Stardew Valley
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RedClairefield

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RedClairefield

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About this mod

A mod focused on replacing sound effects rather than music

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Something I have discovered while compiling this wavebank is that an astonishing number of sounds are reused liberally throughout the game. Many of the enemy hit sound effects are used during heart events (Shane working on his motorcycle especially) and many of the sounds that are used in the game are arbitrarily pitch-shifted when played. Things like the Rooster crowing each morning are actually given a random pitch every single time the audio file plays.

This means that there are severe limitations in replacing sounds. If a sound doesn't sound good when being severely pitch shifted, it'd be better to leave it unreplaced.

Still, there are sound effects that CAN be changed that alter very little in the rest of the game (or what they do alter outside of their intended use is easy to ignore) and it's my mission to replace as many of these as possible. Making the Axe and Pickaxe sound more distinct and metallic and replacing the default "thunder" nasty garbled synth noise with actual thunder are the first couple of steps, and as I grow more familiar with the game sounds there may be more replacements in the future.

Current sound effects replaced:
  • Text "typing" sounds -- it's a slightly cuter "nya" sound instead of the default clicking noise.
  • Dog and Cat sounds -- Dog replaced with Shibe barks, cat replaced with more purr-like and gentler meows.
  • Wood chopping -- sounds like actual wood chopping, more solid.
  • Mining -- Pickaxe hitting rock sounds more natural.
  • Eating -- replaced with a freesound.org sound byte of someone biting an apple. It fits nicely.
  • Rainy Day Frog Sound -- Replaced with a clip of Michigan J. Frog's croak
  • Lightning -- Replaced with ACTUAL LIGHTNING SOUNDS
  • Bat -- Squeak and death knell replaced
  • Metal Head -- Replaced tin can sounding noise with something sounding more earthy.

If you'd like to see other sound files replaced, just let me know what SFX and with what and I'll consider putting it in the pack.