A particle framework that lets modders add particle emissions to farmers, NPCs, furniture, objects, and game locations. A continuation of the Particle Effects mod.
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
aedenthorn for making the original Particle Effects mod
Donation Points system
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Changelogs
Version 1.2.2
Added the "follow" particle effect variable
Version 1.2.1
Added backwards compatibility with any old mods that relied on Particle Effect
Version 1.2.0
Updated API to support custom dictionaries
Better error handling for more informative messages and to prevent game crashes
Version 1.1.0
Added support for furniture
Added object and furniture API support
Changed from Name to QualifiedItemID where applicable
Version 1.0.0
Initial release
This framework uses Content Patcher to designate custom particle effects to:
Farmers wearing specific equipment or wielding specific tools / weapons
Specific-named NPCs
Specific object ItemIDs
Specific furniture ItemIDs
Specific coordinates on a named game location
This framework also has an API for modders who want to add custom functionality in their C# mods