This modification addresses an issue related to the flags in the Community Center when utilizing Unlimited Players and ContentPatcher mods. It ensures that if any player in the game has unlocked a room in the Community Center, it will also be unlocked for you, promoting synchronized gameplay experiences across multiple players.
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This modification is designed to address certain shortcomings encountered when implementing a public server for Stardew Valley.
Having set up a Stardew Valley server version 1.6 for my friends, I also incorporated global mods such as Stardew Valley Expanded and its expansions. During gameplay, an issue arose where, following the unlocking of minecarts, access to Lantana from the Polyamory Sweet mod was restricted to only the host and the player who completed the last boiler room bundle. Recognizing that the Polyamory Sweet mod specifies that a certain scene will only play if the player has the 'ccBoilerRoom' flag, and given its dependency on ContentPatcher, I swiftly devised a simple mod over the course of an evening. This mod allows players to set flags for themselves, ensuring the triggering of events.
Usage: To unlock the room based on your progression path, whether through completing the Community Center bundles independently or via JojaMart, execute the following commands. If the room is in the abandoned state for your character, nothing will occur, and you will receive a notification stating that no one has unlocked the room for you. Commands: