Stardew Valley
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Created by

funny-snek and Pathoschild

Uploaded by

funnysnek

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30 comments

  1. MoYuLaoFuYun
    MoYuLaoFuYun
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    Unable to load properly using this MOD for SMAPI 4.0.1/4.0.3 | base 1.6.2

    [red message]
    [SMAPI] Skipped mods[SMAPI] --------------------------------------------------
    [SMAPI] These mods could not be added to your game.

    [SMAPI] - Anti-Cheat Server 9.1.0 because it's no longer compatible. Please check for a new version at XXX
    1. Pathoschild
      Pathoschild
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      Installing the alpha version under 'optional files' on the Files tab should fix that, until a full update is posted.
  2. BanMeAndIDox
    BanMeAndIDox
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    Update to 1.5?
    1. Khanisorn
      Khanisorn
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      last update was 3 years ago xd
    2. Gerzo
      Gerzo
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      is there maybe an unofficial update? or anything planned?
    3. Pathoschild
      Pathoschild
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      It's marked compatible on the SMAPI mod compatibility list. Are you having issues with it?
    4. Gerzo
      Gerzo
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      i get this sadly in the smapi console, all in red:

      [SMAPI] Launching mods...
      [Anti-Cheat Server] Mod crashed on entry and might not work correctly. Technical details:
      System.Exception: Harmony instance anticheatviachat.anticheatviachat failed applying prefix/postfix to method StardewValley.Multiplayer.processIncomingMessage.
       ---> NullReferenceException: Object reference not set to an instance of an object.
         at HarmonyLib.Patch.set_PatchMethod(MethodInfo value)
         at HarmonyLib.PatchInfo.<>c__DisplayClass19_0.<Add>b__1(HarmonyMethod method, Int32 i)
         at System.Linq.Enumerable.SelectIterator[TSource,TResult](IEnumerable`1 source, Func`3 selector)+MoveNext()
         at System.Collections.Generic.LargeArrayBuilder`1.AddRange(IEnumerable`1 items)
         at System.Collections.Generic.SparseArrayBuilder`1.ReserveOrAdd(IEnumerable`1 items)
         at System.Linq.Enumerable.Concat2Iterator`1.ToArray()
         at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
         at HarmonyLib.PatchProcessor.Patch()
         at StardewModdingAPI.Framework.ModLoading.RewriteFacades.HarmonyInstanceFacade.Patch(MethodBase original, HarmonyMethod prefix, HarmonyMethod postfix, HarmonyMethod transpiler) in SMAPI\Framework\ModLoading\RewriteFacades\HarmonyInstanceFacade.cs:line 36
         --- End of inner exception stack trace ---
         at StardewModdingAPI.Framework.ModLoading.RewriteFacades.HarmonyInstanceFacade.Patch(MethodBase original, HarmonyMethod prefix, HarmonyMethod postfix, HarmonyMethod transpiler) in SMAPI\Framework\ModLoading\RewriteFacades\HarmonyInstanceFacade.cs:line 49
         at FunnySnek.AntiCheat.Server.Framework.Patch.ApplyPatch(Harmony harmonyInstance) in C:\Users\Curtis\source\repos\anticheat-and-servercode2\Server\Framework\Patch.cs:line 48
         at FunnySnek.AntiCheat.Server.Framework.Patch.PatchAll(String id) in C:\Users\Curtis\source\repos\anticheat-and-servercode2\Server\Framework\Patch.cs:line 30
         at FunnySnek.AntiCheat.Server.ModEntry.Entry(IModHelper helper) in C:\Users\Curtis\source\repos\anticheat-and-servercode2\Server\ModEntry.cs:line 40
         at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase) in SMAPI\Framework\SCore.cs:line 1529
    5. Pathoschild
      Pathoschild
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      I just updated the mod for the latest versions. Let me know if you notice any issues with it!
  3. Gerzo
    Gerzo
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    i know that someone can cheat with "console commands" (i saw it in your picture), but it comes with original smapi... can i delete it, and smapi and the other mods have no problem after that?

    very thank you for that anticheat mod <3
    1. Pathoschild
      Pathoschild
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      Yep, you can delete any of the mods included with SMAPI, they're all optional.
  4. Mckenon
    Mckenon
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    Hey there! Just wanted to notify you that I've changed the UniqueID for FastTravel.
    From:DeathGameDev.FastTravel
    To:
    Mckenon.FastTravel
  5. Linodska
    Linodska
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    Can someone bypass anticheat by simply changing mod id in manifest.json? Is it possible to make a whitelist instead of blacklist?
    1. ardkey21
      ardkey21
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      I liked it! it's possible?
  6. dellin
    dellin
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    I removed host's computer's Servercodes in 'mod-blackslist.json' and guest's also. but, i can't enter co-op. What should I do? Theses are servercodes list that I removed.

    [ServerCode] Blocked Mods Detected:
    [ServerCode] Console Commands
    [ServerCode] HarvestWithScythe
    [ServerCode] CJB ItemSpawner
    [ServerCode] InstantBuildings
    [ServerCode] SkullCavernElevator
    [ServerCode] kisekae
    [ServerCode] TehsFishingOverhaul
    [ServerCode] SelfServiceShops
    [ServerCode] CustomizableDeathPenalty
    [ServerCode] SelfService
    [ServerCode] LineSprinklers
    1. dellin
      dellin
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      I found the server code and blacklist in Visual Studio, but when I try to compile, I get an error.
  7. DitDit
    DitDit
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    If the host installs the AnitCheatServer, will the clients have to install AntiCheatClient?
    1. funnysnek
      funnysnek
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      Yes they communicate with one another. Any client who doesn't have it will be kicked.
    2. DitDit
      DitDit
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      K thx :)
  8. monomot
    monomot
    • supporter
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    Just a quick question, haven't downloaded yet, but couldn't other users simply use a program like Cheat Engine to modify their game?
    1. funnysnek
      funnysnek
      • member
      • 18 kudos
      Honestly there's a lot of ways to bypass this that are much simpler than even that. It's less of a "perfect solution" as it is just an added deterrent. It also helps with people who simply forget to disable their cheats before joining the server.

      Ultimately our main source of fighting cheaters is guarding our invite codes through discord, and banning people from our discord server if they are found to be cheating.
  9. sweatpantsprincess
    sweatpantsprincess
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    Is there a reason why FoxyEfficiency is blocked but JoysOfEfficiency isn't? I haven't played much multiplayer, so I'm curious if they impact function in drastically different ways.
    (I'm also astounded that CJB mods aren't blocked, especially because my sister asked me what would happen if I froze time while playing in her farm, but fortunately I can exercise self-control. :P)
    1. funnysnek
      funnysnek
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      CJB is blocked, as for Joys i just didn't know about it.
  10. Marilyst
    Marilyst
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    I have a question; it's probably a bit of a silly question but anyway: I'm currently hosting a multiplayer, but still like to play on my own farm from time to time. Can I use this mod to block my own mods when hosting, but have them otherwise work if I'm in singleplayer? Currently, I'm manually taking them on and off, but I'd love to have an easier alternative. I'm just not sure if that's an intended use for this. In any case, thank you for sharing :)
    1. funnysnek
      funnysnek
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      Only the servercode mod blocks mods. The anticheat the host uses only kicks other players and will do nothing to the person with it installed. The host can have any number of cheat mods installed.
    2. Marilyst
      Marilyst
      • member
      • 1 kudos
      Thank you, that cleared things up. I guess I'll keep taking them off manually, but it's a great mod nonetheless :)