Hello to everyone commenting on this mod! I'm so glad you guys are enjoying it, and I'm so so sorry it no longer works. I will look into this at some point, but please understand that I am just starting my new semester in college, and will need some time to gather all my supplies for my classes before I can look at my mods. If the fix from Pathoschild (ty so much btw) works, then please use that while I work everything out. Have fun with Stardew!! Poppi x
I converted it to PFM for personal use, so it's a little edited (more solemn in tone), and the machines are unlocked by raising friendship level with the Wizard.
(Reply to yukichanzzzz) HI darling, your translation work is brilliant! But you need to delete the "//" before "zh" in the json files, so the translation sentence could be loaded in the game. Or they are just notes, which means they will be skipped when loading and won't show up in the game. I have fixed that, only delete the "//"s. I put it here in case that someone needs it: dropbox file
(cut and paste them in the original mod folder with the same name, and replace the files.)?
(Reply to kiwipart ) Thank you for your fixing!! You are so kind!! So sorry for the mistakes I made.Because I knew a little about the code... But thank you, I knew more about that.
Could you please please provide recipes? I'm completely lost and while I have gotten some machines to work through sheer randomness, the others i just don't know what to do with
So far glass has been a weird existence. When I put stone and coal into the glass furnace it produces weeds. In recipes that requires glass it is not consumed. But it does show up in the CJB item spawner. Is anyone else experiencing this?
Ok, I figured out a way to fix this, though I can't tell you why it works haha
If you change the name of glass to anything else (I used "Glass Orb") then make sure to replace all instances of Glass in both the CFR and JA folders, then the furnace will work properly.
To fix this mod for newer versions of Custom Farming Redux:
1. Move the CFR/Witch's Valley folder into Mods (so it becomes Mods/Witch's Valley). 2. Create a manifest.json file in the Witch's Valley folder. 3. Open it in a text editor, and paste this text: { "Name": "Witch's Valley Machine Goods", "Author": "PoppiPan", "Description": "All the machines for the Witch's Valley mod, which requires CFR and JA.", "Version": "1.0.0", "UniqueID": "PoppiPan.WitchValleyCFR", "ContentPackFor": { "UniqueID": "Platonymous.CustomFarming" }, }
Hey, just wanted to let you know the new CFR update entirely breaks this mod! CFR no longer makes you put machines into the machines folder directly, and now requires them to have a manifest json; thus meaning, all of your machines show up as chests! :(
I love this mod, but I just noticed on my end of day sales report none of the witchy objects I put in the shipping bin show up? I know in the object files it shows what the price should be so I'm not sure why it doesn't work for me D: My other json asset mods show up on the sales report just fine.
48 comments
I'm so glad you guys are enjoying it, and I'm so so sorry it no longer works.
I will look into this at some point, but please understand that I am just starting my new semester in college, and will need some time to gather all my supplies for my classes before I can look at my mods.
If the fix from Pathoschild (ty so much btw) works, then please use that while I work everything out.
Have fun with Stardew!!
Poppi x
I converted it to PFM for personal use, so it's a little edited (more solemn in tone), and the machines are unlocked by raising friendship level with the Wizard.
https://www.dropbox.com/s/nvyeouzy7uwr0iy/%5BJA%5D%20Witch%27s%20Valley_ko.zip?dl=0
https://www.dropbox.com/sh/gq2td1o5rvk0kl2/AABBP7pvU226ENw6N2EeBthOa?dl=0
HI darling, your translation work is brilliant! But you need to delete the "//" before "zh" in the json files, so the translation sentence could be loaded in the game. Or they are just notes, which means they will be skipped when loading and won't show up in the game. I have fixed that, only delete the "//"s. I put it here in case that someone needs it:
dropbox file
(cut and paste them in the original mod folder with the same name, and replace the files.)?
Thank you for your fixing!! You are so kind!!
So sorry for the mistakes I made.Because I knew a little about the code...
But thank you, I knew more about that.
-Satchet maker
(all with fiber)
Celestine
Jamborite
Clay
Star Shards
Amethyst
-Glass Furnace
Stone+Coal
Iridium+Glass
Tiger's Eye + Glass
Summer Spangle+Glass
-Sigil Table
(all with Iron Ore)
Clay
Quartz
Amethyst
Aquamarine
Calcite
Earth Crystal
Fire Quartz
-Ritual Forge
(all with Iron Bar)
Calcite
Bat Wing
Rainbow Shell
Kyanite
Tiger's Eye
Ruby
Neptunite
Mudstone
Ghost Crystal
Glass
-Ornament Maker
(all with Glass)
Acorn
Coral
Large Egg
Holly
If you change the name of glass to anything else (I used "Glass Orb") then make sure to replace all instances of Glass in both the CFR and JA folders, then the furnace will work properly.
1. Move the CFR/Witch's Valley folder into Mods (so it becomes Mods/Witch's Valley).
2. Create a manifest.json file in the Witch's Valley folder.
3. Open it in a text editor, and paste this text:
{
"Name": "Witch's Valley Machine Goods",
"Author": "PoppiPan",
"Description": "All the machines for the Witch's Valley mod, which requires CFR and JA.",
"Version": "1.0.0",
"UniqueID": "PoppiPan.WitchValleyCFR",
"ContentPackFor": {
"UniqueID": "Platonymous.CustomFarming"
},
}
And then it should work fine again.
Sorry to bother you!