Stardew Valley

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Last updated

Original upload

Created by

Ben and ParadigmNomad

Uploaded by

gizzymo

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Safe to use

About this mod

Adds about 2600 new lines of dialogue across all 34 characters who have a heart level.

Requirements
Permissions and credits
Translations
  • Spanish
  • Russian
  • Portuguese
  • Polish
  • Mandarin
  • Korean
  • Japanese
  • German
  • French
Changelogs
This mod has been updated for 1.6.
All festival dialogue has been updated to be compatible with the alternate festival maps included in 1.6. Previously, this mod added alternative sets of dialogue for Year 2 and Year 3 festivals. Now, those two sets of dialogue have been pushed back a year to make room for ConcernedApe's official Year 2 festival dialogue. They have also been updated wherever necessary to match the new circumstances. In particular, Year 4 sees a lot of changes and (I think) improvements to my old set.

Improvements that still need to be made in future updates:
1. Daily Monday-Sunday dialogue still needs to be adjusted to make room for the few new lines from ConcernedApe. In my opinion, you won't miss anything groundbreaking in ConcernedApe's new bits of daily dialogue, so I'd still recommend my mod in the meantime, until I can get this minor fix implemented.
2. There is a bug in the Egg Festival and Luau: When you speak to Lewis and my modded dialogue is supposed to appear, it does not trigger, nor does the vanilla dialogue. Instead, it just skips straight to Lewis asking you if you'd like to start the festivities. I have no idea why this bug is happening--there is no problem with Lewis in any other festivals--but if you happen to know why this might be happening, please DM me or post in the forum.
3. In the future, I *may* add alternative dialogue for the desert festival and night market. I may also add alternative festival spouse dialogue.

Is this mod compatible with other dialogue mods?

-Yes, sort of. If you install this mod along with another dialogue mod, all dialogue changes will be implemented. Exceptions are if two mods add/replace/modify the same "slot" in the code, which frequently happens. For example: Two mods want to change Shane's winter_4 dialogue. The mod that loads last will be the one you'll see in game. Mods load in alphabetical order, as they appear in your Mods folder.

Is this mod compatible with SVE?

On a technical level, yes, but I didn't design this mod with SVE in mind.
Known contradictions:
*SVE redesigns the Spirit's Eve festival maze from year to year, while my mod includes additional dialogue sets with only the original two mazes in mind.
*My mod includes a brief explanation for what happened to Sebastian's biological father, which is included in the screenshots on this mod page. SVE has a contradicting explanation. Apparently, there is no contradiction if you toggle the "mature events" to off.

Do you have plans to make a version specifically for SVE?

Short answer: no. A while ago, I looked through some of the dialogue files for SVE's new characters and I didn't really find them lacking. FlashShifter did a very thorough job with them and I was impressed. 
Apart from that, there are a few miscellaneous reasons that deter me from writing content with SVE in mind.
However, I wouldn't object if someone wanted to create a separate dialogue mod that can load on top of mine and integrates SVE a little better.

Can I install this mod for a previously existing save file?

Yes. Install and uninstall this mod as much as you'd like. It has no bearing on the save data at all.


What's in this dialogue expansion mod?

-1600+ new day-to-day dialogue messages for ALL 34 characters who have a heart level. When starting a new game, most dialogue is the same as vanilla, but as you raise characters' heart levels in increments of 2, they tend to open up more often and become more personal, vulnerable, and/or philosophical.

-Approximately 600 new marriage dialogue messages across all 12(+1) spouses (about 50 per spouse).
Note: Flirty, PG-rated dialogue that indicates physical intimacy is now a little more common. ConcernedApe had a couple of suggestive lines, so I took this concept and expanded on it a bit. All new marriage dialogue is SFW.

-There are also about 400 new dialogue messages for festivals.
Years 1 and 2 feature the same festival dialogue as vanilla. Years 3 and 4 each get a brand new set of dialogue. For year 5 and beyond, the dialogue is randomized between the four sets.
(The night market and desert festival are not included.)

-This mod is good for veterans and first-time players alike: No characters undergo radical changes in personality. So if two players met, one having played with this mod and one having played without, they would have more or less the same "feel" of all characters.

-All new content is SFW. Subject material and language are at the same "PG" level as vanilla. (i. e. hell and damn are the worst the language gets and are still rare.)


How do I install?

Requires SMAPI and Content Patcher

1. Download and unzip this mod. You should see a folder titled [CP] Stardew Valley Dialogue Expansion.
2. Locate your Stardew Valley folder. Go to Stardew Valley > Mods.
3. Drag and drop the folder [CP] Canon-Friendly Dialogue Expansion into Mods.
*Manually delete the old version, "[CP] Stardew Valley Dialogue Expansion" if you have it.
All done!

How can I quickly verify that the mod is working?

Start a new save file and talk to Shane. The first time your character interacts with him, there will be a "...?" punctuating the end of his dialogue. In vanilla, the same sentence is punctuated with just a "?".

Please post or PM gizzymo if you find issues that need fixing, or if you would like to contribute to any translations.