About this mod
This mod enables you to hatch wild eggs from yourdorkbrains’s "Foraging Wild Eggs" into various vanilla and modded animals.
- Requirements
- Permissions and credits
- Changelogs
The mod now also adds a Large Wild Egg so you can hatch bigger(barn) animals!
Please note that yourdorkbrains’s mod is required!
The mod has an i18n folder and is available in English and Brazilian Portuguese.
Don’t worry about having all the animals or even any of them. The mod will work with the ones you have. And if you don’t have any modded
animals, it’ll still work with the vanilla ones.
Currently, the following animals are supported:
Vanilla Animals:
- Chicken (White and Brown)
- Duck
- Dinosaur (disabled by default)
Modded Animals:
- Arrbyte’s Canaries
- Arrbyte’s Lovebirds
- Arrbyte’s Zebrafinches
- stardewforest’s CP Crows
- stardewforest’s CP Seagulls
- Mazzons’ (CP) Parrots
- Mearakat’s Content Patcher Roosters for 1.6
- Luzze’s (CP Livestock) Regular Goose
- Paperkoopa’s Tortoises as Farm Animals
- Alazdriel’s CP - Quails for Sharkles
- silvermoonchan’s CP conversion of Murrthecat’s Quails for 1.6
- silvermoonchan’s CP conversion of cantibleChaos’s BFAV Fancy Ducks for 1.6
- silvermoonchan’s CP conversion of cantibleChaos’s BFAV Fancy Chickens for 1.6
- silvermoonchan’s CP conversion of cantibleChaos’s BFAV Peafowl for 1.6
- silvermoonchan’s CP conversion of Syanide23’s Turkeys for 1.6
- birdb's Doves and Pigeons (NEW)
- Mazons' Velociraptor (NEW)
- UncleAry's Resource Chickens (NEW)
Vanilla Animals:
- Ostrich (disabled by default)
- Ilucie's Emu
- silvermoonchan's conversion of Neo's Griffins
- StormDrakon's Lung Dragons
- Drag00nSpirit's conversion of Everia's Dragons
- Ilucie's Pepper Rex
- silvermoonchan's conversion of Syanide23's Peacocks for CP
- Trent's Peacock from Trent's New Animals
- Crow from Wildflour's The Witch's Familiars
- Owl from Wildflour's The Witch's Familiars
- silvermoonchan’s CP conversion of Syanide23’s Owls for 1.6
You can set the hatching chance of each animal separately. Additionally, you can choose a daily luck bonus chance to increase (or decrease) these chances.
Here's the final chance equation based on the daily luck:
Super Unlucky ("The spirits are very displeased today."): There's no bonus chance. Your final chance is always 0.
Unlucky("The spirits are very displeased today."): Your chosen chance - daily luck bonus.
Neutral("This is rare. The spirits feel absolutely neutral today."): Your chosen chance (no bonus chance).
Lucky("The spirits are in good humor today. I think you'll have a little extra luck."): Your chosen chance + daily luck bonus.
Super Lucky("The spirits are very happy today!"): Your chosen chance + daily luck bonus + a fixed 5% chance.
Demonstration with default values:
Chicken Chance: 60%
Daily Luck Bonus: 5%
Final Probability:
Super Unlucky: 0% (it's always 0)
Unlucky: 60% - 5% = 55%
Neutral: 60%
Lucky: 60% + 5% = 65%
Super Lucky: 60% + 5% + 5% = 70%
What's a default animal?
Even if none of the animals is randomly chosen, this one will be automatically selected.
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Note: you can use the config file to tweak the mod's configuration. I recommend using Generic Mod Config Menu to change it in-game.
All modded animals are disabled by default. Also, their option to change percentages will only show up in GMCM if you have them!
You can now hatch some barn animals. If you have any of the owls (Wildflour's or Syanide's) you can set Owl as the default animal for the barn (large wild egg)!
If you have any new animal suggestions, feel free to suggest them. That's all folks, have fun!
Credits:
ConcernedApe for Stardew Valley
Pathoschild for Smapi and Content Patcher
yourdorkbrains for the base mod - Foraging Wild Eggs
And the creators of these amazing animals!