Stardew Valley
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Alpha_Omegasis

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Omegasis

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159 comments

  1. StardewHyperfixation
    StardewHyperfixation
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    am unsure why stardrop is saying thats it broken/incompaitable
    1. xithrascin
      xithrascin
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      have the same issue, dont know why it's happening
  2. sodacat1955
    sodacat1955
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    Does anyone know what 

    Failed loading type 'Omegasis.StardustCore.Events.Preconditions.EventPrecondition': TypeLoadException: Could not load type 'Omegasis.StardustCore.Events.Preconditions.EventPrecondition' from assembly 'StardustCore, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. 

    Means and how can I fix it? It's kinda taken over my whole SMAPI code thingy and I have no idea what to do, any advice would be helpful!
    1. neriana
      neriana
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      I'm getting the same thing. It's making Stardust Core not load at all, as far as I can tell.
  3. ebql45go
    ebql45go
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     NPC.DrawBreathing: some transpiler targets were not found. Aborting edit.
    ㅜㅜㅜㅜ 
    1. Ev3rSm1ling
      Ev3rSm1ling
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      i'm having the same pop-up... 
  4. danyukhin
    danyukhin
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    Thank you for the update!!
  5. Multininja990
    Multininja990
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    Thank you for getting this updated so quickly.
  6. waiting for 1.6 update...
    1. Emzyy6969
      Emzyy6969
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      same same
    2. alienlexx
      alienlexx
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      yes!
    3. RevenGalfrey
      RevenGalfrey
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      Same here, I use the birthday mod, and it requires this, so hopefully it gets updated soon.
    4. littlefrogs
      littlefrogs
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      I hope it gets updated soon! I really love the Happy Birthday Mod which uses this.
  7. MimiDreemurr
    MimiDreemurr
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    will this mod be updated for 1.6?
    1. AwkwardSilenceFTW
      AwkwardSilenceFTW
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      Also came to ask this! Just trying to update my mod load out, was hoping I wouldn't have to start a new file on some of them. Oof
  8. morilipe
    morilipe
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    .
  9. fembecca
    fembecca
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    ????ANDROID QUICK AND DIRTY FIX!!!????
    .
    Just started playing again recently, on a new android tablet, and I couldn't get the files from my phone to function properly. I've been trying for over a week to find a version that worked. I finally got frustrated, and just started pulling different bits from all the different versions I could find, between here, my old phone versions, and a couple I found scouring Google, mixed and matched almost at random, and stumbled onto one that works! I know everyone is dying to get their Happy Birthday up and working again, so I'll include a link to the version of that which is compatible with this fix, too. Happy gaming! 

    ~ fb

    Stardust Core -

    https://drive.google.com/file/d/18DHfm9MbNca0SRQ5YHnZNiFj8Mkm8Nm4/view  
      
    Happy Birthday -  
      
    https://drive.google.com/file/d/18Bl-_If02HquO_nwwAYo8BeTIg7B-8Ba/view

    (Obligatory disclaimer that none of the included files are my original work, only a hodgepodge of different bits of Omegasis' mod)(Worked on Android 11, with SDV 1.4.5.148 and SMAPI 3.7.6.1)
    1. Forger162005
      Forger162005
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      Thank you we wuv you:)
    2. fembecca
      fembecca
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      Aww, thanks! Luv ya right back. ;)
    3. qzjert
      qzjert
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      Thank you. But I am sorry, because I can't open  this website. Could you please reissue this website? Thank you very much.
    4. fembecca
      fembecca
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      They should both be working, now!
    5. 1731194663
      1731194663
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      Can you send it again? I can't load it, but I really need this file
  10. Hestia23
    Hestia23
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    [07:49:54 WARN  SMAPI] StardustCore uses deprecated code (IModHelper.Content) and will break in the next major SMAPI update.
    [07:49:54 DEBUG SMAPI] at Omegasis.StardustCore.UIUtilities.SpriteFonts.Components.TexturedCharacter..ctor(Char Character, String PathToTexture, Color color)
    at Omegasis.StardustCore.UIUtilities.SpriteFonts.CharacterSheets.VanillaCharacterSheet..ctor(String directoryToFonts)
    at Omegasis.StardustCore.UIUtilities.SpriteFonts.Fonts.VanillaFont..ctor()
    at Omegasis.StardustCore.UIUtilities.SpriteFonts.SpriteFonts.initialize()
    at Omegasis.StardustCore.ModCore.Entry(IModHelper helper)
    at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase)