Stardew Valley
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Renny

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OfficialRenny

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  1. OfficialRenny
    OfficialRenny
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    Now, I am looking for feedback, and am open to suggestions. One of the things that I'd like to do before removing the "beta" tag is to update the 'default' prize lists and include any new items that have been added since last playing the game, and that's a lot of catching up to do.
    Need to take a look at what's new, what's lucrative, etc.

    I've also been thinking of making some "balance" changes, as currently the rarest tier only contains prismatic shards, and most other stuff is shoved in the other lower tiers (e.g. golden pumpkin, treasure chest, tea set, are all in the tier below, making them "somewhat" common).

    Another thing on the to-do list would be to eventually to make a tool, possibly just a single webpage somewhere, to make it easier to set up all of the different boxes and prize lists.
  2. sigirri
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    i hope you have the time to update for 1.6 this is a cool mod
  3. hoprlessNewb
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    The Patch JUST dropped, hotfixes are still coming out daily, so it's totally understandable if this will be awhile, but I just wanted to say that I really hope this one gets updated eventually and thank you for making it :)
  4. DivinePetal
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    This is such a cool mod idea! Honestly how Arcade games should be! <3
  5. OfficialRenny
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    It's been a while, but here's a new update - made mainly for futureproofing and customisability.

    Some notable features (formatting this on mobile):

    • Updated the mod to target .NET Core 5 (Apparently SDV 1.5.5 upgraded to this)
    • Overhauled Lootbox System
    • This is now fully customizable

    • Once a config.json is created, you can make changes to any of the Lootboxes (e.g. create new types with their own names, prize pools and costs)
    • A lootbox consists of a "key" (just a simple, unique, name for identification), a name (what it's called in the dialogue menu), cost, and a list of prize pools.
    • A prize pool consists of a name (not currently used anywhere, except for some commands covered later), a chance/weight, and a list of 'Prizes'

    • This chance/weight value is very neat, and is basically the chance for a particular prize pool to be picked compared relatively to the other pools. E.g. the "Basic" lootbox has 5x tiers with the following weights: 0.4, 0.3, 0.2, 0.099, and 0.001. As these all add up to 1, they can be treated as a % to get the tier (e.g. 0.4 = 40%), however these do not need to add up to any value in particular. For example, if you were to add a brand new prize pool with a chance of 1.0 into that list, this new prize pool will have a 50% chance of being picked when a lootbox is rolled.
    • A 'prize' consists of the the item ID, a quantity, and an optional quality value (a 0/1/2/4 value, where 0 = Base Quality, 1 = Silver Star, 2 = Gold Star, 4(!) = Iridium Star, anything else is likely to break)
    • When picking a lootbox, a prize pool is chosen based on the weight, and the prize is picked from the prize pool's list. These prizes have an equal chance to be picked amongst each other, though you can always add duplicate prizes to shift the odds.
    • Added a few utility commands
    •  `gettokens` shows you how many tokens you have. (an old one but still listed here)
    •  `addtokens <value>` adds a <value> of tokens to your total (can be negative to subtract).
    •  `settokens <value>` sets your tokens to a specified value
    •  `lootbox list` lists all of the lootboxes and their costs
    •  `lootbox list <key>` lists all of the prize pools within a lootbox and the prizes within them
    •  `lootbox simulate <key> <times: 1>` rolls a lootbox <times> number of times (once by default), and lists all of the prizes you've won, as well as the stats for how many times a prize pool was picked and how often it was picked as a percentage.
    • Added a way to set the Token Machine's position and the map it appears in
    • By default this is at X: 34, Y: 17, in the "Saloon" map, to fit it between the two game machines in the Saloon.
    • For now, the tile underneath the machine will always be replaced by a similar tile to the ones under the two other machines (wooden boards with a slight shadow at the top), may need to look into this and see how else I can get a similar shadow without replacing the entire tile.
  6. Kamalei
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    Got a deprecation warning, so wanted to let you know this mod probably breaks in the next SMAPI update. https://smapi.io/log/b9f025170eca4f8d84663bb598bd3dfb?Levels=warn%7Eerror%7Ecritical

    Prairie King Prizes uses deprecated code (IModHelper.Content) and will break in the next major SMAPI update.
  7. jjcampe
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    Endorsed! I love this mod!

    It unfortunately looks like this mod isn't being updated anymore. And it also looks like people are saying it doesn't work with SVE, but I don't use SVE and it works perfectly fine. I was going to say that you should do a small collab with the person who made the arcade machine in the island caves to get tokens from that game as well, but I'm not sure if this'll be picked up ever again.

    Either way, this is a cool mod! Works for me and I like it!
  8. Archenemis
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    Dang, this doesn't work with SVE anymore? Was kind of hoping it would. Got to looking into ways to improve Prairie King and saw this and thought it an amazing idea.. Might test it anyways to see if it works still or not. Be amazing if this could get a little update before too long.

    Also the pastebin wasn't working for me
    1. beethy
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      Probably because SVE changes the layout of the saloon? Either this modder or one of the SVE modders needs to patch it. 
  9. Valkinstin
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    hey i love this lootbox thing but when i searched up the lootbox prize tables i get 404 can you help with a new link or something
  10. srayburn8887
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    Is this mod compatible with the 1.5 update? And some have mentioned it is now compatible with SVE, is that true?
  11. silverdropone
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    I love the IDEA of this mod, but it won't work with Stardew Valley Expanded (because of the changes to the interior map of the Saloon).
    Would anyone know a way around that that wasn't TOO technical?
    I HATE the Prairie King game and this would be a real cool way to give it incentive.
    1. OfficialRenny
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      Sorry for the late reply, I could possibly add in a check to see if the Expanded mod is installed, and adjust the coordinates of the prize machine for it. I'll see what I can do.
    2. irrimn
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      Any word on if you were able to make the mod compatible with SVE?

      I was thinking, what if you made the token machine a craft-able/place-able object? Since people can earn a game machine to play in their house it'd be nice to be able to make a token machine, and it'd also solve the issue of incompatibility with ANY mod.
    3. Aveloren
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      I am using SVE and the tokens work for me.
    4. Memere333
      Memere333
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      Yep, very good idea!