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OnTheRisk

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  1. OnTheRisk
    OnTheRisk
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    Pause On Doing This Mod
    - To change code from content patcher animation to spcecore -
    - To practice my art skill -

  2. OnTheRisk
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    Content patcher 2.5.1 completely broke Content patcher animation if you still want to use Animated Mod use Content patcher 2.5.0
  3. lucasbr4k2
    lucasbr4k2
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    I just discovered your mod, it's an incredible proposal, what a splendid piece of work, simply beautiful, my dear friend, what perfect work. I'm eagerly awaiting the update for SVE, but if you finish the base game first, it will be amazing. 
    1. OnTheRisk
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      Thanks 
  4. Blazemc2k5
    Blazemc2k5
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    It's been over 4 months already. Will this mod still continue to be updated?
    1. OnTheRisk
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      For sure, sorry for late to update but I decide to add breathing animation. it's really slow every progress. (but I think it worth to do it)
      I think I will update the mod gradually instead of when I finished it all.
    2. Blazemc2k5
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      Oh I see, I totally get it. I think you should update when the mod is completely finished. That would be better than updating bit by bit.

      I was just checking if the mod is still alive and kicking :)
  5. saltbabe
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    What a legend, looking forward for 2.0. My goat
  6. SeaSea50
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    Incredible work, I agree with Vlgor, this deserves so much more attention than what it's getting!
  7. Vlgor
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    I'm still amazed at how little recognition this mod gets compared to what it truly deserves—seriously, your work is surreal!!! Sending lots of love and a big thank you! v-v
    I really hope that one day we’ll get animations for seasonal mods like Diverse Villagers and Cute Outfit SVE
  8. Alfcohol
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    why is it like this ? 
    [Content Patcher] Can't apply image patch "Animated Portrait > Elliott_normal" to Portraits/Elliott: the FromFile file 'assets\Elliott.png' doesn't exist.
    [Content Patcher] Can't apply image patch "Animated Portrait > Elliott_happy" to Portraits/Elliott: the FromFile file 'assets\Elliott.png' doesn't exist.
    [Content Patcher] Can't apply image patch "Animated Portrait > Elliott_sad" to Portraits/Elliott: the FromFile file 'assets\Elliott.png' doesn't exist.
    [Content Patcher] Can't apply image patch "Animated Portrait > Elliott_unique" to Portraits/Elliott: the FromFile file 'assets\Elliott.png' doesn't exist.
    [Content Patcher] Can't apply image patch "Animated Portrait > Elliott_love" to Portraits/Elliott: the FromFile file 'assets\Elliott.png' doesn't exist.
    [Content Patcher] Can't apply image patch "Animated Portrait > Elliott_angry" to Portraits/Elliott: the FromFile file 'assets\Elliott.png' doesn't exist.
    [Content Patcher] Can't apply image patch "Animated Portrait > Elliott_unique2" to Portraits/Elliott: the FromFile file 'assets\Elliott.png' doesn't exist.
    [Content Patcher] Can't apply image patch "Animated Portrait > Elliott_noraml2" to Portraits/Elliott: the FromFile file 'assets\Elliott.png' doesn't exist.
    [Content Patcher] Can't apply image patch "Animated Portrait > Elliott_surprised" to Portraits/Elliott: the FromFile file 'assets\Elliott.png' doesn't exist.
    1. OnTheRisk
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      Oh!! sorry for the mistake I forgot to put another t in Elliott portrait it's Elliot 
      how you want to fix it go to mod >[CP-A] Animated Portrait >assets find portrait name Elliot and put another t to it. It should be Elliott not Elliot. 
  9. dacup72
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    Does anyone know if there is a way to get this mod to work while portraiture is installed (trying to make it work when portraiture is using the vanilla portraits)?  (EDIT) Ignore my question, it works.  My other mods interfering with the vanilla portraits were the culprit.  The seasonal cute character portraits to be precise.
  10. Skytreerealms
    Skytreerealms
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    Hey, I'm wondering if there's a way or how to code portrait changes for each character based on the season, festivals (like Spirit's Eve, Flower Dance, etc.), weather, and whether they're indoors or outdoors? Like your winter/beach portraits. I've tried several methods, but nothing's worked. I've already created all the ohodavi anime portraits for all seasons, weather conditions, indoor/outdoor situations, my only problem is the coding. :(

    And would you mind if I added animated portraits for Abigail?
    1. OnTheRisk
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      I'm not good at coding too. But I think it have something involved with "dynamic token" but not sure what it is.
      Don't know why you have to ask me about animating abigail you can freely do it.
  11. Bunnys76
    Bunnys76
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    thank you so much for this great mod, you even show us how to use this mod for other modder and allow us to use!

    I was just an enjoyer, but for these months I'm in the process of making portrait mod, and this makes me so happy since I want some immersive for the portrait and get me inspired to make it animated! your explanation on "how to for modder" really easy to understand for me since I've never learn much in coding, THANK YOUUUU ♡♡♡
  12. OnTheRisk
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    For anyone who want to make animated Stardew Valley expanded here is the example code for 1 face expression 
    ** content.json must be in the same folder as image **

    I want to focus on vanilla game portrait first.
     
    "Format": "2.3.0",
    "Changes": [

    {
    "LogName": "Victor_1",
    "Action": "EditImage",
    "Target": "Portraits/Victor",
    "FromFile": "Victor.png",
    "FromArea": { "X": 0, "Y": 0, "Width": 64, "Height": 64 },
    "ToArea": { "X": 0, "Y": 0, "Width": 64, "Height": 64 },
    "AnimationFrameTime": 6,
    "AnimationFrameCount": 40,

    },