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Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
aedenthorn for the original Outfit Sets Mod
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Changelogs
Version 0.1.1
Initial Version
The Outfit Sets mod permits multiple outfits to be stored on the player and switched at whim without taking up any inventory space. The mod has been updated to 1.6. Options have also been added to make it more compatible with mods that adjust the UI.
Features:
Maximum Number of Outfits is 12. Default is 6.
Outfit Number colors can be changed.
Placement of the Outfit Numbers can be adjusted. For example, I use "Xoffset": 48, "Yoffset": 580 for my own personal playthrough. Default values are "Xoffset": 48, "Yoffset": 460. Values can be changed in-game using GMCM.
Compatibility: No conflicts with Fashion Sense. Any Fashion Sense selections will remain constant regardless of Outfit selected. Works well with my Clothing Buffs mods. Mods that add Ring/Accessory slots may not carry over or cause issues. This is my first time doing anything with C#. If there are any issues with multiplayer or other mods, let me know.
Credits: aedenthorn for the initial Outfit Sets mod. Stardew Valley Wiki for the information on editing a C# mod. Pathoschild for the ModBuildConfig that made this much easier for a complete novice like me!