191 comments

  1. Polydot
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    Update on the upcoming update!

    • Starting Sunberry Village Soon

    How to post a bug:

    • Tell me what the issue is you're experiencing
    • Make sure you update SMAPI, Content Patcher, and PolyCarts to the latest version
    • Make sure you have Console Commands installed (this is included in SMAPI)
    • While you are in the game, type: patch summary Polydot.PolyCarts full
      into the console window and hit enter
    • Close the game and upload the log here: SMAPI Log Parser (instructions are on the page)
    • Link the log here in your comment
  2. tinkikiwi
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    I'm using Frontier farm as well as integrated minecarts and am encountering an issue where the quest to activate the frontier farm minecarts is not accessible as the chest to place materials in does not spawn with all these mods installed. Everything is up to date between those three (although there might be a manifest error, as it keeps saying I have 1.8 instead of 1.8.1 and I fully removed the previous file as always). The chest spawns in just fine when polycarts is disabled, so if you're not able to resolve this I can always disable it for a day once I have the materials ready to fix the carts.   https://smapi.io/log/02dafae7abb84815af2b3e0fcab751e1
    1. Polydot
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      thanks for the heads-up!
      it's indeed because of PolyCarts overwriting the area where the chest should spawn (I just got a floating question mark when I tested it just now)
      I'll fix that right now and upload a fixed version in an hour or so!
    2. Polydot
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      update with the fix is out!
      Please let me know if this resolved the problem!
    3. tinkikiwi
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      looks like the problem is resolved with the update. Thanks for the quick fix.
  3. opalcrescent
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    Hey! Just wanted to let you know that this mod doesn’t need the “Translation” tag, as the tag is normally reserved for mods that have the sole purpose of translating another mod. This means many people filter out the tag and your mod may not pop up on their feed! I’d recommend just having the languages the main mod supports, so “English”, “Spanish”, "Dutch" and “Korean”.
    Thank you for your time, and happy modding!
    1. Polydot
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      oh omg that's actually so useful to know that you!
    2. Polydot
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      edit: replied to the wrong person
  4. vvmvvm
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    Hi!
    Thanks a lot for adding support for Frontier Farm!

    Question: are you going to support Sunberry village? I'm asking it is not in the roadmap list at the mod's description page.
    1. Polydot
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      You're very welcome ^^
      I don't know sunberry village actually, could you make a compat request for it on the articles tab?
    2. vvmvvm
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      Done: added a comment to compatibility article.
  5. mz136
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    I'm using Earthy Recolor, so I just changed all the cart colors on the tilesheets to mine_PolyCarts. It matches well.
  6. xNytax
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    Forwarding a bug that's been reported on SVE's page a few times.

    The patch where Frontier Farm's DayTiles and NightTiles are removed needs this When condition:


    "HasSeenEvent: anyPlayer|contains=1337431": true


    Else it breaks the map if that event hasn't been seen, since the day and night tiles don't exist before then.
    1. Polydot
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      oh that's good to know, I'll look into it 🤔 
  7. Deividpistola
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    Hello, Polidot, I would like to give you an idea instead of writing "next page" and "previous page", use arrows, one to the east and the other to the west, like this: ⬅️ ➡️. Thanks for reading.
    1. Polydot
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      that's a nice idea, but those are actually vanilla and not something related to my mod!
  8. deathbylippz
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    Not sure if this has been answered, I play multiplayer with my daughter and for some reason I can access Expa to get to ginger island, but she cannot. We have all the same mods included, is there a condition required for expa to load for her? The mod bio indicates it comes to those in need. We don't have east scarp etc installed just SVE. 
    1. Polydot
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      I've never been able to test my mod on multiplayer ironically, but if everything works as intended she needs to visit ginger island herself and find a minecart before Expa shows up to her, let me know if that works
    2. deathbylippz
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      So when she tries it this code pops up on smapi 

