A mod focused on replacing sound effects rather than music
Permissions and credits
Credits and distribution permission
Other user's assetsThis author has not specified whether they have used assets from other authors or not
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Something I have discovered while compiling this wavebank is that an astonishing number of sounds are reused liberally throughout the game. Many of the enemy hit sound effects are used during heart events (Shane working on his motorcycle especially) and many of the sounds that are used in the game are arbitrarily pitch-shifted when played. Things like the Rooster crowing each morning are actually given a random pitch every single time the audio file plays.
This means that there are severe limitations in replacing sounds. If a sound doesn't sound good when being severely pitch shifted, it'd be better to leave it unreplaced.
Still, there are sound effects that CAN be changed that alter very little in the rest of the game (or what they do alter outside of their intended use is easy to ignore) and it's my mission to replace as many of these as possible. Making the Axe and Pickaxe sound more distinct and metallic and replacing the default "thunder" nasty garbled synth noise with actual thunder are the first couple of steps, and as I grow more familiar with the game sounds there may be more replacements in the future.
Current sound effects replaced:
Text "typing" sounds -- it's a slightly cuter "nya" sound instead of the default clicking noise.
Dog and Cat sounds -- Dog replaced with Shibe barks, cat replaced with more purr-like and gentler meows.
Wood chopping -- sounds like actual wood chopping, more solid.
Mining -- Pickaxe hitting rock sounds more natural.
Eating -- replaced with a freesound.org sound byte of someone biting an apple. It fits nicely.
Rainy Day Frog Sound -- Replaced with a clip of Michigan J. Frog's croak
Lightning -- Replaced with ACTUAL LIGHTNING SOUNDS
Bat -- Squeak and death knell replaced
Metal Head -- Replaced tin can sounding noise with something sounding more earthy.
If you'd like to see other sound files replaced, just let me know what SFX and with what and I'll consider putting it in the pack.