It's not causing issues, just curious. I noticed it in Stardrop because it has two separate lines, with different version numbers, and then I noticed it has different folders too.
What might be a small bug is that when I bought the recipes and crafted the bombs, the bombs wouldn't explode. The mod also didn't show up in the config menu (mod). When I went to sleep, closed the game and restarted, everything worked as expected.
Does this new bomb have the same explosion timing as vanilla bombs? If not, how does it compare? Also, would you consider adding a configurable timer? (I've also asked about this in the Adjust Bomb Speed mod.) [Link to related mod]
You're too late! :) I already coded it! You can set a delay in the configs, I have it by default set to two seconds. It can be zero to... int max. Unless you wanted the bombs to go off sooner?
The original idea was to make smaller bomb have a shorter duration (cherry bomb) and bigger bomb would have a longer fuse, which would make sense since the fuses are relative to the size.
But now that I see you created cluster bomb, I'm nor sure if/how that would work... (And don't get me started on nuke bomb, from your other bomb. haha)
The cluster bomb has three strikes, so as to kill mummies, as the third slap blows them up. I guess I could totally make a tiny bomb with a short fuse! Any special requests, as to recipe ingredients or any whatsuch?
Any special requests, as to recipe ingredients or any whatsuch?
No request, I'm not confident about how it should be on paper, and on theory...I never unlocked the bomb recipe, or ginger island, or finished CC on 1.6 one thousand mods farm so I would not know.
I could go with the cliché mega bomb material + prismatic shard but end-game pris shard is too overused on other modded items. If I had to pull a recipe out of nowhere, I'd say a possible recipe could be involving:
Iridium Ore (4) – A step up from Gold Ore, fitting for an advanced bomb.
Radioactive Ore (2) – Found in late-game mines, adding extra potency.
Dragon Tooth (1) – A rare volcanic material, enhancing its destructive power.
Cinder Shard (5) – Imbued with magical forge energy to intensify the explosion.
Solar Essence (1) & Void Essence (1) – Maintaining the mystical balance of the Mega Bomb.
but again, I have no idea if this is a balanced for in practice
The original plan was simply bigger the bomb, the bigger the fuse, I never thought that far or considered cluster bomb would exist :P
Really cool mod, It'd be nice if the iridium bombs could kill armored bugs, but I don't know how you'd even implement that. Edit: I guess it does if you have a weapon with the bug killer enchantment in your inventory
"What's the thunder spell like?" Not sure about its internal data but if u progress enough until you get rite of mist, you can unlock a spell that does thunder and surprisingly it hits armored bugs.
this mod is so good! I really like these powerful bombs! Actually I really want to find a mod that can increase all the bombs' damage, which can make mining more challenging (just want to make the bombs more realistic). But I don't know how to make this change.
ooooh that's nice!! Thank you!! If you're looking for suggestions, I could really use a recipe that lets me use vanilla bombs to craft these instead (like, for example, it could be MegaBomb + stuff to make an Iridium Bomb, and some Bombs + stuff to make a Cluster Iridium Bomb)
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[CP] Iridium Bombs
IridiumBombs
It's not causing issues, just curious. I noticed it in Stardrop because it has two separate lines, with different version numbers, and then I noticed it has different folders too.
What might be a small bug is that when I bought the recipes and crafted the bombs, the bombs wouldn't explode. The mod also didn't show up in the config menu (mod). When I went to sleep, closed the game and restarted, everything worked as expected.
No need, adjust bomb speed mod did it
The original idea was to make smaller bomb have a shorter duration (cherry bomb) and bigger bomb would have a longer fuse, which would make sense since the fuses are relative to the size.
But now that I see you created cluster bomb, I'm nor sure if/how that would work...
(And don't get me started on nuke bomb, from your other bomb. haha)
I could go with the cliché mega bomb material + prismatic shard but end-game pris shard is too overused on other modded items.
If I had to pull a recipe out of nowhere, I'd say a possible recipe could be involving:
- Iridium Ore (4) – A step up from Gold Ore, fitting for an advanced bomb.
- Radioactive Ore (2) – Found in late-game mines, adding extra potency.
- Dragon Tooth (1) – A rare volcanic material, enhancing its destructive power.
- Cinder Shard (5) – Imbued with magical forge energy to intensify the explosion.
- Solar Essence (1) & Void Essence (1) – Maintaining the mystical balance of the Mega Bomb.
but again, I have no idea if this is a balanced for in practiceThe original plan was simply bigger the bomb, the bigger the fuse, I never thought that far or considered cluster bomb would exist :P
Edit: I guess it does if you have a weapon with the bug killer enchantment in your inventory
Not sure about its internal data but if u progress enough until you get rite of mist, you can unlock a spell that does thunder and surprisingly it hits armored bugs.
Actually I really want to find a mod that can increase all the bombs' damage, which can make mining more challenging
(just want to make the bombs more realistic).But I don't know how to make this change.If you're looking for suggestions, I could really use a recipe that lets me use vanilla bombs to craft these instead (like, for example, it could be MegaBomb + stuff to make an Iridium Bomb, and some Bombs + stuff to make a Cluster Iridium Bomb)