      [game] An error occurred in the base update loop: System.Collections.Generic.KeyNotFoundException: Required location 'Polydot.PolyCarts_Expa' not found.
         at StardewValley.Game1.RequireLocation(String name, Boolean isStructure) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 11552
         at StardewValley.GameLocation.MinecartWarp(MinecartDestinationData destination) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 10983
         at StardewValley.GameLocation.answerDialogueAction_PatchedBy<spacechase0.BiggerBackpack>(GameLocation this, String questionAndAnswer, String[] questionParams)
         at StardewValley.Menus.DialogueBox.receiveLeftClick(Int32 x, Int32 y, Boolean playSound)
         at StardewValley.Game1.updateActiveMenu(GameTime gameTime)
         at StardewValley.Game1._update(GameTime gameTime)
         at StardewValley.Game1.Update(GameTime gameTime)
         at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)

      Not sure if that will help. But she's been to ginger island multiple times, outside of not being able to access Expa she's been able to fully utilize them
    3. Polydot
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      oh that's interesting.
      could you follow the instructions in the pinned post to upload her log?
    4. deathbylippz
      deathbylippz
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       https://smapi.io/log/91644c4f40954ec5aa9fa3063d325498
      I think I figured it out. But there's the log we were able to get. 
    5. Polydot
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      this log doesn't to have followed the instructions. Are you sure you typed patch summary Polydot.PolyCarts fullinto the console window before closing the game?
      there's clearly an error that expa isn't loading, but I can't see why not without that ^^
  9. EdenIsAnxious
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    Hi! I'm using your mod in tandem with Integrated Minecarts. I believe yours adds the new minecarts? I wanted to ask if you'd possibly make them visually match or make a version of them compatible with Gwen's medieval set (Medieval buildings, Way Back Pelican Town, etc) and/or Earthy Recolor by DaisyNiko. I only ask because I think this mod is neat but it is a little visually jarring because they don't match the rest of the minecarts.
    1. Polydot
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      the chance of me having the time and then prioritising earthy recolour compat is very very low I fear, but I'll see what I can do
  10. vvmvvm
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    Hi!
    It is a request for the future version of your plugin. At this moment it is not urgent to me. Though, I would love to have it by my next new Stardew farm run (it won't happen until the new Stardew update 1.6.9 is out). The request: the new Stardew Valley Extended mod introduced a new farm "Frontier Farm" and they marked it a recommended one. It would be great if your mod supports this farm along with already supported Granda's one and Immersive Farm 2.
    Thank you a lot!
    1. Polydot
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      seems like a dope map, I've added it to the list!
    2. vvmvvm
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      You're the best! :-) Thanks a lot!
    3. halfrobo
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      Will the current version of Polycarts break on a Frontier Farm save?
    4. Bladeheart111x
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      most likely, as it seems that compatability isn't ready yet
    5. halfrobo
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      I definitely want to add my vote for including Frontier Farm in the next update, then! Looking forward to using Polycarts.
    6. Polydot
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      Currently working on Frontier Farm! hope to get it done tomorrow but it's been a while since I modded SDV...
  11. 823443586
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    idk what happend, HELP  T_T


