log without Festival End Time Tweak, no crash error https://smapi.io/log/52db6a3124eb4b2ea8f827f5679b3df1
  3. Yahkin
    Yahkin
    • member
    • 2 kudos
    If you update your mod I suggest to change also slightly the endtime.
    As someone can enter the fest "at the last [given] minute", this is not the end of the fest itself [plus some possible additional conversations etc];
    the last possible entry-time is rather the beginn of the defining activity [compare to the jelly at mitnight!]
    therefore I suggest an additional time to the fest-end from about maybe 2 hours later [from the last possible entry].
    So there is realistic more time, but also a slight cost for the benefit of participation.

    unofficial Version
    https://smapi.io/mods/#Festival_End_Time_Tweak
  4. deleted79501718
    deleted79501718
    • account closed
    • 0 kudos
    Same. Here's the full line.

    [SMAPI] - FestivalEndTimeTweak 1.2.0 because its EntryDll value 'festivalendtimetweak.dll' doesn't match the actual file capitalization 'FestivalEndTimeTweak.dll'. The capitalization must match for crossplatform compatibility.
    1. deleted79501718
      deleted79501718
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      Although, now that I read it, I should just be able to capitalize the name of the dll file.
  5. newtype17
    newtype17
    • member
    • 0 kudos
    This mod is broken. SMAPI says that the "EntryD11" value doesn't match. Please fix.
  6. kojith
    kojith
    • member
    • 0 kudos
    needs update to work with new smapi.
  7. mizbloo
    mizbloo
    • member
    • 0 kudos
    Are you going to be able to update for the 3.0 SMAPI update? I got a notification that it will no longer support legacy mods and I really like the time tweak.
  8. Zephanyah
    Zephanyah
    • member
    • 0 kudos
    Is there a possibility that you could launch a version with adjustable times? I feel like some of your times are a bit over the top. I would like to tweak the times myself.
  9. SugaryStardust
    SugaryStardust
    • member
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    From my SMAPI log: "FestivalEndTimeTweak will break in the upcoming SMAPI 3.0 (EntryDll value with case-insensitive capitalisation is deprecated since SMAPI 2.11)."
    1. pepoluan
      pepoluan
      • supporter
      • 22 kudos
      You can suppress that by manually editing the manifest.json file and replace the EntryDll value with the actual filename.

      I tried that, and SMAPI does not have any other complaints.
  10. DoctorDDub
    DoctorDDub
    • member
    • 2 kudos
    Does anyone know if this is compatible with multiplayer, and if so, is it client-side or does only the host need to have the mod installed?
    1. SugaryStardust
      SugaryStardust
      • member
      • 0 kudos
      It is compatible with multiplayer (my husband and I use it). We both have it installed, but I honestly imagine only the host needs it; you can't attend or leave events unless both of you go at the same time anyway.