    [Content Patcher] Can't move record "PolyCarts > Include content/List Order.json > EditData Data/Minecarts #1" > MoveEntries > "Polydot.PolyCarts_ClearingHouse": no entry with ID 'Polydot.PolyCarts_ClearingHouse' exists.
    [Content Patcher] Can't move record "PolyCarts > Include content/List Order.json > EditData Data/Minecarts #1" > MoveEntries > "Polydot.PolyCarts_Orchard": no entry with ID 'Polydot.PolyCarts_Orchard' exists.
    [Content Patcher] Can't move record "PolyCarts > Include content/List Order.json > EditData Data/Minecarts #1" > MoveEntries > "Polydot.PolyCarts_ES_Meadow": no entry with ID 'Polydot.PolyCarts_ES_Meadow' exists.
    [Content Patcher] Can't move record "PolyCarts > Include content/List Order.json > EditData Data/Minecarts #1" > MoveEntries > "Polydot.PolyCarts_UnderScarp": no entry with ID 'Polydot.PolyCarts_UnderScarp' exists.
    [Content Patcher] Can't move record "PolyCarts > Include content/List Order.json > EditData Data/Minecarts #1" > MoveEntries > "Polydot.PolyCarts_DeepMountains_West": no entry with ID 'Polydot.PolyCarts_DeepMountains_West' exists.
    [Content Patcher] Can't move record "PolyCarts > Include content/List Order.json > EditData Data/Minecarts #1" > MoveEntries > "Polydot.PolyCarts_DeepMountains_South": no entry with ID 'Polydot.PolyCarts_DeepMountains_South' exists.
    [Content Patcher] Can't move record "PolyCarts > Include content/List Order.json > EditData Data/Minecarts #1" > MoveEntries > "Polydot.PolyCarts_ES_Village": no entry with ID 'Polydot.PolyCarts_ES_Village' exists.
    [Content Patcher] Can't move record "PolyCarts > Include content/List Order.json > EditData Data/Minecarts #1" > MoveEntries > "Polydot.PolyCarts_Expa": no entry with ID 'Polydot.PolyCarts_Expa' exists.
    [Content Patcher] Can't move record "PolyCarts > Include content/List Order.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_GingerIsland_West": no entry with ID 'Polydot.PolyCarts_GingerIsland_West' exists.
    [Content Patcher] Can't move record "PolyCarts > Include content/List Order.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_GingerIsland_South": no entry with ID 'Polydot.PolyCarts_GingerIsland_South' exists.
    [Content Patcher] Can't move record "PolyCarts > Include content/List Order.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_GingerIsland_East": no entry with ID 'Polydot.PolyCarts_GingerIsland_East' exists.
    [Content Patcher] Can't move record "PolyCarts > Include content/List Order.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_GingerIsland_North": no entry with ID 'Polydot.PolyCarts_GingerIsland_North' exists.
    [Content Patcher] Can't move record "PolyCarts > Include content/List Order.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_Expa": no entry with ID 'Polydot.PolyCarts_Expa' exists.
    [Content Patcher] Can't move record "PolyCarts > Include content/List Order.json > EditData Data/Minecarts #3" > MoveEntries > "Polydot.PolyCarts_ForestWest_West": no entry with ID 'Polydot.PolyCarts_ForestWest_West' exists.
    [Content Patcher] Can't move record "PolyCarts > Include content/List Order.json > EditData Data/Minecarts #3" > MoveEntries > "Polydot.PolyCarts_ForestWest_South": no entry with ID 'Polydot.PolyCarts_ForestWest_South' exists.
    [Content Patcher] Can't move record "PolyCarts > Include content/List Order.json > EditData Data/Minecarts #3" > MoveEntries > "Polydot.PolyCarts_ForestWest_East": no entry with ID 'Polydot.PolyCarts_ForestWest_East' exists.
    [Content Patcher] Can't move record "PolyCarts > Include content/List Order.json > EditData Data/Minecarts #3" > MoveEntries > "Polydot.PolyCarts_Secret_Woods": no entry with ID 'Polydot.PolyCarts_Secret_Woods' exists.
    1. 823443586
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       https://smapi.io/log/133fae325735456aa310afae761c442c
    2. 823443586
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      The issue I'm experiencing is that certain station are missing randomly each day.
      For example, just now when I woke up, I lost the station to the beach. I had to run over to the minecart in the beach and interact with it. Then a text prompt similar to the one I used to unlock the minecart for the first time will appear.
      After that, I would need to go to the mod settings and disable the Beach Station and reopen it, and then everything would be back to normal.
      By the way, I'm using local multiplayer.
    3. Polydot
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      this is super weird, but I don't think it's cause by my mod?
      I haven't updated it to 1.6.10 yet, so it MIGHT be my mod, but it shouldn't be as far as I can see.
      The warnings you get in the console are supposed to be there, it's kind of annoying that there's no way for me to remove them but it's not an issue!
    4. silverdropone
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      For what it's worth, here is my smapi log showing the same thing: 
      Abbreviated for clarity WarnContent Patcher Can't move record "PolyCarts > Include content/List Order.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_GingerIsland_West": no entry with ID 'Polydot.PolyCarts_GingerIsland_West' exists.

      ...
       EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_GingerIsland_West": no entry with ID 'Polydot.PolyCarts_GingerIsland_West' exists.
       EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_GingerIsland_South": no entry with ID 'Polydot.PolyCarts_GingerIsland_South' exists.
       EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_GingerIsland_East": no entry with ID 'Polydot.PolyCarts_GingerIsland_East' exists.
       EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_GingerIsland_North": no entry with ID 'Polydot.PolyCarts_GingerIsland_North' exists.
       EditData Data/Minecarts #3" > MoveEntries > "Polydot.PolyCarts_ForestWest_West": no entry with ID 'Polydot.PolyCarts_ForestWest_West' exists.
       EditData Data/Minecarts #3" > MoveEntries > "Polydot.PolyCarts_ForestWest_South": no entry with ID 'Polydot.PolyCarts_ForestWest_South' exists.
       EditData Data/Minecarts #3" > MoveEntries > "Polydot.PolyCarts_ForestWest_East": no entry with ID 'Polydot.PolyCarts_ForestWest_East' exists.
       EditData Data/Minecarts #3" > MoveEntries > "Polydot.PolyCarts_ForestWest_North": no entry with ID 'Polydot.PolyCarts_ForestWest_North' exists.
       EditData Data/Minecarts #3" > MoveEntries > "Polydot.PolyCarts_Secret_Woods": no entry with ID 'Polydot.PolyCarts_Secret_Woods' exists.
       EditData Data/Minecarts #3" > MoveEntries > "Polydot.PolyCarts_Railroad": no entry with ID 'Polydot.PolyCarts_Railroad' exists.
       EditData Data/Minecarts #3" > MoveEntries > "Polydot.PolyCarts_Desert_South": no entry with ID 'Polydot.PolyCarts_Desert_South' exists.
       EditData Data/Minecarts #3" > MoveEntries > "Polydot.PolyCarts_Desert_North": no entry with ID 'Polydot.PolyCarts_Desert_North' exists.
       EditData Data/Minecarts #3" > MoveEntries > "Polydot.PolyCarts_Forest_East": no entry with ID 'Polydot.PolyCarts_Forest_East' exists.
       EditData Data/Minecarts #3" > MoveEntries > "Polydot.PolyCarts_Mountain_East": no entry with ID 'Polydot.PolyCarts_Mountain_East' exists.
       EditData Data/Minecarts #3" > MoveEntries > "Polydot.PolyCarts_Town_West": no entry with ID 'Polydot.PolyCarts_Town_West' exists.
       EditData Data/Minecarts #3" > MoveEntries > "Polydot.PolyCarts_Old_Community_Garden": no entry with ID 'Polydot.PolyCarts_Old_Community_Garden' exists.
       EditData Data/Minecarts #3" > MoveEntries > "Polydot.PolyCarts_GrandpasShed": no entry with ID 'Polydot.PolyCarts_GrandpasShed' exists.
       EditData Data/Minecarts #3" > MoveEntries > "Polydot.PolyCarts_Farm_North": no entry with ID 'Polydot.PolyCarts_Farm_North' exists.
       EditData Data/Minecarts #3" > MoveEntries > "Polydot.PolyCarts_Farm_South": no entry with ID 'Polydot.PolyCarts_Farm_South' exists.
       EditData Data/Minecarts #3" > MoveEntries > "Polydot.PolyCarts_Farm_West": no entry with ID 'Polydot.PolyCarts_Farm_West' exists.
       EditData Data/Minecarts #3" > MoveEntries > "Polydot.PolyCarts_Farm_East": no entry with ID 'Polydot.PolyCarts_Farm_East' exists.
       EditData Data/Minecarts #3" > MoveEntries > "Polydot.PolyCarts_Expa": no entry with ID 'Polydot.PolyCarts_Expa' exists.
    5. JadeEclypse
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      having the same issue
    6. Polydot
      Polydot
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      should be fixed in 1.7.0